Open PvE

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Cheap shots are strictly forbidden. That should keep you away.

Lol it was a cheap shot that sent me away in the first place. You all think it is clever hiding in a PvE group, while picking your own time to PvP. So go ahead keep building your billions and maxing up your ships hidden away in a private group, until you feel it is safe to pop your heads out.
 
Lol it was a cheap shot that sent me away in the first place. You all think it is clever hiding in a PvE group, while picking your own time to PvP. So go ahead keep building your billions and maxing up your ships hidden away in a private group, until you feel it is safe to pop your heads out.

Well theirs one guy that doesn't support a. "PVE Open Mode". You know FYI, I have no intention of ever playing open.
 
Lol it was a cheap shot that sent me away in the first place. You all think it is clever hiding in a PvE group, while picking your own time to PvP. So go ahead keep building your billions and maxing up your ships hidden away in a private group, until you feel it is safe to pop your heads out.

I've been going between the Modes since I started playing with release. It's how the game was intended to be played. Trying to enforce your personal preference (Open only I take it) on others is only a source for your own frustration. Let it go, and play and let play. Open is not something special. When I want some mayhem, I have Open. That's how it's done. There is nothing wrong with playing the Mode that suits your fancy at any given moment.
 
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I've been going between the Modes since I started playing with release. It's how the game was intended to be played. Trying to enforce your personal preference (Open only I take it) on others is only a source for your own frustration. Let it go, and play and let play. Open is not something special. When I want some mayhem, I have Open. That's how it's done. There is nothing wrong with playing the Mode that suits your fancy at any given moment.

I don't thinks it's that. My impression is that he was upset to be blown up in a CZ, because he didn't realize Mobius allowed PvP in conflict zones. Is that the correct interpretation?
 
Holy crap, Mobius just hit 6544 commanders. That's 344 more than when I started this thread!

To bring other CMDRs up to speed, the Kickstarter campaign has a provision that could allow for an Open PvE mode (I.e., Open mode with a different set of rules disallowing most forms of PvP):

We have the concept of “groups”. They can be private groups just of your friends or open groups (that form part of the game) based on the play styles people prefer, and the rules in each can be different. Players will begin in the group “All” but can change groups at will, though it will be possible to be banned from groups due to antisocial behaviour, and you will only meet others in that group.

I think it's high time for FD to consider an official Mobius group on the loading screen.
 
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Holy crap, Mobius just hit 6544 commanders. That's 344 more than when I started this thread!

To bring other CMDRs up to speed, the Kickstarter campaign has a provision that could allow for an Open PvE mode (I.e., Open mode with a different set of rules disallowing most forms of PvP):



I think it's high time for FD to consider an official Mobius group on the loading screen.

You should throw out the exploiters before you ask FD for something like that.
 
Holy crap, Mobius just hit 6544 commanders. That's 344 more than when I started this thread!

To bring other CMDRs up to speed, the Kickstarter campaign has a provision that could allow for an Open PvE mode (I.e., Open mode with a different set of rules disallowing most forms of PvP):



I think it's high time for FD to consider an official Mobius group on the loading screen.


Yah... I've been doing my part to help grow the group (Yes, I'm the thread starter) http://steamcommunity.com/app/359320/discussions/0/611702631225489207/

I will probably be changing the title and perhaps rewording the original post.
 
Some PvE players are simply not interested in PvP at all. As well as that, PvE players don't necessarily need PvP players, i.e. they can co-op with other PvE players.

It seems very much that PvP players need PvE players more than PvE players need PvP players - PvP players are optional for PvE players but the same cannot necessarily be said for PvP players.

Regarding sense of logic and coherency - this applies regardless of whether PvP players are in the same environment.

Sorry, but this dosnt make sense at all...

I don't see a single situation where a PvP player needs a PvE player. Yes PvP Players need more general population than PvE players, but that dosnt mean those player have to be PvE players.
I am a PvP player, I would rather fight another PvP player than a PvE player.
 
I mentioned it on reddit. I imagine it wouldn't take much work for FD to add optional flags that can be applied in groups so you can say disable PvP in certain circumstances like in open play but enable it for CZ and in my case I'd be ok with Anarchy too.

PvP primarily in Anarchy and Conflict zones is pretty much what I paid for and was disappointed when security in governed space was incredibly lax and bounties little more than an irritating zephyr that lingers the short time it takes to find an affiliated outpost in which to clear your record.
 
In a game where your actions have an impact on the universe, be it through faction influence change, lowering commodities supply or discovering systems before others and therefore robbing them of the first discovery bonus, there is no such thing as a PVE player. There is a reason traders rarely share their trade routes: they don't want to compete with other traders, this is inherently a PVP scenario.
 
In a game where your actions have an impact on the universe, be it through faction influence change, lowering commodities supply or discovering systems before others and therefore robbing them of the first discovery bonus, there is no such thing as a PVE player. There is a reason traders rarely share their trade routes: they don't want to compete with other traders, this is inherently a PVP scenario.

In a PVP mind set, I guess everything can be PVP. However the player exploring, the player trading, isn't shooting at other players, trying to kill them. As far as anyone having an unfair advantage, we all have access to all modes of play. Sounds pretty fair to me. No one is getting an unfair advantage here, don't even start.
 
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Robert Maynard

Volunteer Moderator
Sorry, but this dosnt make sense at all...

I don't see a single situation where a PvP player needs a PvE player. Yes PvP Players need more general population than PvE players, but that dosnt mean those player have to be PvE players.
I am a PvP player, I would rather fight another PvP player than a PvE player.

Why then have there been repeated calls (albeit not so much lately) for solo and private groups to be removed thus forcing all players into open?
 
This would only divide the player base even more. Pve would get every solo players plus a tiny part of the current open population. This would lead to a slippery slope effect, as the "pvp-neutral" population would simply migrate to whatever mode is the more populated. There would be less and less people in the pvp mode, and it would eventually become a ghost town. Then the "pro pvp population" would be forced to go pve in order to be able to play with others. I don't know if some of you guys played Ultima online back in the days, but the exact same thing happened and it kind of completely ruined the game for many people.

Some of you guys say that you don't want to be forced into pvp. But a pve mode would force most players into pve in a way. I'm not really a huge pvp player, but I like the risk. If they make a pve mode, that risk is simply gone.

If the majority of players would switch to pve then what does that say about the pvp crowd. They are the minority that continue to dictate.

Elite had given us the option to to play how we want. Open pve is what I expect the majority of traders want and indeed if most choose this leaving few in open again what would that tell you.

Rares are great to a new player but I suspect that most go solo after going to lave. Yes its about the journey and not how fast we can get into the next ship. Most of us have limited timeon elite. Frustrating when ganked.
 
Sorry, but this dosnt make sense at all...

I don't see a single situation where a PvP player needs a PvE player. Yes PvP Players need more general population than PvE players, but that dosnt mean those player have to be PvE players.
I am a PvP player, I would rather fight another PvP player than a PvE player.

There's a +450 pages thread disagreeing with you.
 
Why then have there been repeated calls (albeit not so much lately) for solo and private groups to be removed thus forcing all players into open?

As you probably realise perfectly well, many people who claim to be PvPers are not in it to fight against other PvPers to see who is best. They want easy PC prey to kill. Quite why they get a thrill from killing a relatively defenceless trader I do not know. Clearly there is no real sense of achievement. And even those that do genuinely want to test themselves can only do so now and then, since the numbers do not add up. They have to farm credits in some other way to pay for the inevitable damage and to upgrade their ships.
 
Holy crap, Mobius just hit 6544 commanders.....

.......I think it's high time for FD to consider an official Mobius group on the loading screen.

I agree. An official PvE group on the lines of the Mobius group would be nice for the apparently many commanders wanting to co-exist in Elite: Dangerous (cz should still be a free for all).

Might even give Mobius a chance to fly a bit as well? (the management tools for groups of this size are hilarious at best)... ;)


Edit: Maybe a poll is in order?
 
There's a +450 pages thread disagreeing with you.

I'm sorry what? PvP players do not need pve players. Not everyone who enjoys pvp just go around picking on pve players. This is an asinine argument. Pvpers need people. Because player vs player is the name. But in context, if players didn't have the CMDR tag and holo icons you wouldn't be able to tell them apart from npcs.

So strictly speaking whats wrong with pvpers? They are just npcs you know are harder.

As you probably realise perfectly well, many people who claim to be PvPers are not in it to fight against other PvPers to see who is best. They want easy PC prey to kill. Quite why they get a thrill from killing a relatively defenceless trader I do not know. Clearly there is no real sense of achievement. And even those that do genuinely want to test themselves can only do so now and then, since the numbers do not add up. They have to farm credits in some other way to pay for the inevitable damage and to upgrade their ships.

This is also false. The majority of people who just kill or attack anyone who isn't red stems from complex systems of consequence. If you were attacked you should man up, go get a group and chase him down. Its the players responibilty and capacity to self police themselves that is the biggest consequence of pvping. Just because you choose not too, doesn't mean make the person attacking you a cretin.

They are looking for intelligent and engaging interaction. Just because you can't or dont know how to react doesn't show anything about the other persons character at all.
 
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