PvP is a waste of resources, just ban them simple.Waste of resources, just ban them, simple.
PvP is a waste of resources, just ban them simple.Waste of resources, just ban them, simple.
PvP is a waste of resources, just ban them simple.![]()
PVP is legitimate gameplay, just like exploration.
Cheating is not.
PVP is legitimate gameplay, just like exploration.
Cheating is not.
"Ban PvP because I don't like it" < Thats all im reading here.
Bans should be for those who break the ToS, NOT those who play the game in a way that upsets your delicate sensibilities.
It's that simple.
PvP is a waste of resources, just ban them simple.![]()
Funny, I am reading > "Put everyone in Open so us PvP'ers have easy targets that won't shoot back"
Actually the only people who have actually promoted this recently are Frontier, with respect to powerplay. Needless to say, even when the developer tries to better define PVP they are told not to. Which makes this sort of thread a bit of a mockery because when the developer tries to make inroads, how dare they.
So let's be honest. If we distill this to a basic postion? One group wants the other group gone. That's not a compromise, that's not improving mechanics. That's not trying to find a workable solution.
It's an ultimatum; one that started right after the developer confirmed that the game would be online only, 4+ years ago. It's only ever become more obvious over time.
And yet Frontier have continued to indicate Open is still the most active mode. So either they are lying, and I have no idea what they would gain from doing so, or the broader community has long since moved on.
And yet Frontier have continued to indicate Open is still the most active mode. So either they are lying, and I have no idea what they would gain from doing so, or the broader community has long since moved on.
Funny, I am reading > "Put everyone in Open so us PvP'ers have easy targets that won't shoot back"
"Ban PvP because I don't like it" < Thats all im reading here.
Bans should be for those who break the ToS, NOT those who play the game in a way that upsets your delicate sensibilities.
It's that simple.
It's a shame that the small (and it is) group who kill traders and explorers for a cheap high have dictated the veiw against the whole group, because the majority of us prefer shooting at people who have a decent, or in my case (often), those who will almost definatly kill me. There is more fun overcoming a challenge than going out of your way to get a cheap rise out of people.
Except most PvPers don't shoot those who can't fight back.
It's a shame that the small (and it is) group who kill traders and explorers for a cheap high have dictated the veiw against the whole group, because the majority of us prefer shooting at people who have a decent, or in my case (often), those who will almost definatly kill me. There is more fun overcoming a challenge than going out of your way to get a cheap rise out of people.
Is anyone asking for PvP to be banned from the game?
.... or is the request to have an Open game mode, that enjoys an unlimited population (as Open does), just without PvP?
There is already one mode, that everyone can access, that guarantees no PvP. The other choice can, with care, significantly reduce the likelihood of PvP (with careful membership list vetting).
I think most of the non-PvP crowd (well I hope so anyway) realise that it is a small minority of the already small minority group of PvP'ers that gank or grief. What is not heard of is the PvP group policing their own so to speak, oh some mention it in passing or as a response to a post like this one but that is it. I don't think it is much of a 'thing' in the game, otherwise the forums would be full of gankers and griefers bitterly complaining that they are being hunted and killed every time they log on.
Robert the developer is trying to make the existing modes better able to encompass players, not further fracture. Squadrons is a fantastic example of this.
No offence but I don't see how continuing to support the drawing of battle lines over a thing the developer is clearly not doing, which is further fracturing the player base, is at all constructive.
An official PVE mode cannot work in the desired way; it cannot offer that cooperation model without fundamentally removing all the compelling aspects of co-op play in the process. C&P will not ever solve PVP either.
People argue this because, apart from some discussion around engaging mechanics, and engineering, this is the only remaining thing Frontier has not stood down from.
I think, friend, we are too far down the road now. It's such a massive commitment to change this in a sophisticated fashion without it potentially causing far more damage than good.
I'd rather see ways the game can handle encounters in a more intelligent manner, than just outright removing groups of people from general population - because.
Unless it's specifically out-of-game targeted harassment utilizing mechanics in ways they were not intended to be used, it's not "griefing".
Griefing is harassment.
Random murderhoboing is valid and supported gameplay, not griefing.
Instead of advocating for the continued separation of the playerbase and punishing people for playing the game they want to play it, try advocating for frontier developing actual crime and punishment system that turns criminality in to high risk high reward playstyles but with significant enough consequences for attacking random people in high-sec that only the most suicidal of gankers would attempt it. Make venturing in to anarchy the equivalent of nullsec in EVE.
It seems that way - but Squadrons are light on exact detail at this time though - although we know when we should hear more about them.![]()