Actually it's more of a PvE and a PvP play style, When someone in the group can get a cheap kill.
Cheap shots are strictly forbidden. That should keep you away.
Actually it's more of a PvE and a PvP play style, When someone in the group can get a cheap kill.
(is Mobius being advertised on the Steam forums?)
Cheap shots are strictly forbidden. That should keep you away.
Lol it was a cheap shot that sent me away in the first place. You all think it is clever hiding in a PvE group, while picking your own time to PvP. So go ahead keep building your billions and maxing up your ships hidden away in a private group, until you feel it is safe to pop your heads out.
That's fine nothing wrong with being PvE forever and playing the game in the spirit of the group.Well theirs one guy that doesn't support a. "PVE Open Mode". You know FYI, I have no intention of ever playing open.
Lol it was a cheap shot that sent me away in the first place. You all think it is clever hiding in a PvE group, while picking your own time to PvP. So go ahead keep building your billions and maxing up your ships hidden away in a private group, until you feel it is safe to pop your heads out.
I've been going between the Modes since I started playing with release. It's how the game was intended to be played. Trying to enforce your personal preference (Open only I take it) on others is only a source for your own frustration. Let it go, and play and let play. Open is not something special. When I want some mayhem, I have Open. That's how it's done. There is nothing wrong with playing the Mode that suits your fancy at any given moment.
We have the concept of “groups”. They can be private groups just of your friends or open groups (that form part of the game) based on the play styles people prefer, and the rules in each can be different. Players will begin in the group “All” but can change groups at will, though it will be possible to be banned from groups due to antisocial behaviour, and you will only meet others in that group.
Holy crap, Mobius just hit 6544 commanders. That's 344 more than when I started this thread!
To bring other CMDRs up to speed, the Kickstarter campaign has a provision that could allow for an Open PvE mode (I.e., Open mode with a different set of rules disallowing most forms of PvP):
I think it's high time for FD to consider an official Mobius group on the loading screen.
Holy crap, Mobius just hit 6544 commanders. That's 344 more than when I started this thread!
To bring other CMDRs up to speed, the Kickstarter campaign has a provision that could allow for an Open PvE mode (I.e., Open mode with a different set of rules disallowing most forms of PvP):
I think it's high time for FD to consider an official Mobius group on the loading screen.
Some PvE players are simply not interested in PvP at all. As well as that, PvE players don't necessarily need PvP players, i.e. they can co-op with other PvE players.
It seems very much that PvP players need PvE players more than PvE players need PvP players - PvP players are optional for PvE players but the same cannot necessarily be said for PvP players.
Regarding sense of logic and coherency - this applies regardless of whether PvP players are in the same environment.
In a game where your actions have an impact on the universe, be it through faction influence change, lowering commodities supply or discovering systems before others and therefore robbing them of the first discovery bonus, there is no such thing as a PVE player. There is a reason traders rarely share their trade routes: they don't want to compete with other traders, this is inherently a PVP scenario.
Sorry, but this dosnt make sense at all...
I don't see a single situation where a PvP player needs a PvE player. Yes PvP Players need more general population than PvE players, but that dosnt mean those player have to be PvE players.
I am a PvP player, I would rather fight another PvP player than a PvE player.
This would only divide the player base even more. Pve would get every solo players plus a tiny part of the current open population. This would lead to a slippery slope effect, as the "pvp-neutral" population would simply migrate to whatever mode is the more populated. There would be less and less people in the pvp mode, and it would eventually become a ghost town. Then the "pro pvp population" would be forced to go pve in order to be able to play with others. I don't know if some of you guys played Ultima online back in the days, but the exact same thing happened and it kind of completely ruined the game for many people.
Some of you guys say that you don't want to be forced into pvp. But a pve mode would force most players into pve in a way. I'm not really a huge pvp player, but I like the risk. If they make a pve mode, that risk is simply gone.
Sorry, but this dosnt make sense at all...
I don't see a single situation where a PvP player needs a PvE player. Yes PvP Players need more general population than PvE players, but that dosnt mean those player have to be PvE players.
I am a PvP player, I would rather fight another PvP player than a PvE player.
Why then have there been repeated calls (albeit not so much lately) for solo and private groups to be removed thus forcing all players into open?
Holy crap, Mobius just hit 6544 commanders.....
.......I think it's high time for FD to consider an official Mobius group on the loading screen.
There's a +450 pages thread disagreeing with you.
As you probably realise perfectly well, many people who claim to be PvPers are not in it to fight against other PvPers to see who is best. They want easy PC prey to kill. Quite why they get a thrill from killing a relatively defenceless trader I do not know. Clearly there is no real sense of achievement. And even those that do genuinely want to test themselves can only do so now and then, since the numbers do not add up. They have to farm credits in some other way to pay for the inevitable damage and to upgrade their ships.