Open PvE

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dayrth

Volunteer Moderator
Don't know what the problem is. Started trading a week or two ago to speed up my savings for a new ship. In open. I've only dealt with one pirate and I escaped. It made the route more fun until I found he gave up because then it became a chase. Are you guys doing all of your trading in CODE hunting grounds or something?

I wish pirates were more spread out since seeing them elsewhere is rare. If they kill me while I trade or overstay their welcome, I'll go back to my hunting loadout and kill him for the bounty or chase him away.

This is it. I will say again, that I have no objection to open PvE, but the need for one seems to be based on the perception that open is a nasty, dangerous place where the millions of pirates and psychos will get you. I have played in open from the start. ONCE I was attacked for no apparent reason, (no bounty, no cargo). TWICE I was attacked by pirates who wanted my cargo (didn't give it to them). I was killed on one of these occasions. Not such a big deal if you have your insurance covered. This in countless hours of playing since December. I have had many encounters with other players, but always, apart from the three above, pleasant ones. Mostly just to say hi. Sometimes to exchange info. Sometimes to offer or accept help.

This is only my personal experience, but looking through the miles of posts on this subject, it seems to be like this for most people who give actual details of their play in open.

Once again: no objection to PvE mode, but I do think there is a danger that many players will miss out on the immense fun you can have in open because they have been put off by the scare stories bandied about in these forums. That's the thing I object to.
 
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....Once again: no objection to PvE mode, but I do think there is a danger that many players will miss out on the immense fun you can have in open because they have been put off by the scare stories bandied about in these forums. That's the thing I object to.

I prefer the Mobius PvE group, as it's more fun for me. Loads of friendly commanders to interact and team up with, "beating" the different game scenarios. And even engaging in consensual PvP when I feel the urge, in the conflict zones.

For me Mobius PvE is the best of both worlds. :)

Edit for clarification: I've played plenty in Open. Got tired of it.
 
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I play mostly PVE in Mobius, When I play in open for PvP I play in a un-shielded sidewinder with beam lasers and upgraded power and thrusters, its not PVP thats the problem its unbalanced due to different load-outs and ships, if PvP was balanced there would be no problem.

Saying that when i do go pvp in my sidewinder i do have a lot of fun and re-buy costs are minimal
 
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This is it. I will say again, that I have no objection to open PvE, but the need for one seems to be based on the perception that open is a nasty, dangerous place where the millions of pirates and psychos will get you. I have played in open from the start. ONCE I was attacked for no apparent reason, (no bounty, no cargo). TWICE I was attacked by pirates who wanted my cargo (didn't give it to them). I was killed on one of these occasions. Not such a big deal if you have your insurance covered. This in countless hours of playing since December. I have had many encounters with other players, but always, apart from the three above, pleasant ones. Mostly just to say hi. Sometimes to exchange info. Sometimes to offer or accept help.

This is only my personal experience, but looking through the miles of posts on this subject, it seems to be like this for most people who give actual details of their play in open.

Once again: no objection to PvE mode, but I do think there is a danger that many players will miss out on the immense fun you can have in open because they have been put off by the scare stories bandied about in these forums. That's the thing I object to.

Many players would 'miss out' on it anyway. I, for one, flat out refuse to even try any game or game mode where both 1. I can be attacked by other players without having opted into the PvP fight, and 2. losing actually means something. I don't care if it only happens once every other blue moon, I'm not opening myself to the chance of letting players that only want to ruin my day do exactly that — and I do count even "legit" pirates as players out only to completely ruin my fun, given that encountering one of them would only serve to do exactly that.

In other words, if the only way to meet other players is by opening myself to both positive and negative encounters, then I'm not meeting other players, end of discussion.

Besides, if negative encounters are so rare, what would be the practical difference between an open PvE and an open PvP anyway? If you were playing in an open PvE mode you would have missed just three of your player encounters in what you described as countless hours, while keeping all the other positive player encounters. Far better to allow the reticent players this than to keep them locked into solo mode.
 
Open PvE mode is unnecessary and a bad idea, because it would further fragment the player base in different versions of the game and reduce player interaction.
 
Open PvE mode is unnecessary and a bad idea, because it would further fragment the player base in different versions of the game and reduce player interaction.

You see, I simply disagree. A happy player base, in my opinion, far out weighs any gain caused by forcing players into a mode they fundamentally choose to not participate in.
 
Open PvE mode is unnecessary and a bad idea, because it would further fragment the player base in different versions of the game and reduce player interaction.

hmm. reducing player interaction is actually the desired benefit...
 
Open PvE mode is unnecessary and a bad idea, because it would further fragment the player base in different versions of the game and reduce player interaction.

Open PVP mode is unnecessary and a bad idea because PVPers could form a PVP only group, and ED could turn open group into PVE mode only with no player able to damage another player ship then we wouldn't need private groups and solo play so ED would only have 2 groups therefore less fragmentation of the player base. Oh yes that works too.
 

Snakebite

Banned
I would like for there to be an official pve flag but as it is there is only one mode for ED. The "modes" aren't actually modes they're pvp flags. Solo = no pvp, group is selective and open is any.

I would rather they just filled in all the flags so that you don't really know who is Human and who is NPC, at the end of the day it shouldn't matter much other than NPC behaviour is too predictable (which really is why we have multiplayer games at all)
 

Snakebite

Banned
I play mostly PVE in Mobius, When I play in open for PvP I play in a un-shielded sidewinder with beam lasers and upgraded power and thrusters, its not PVP thats the problem its unbalanced due to different load-outs and ships, if PvP was balanced there would be no problem.

Saying that when i do go pvp in my sidewinder i do have a lot of fun and re-buy costs are minimal

This ^^^^^ is exactly why people should not be allowed to mode switch.... It sounds to me like you play your main game in Solo and go into open just for some combat action.... That is just wrong in so many ways.....
 
The hollow player icons are immersion killing. If people want to play in PvE only or SOLO then the economy and background sim stuff shouldn't be shared.
 
Open PvE mode is unnecessary and a bad idea, because it would further fragment the player base in different versions of the game and reduce player interaction.

You mean, unifying most of the myriad PvE groups that exist, together with a potentially large number of solo players, into a single, official PvE group, would fragment the player base? Really?




This ^^^^^ is exactly why people should not be allowed to mode switch.... It sounds to me like you play your main game in Solo and go into open just for some combat action.... That is just wrong in so many ways.....

A matter of opinion. I see the freedom to do exactly that, switching modes according to the player's mood and interest, as something highly desirable.
 
This ^^^^^ is exactly why people should not be allowed to mode switch.... It sounds to me like you play your main game in Solo and go into open just for some combat action.... That is just wrong in so many ways.....

Well, to be fair, isn't this exactly what Open should be/is? Play how you please?

Fine by me. Just makes it even more obvious why a PvE mode is relevant.
 
It works both ways m8. Some people bought the game purely for the pvp so for them pvp is the core of the game and both play styles are equally valid.

But yeah, I still support Open Pve :)

I see where you are coming from but I am pretty sure DBOBE wouldn't have used words like "rare & meaningful" if he envisaged ED to be a PVP game.
 
This ^^^^^ is exactly why people should not be allowed to mode switch.... It sounds to me like you play your main game in Solo and go into open just for some combat action.... That is just wrong in so many ways.....

I Agree that mode switching should not be possible.

I have only gone in open 1-2 times since launch, in beta I was always in open combat zones (since release i play differently)

I thought (as many others did) when released we would have multiple saves and also a pure (offline mode but we wont go there) until there are multiple saves i'm staying in solo or group with the occasional switch to open in my sidewinder (to re live some of the old beta fun).

As we don't have multiple saves yet then you cant expect anyone to be locked in any mode.
 
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I see where you are coming from but I am pretty sure DBOBE wouldn't have used words like "rare & meaningful" if he envisaged ED to be a PVP game.

Unfortunately like every other dev since multiplayer gaming began he didn't think it through and factor human nature in to the equation. Every marketing video has been spaceships shooting each other and piracy and bounty hunting. I

f you create a multiplayer environment with guns and death then people are going to kill each other. Actively marketing it as an mmo without the tools and mechanics in game to police it didn't help.

By marketing it at both groups of players and only putting one option of a play style in has caused most of the problems, hence the need to an official pve mode :)
 
Unfortunately like every other dev since multiplayer gaming began he didn't think it through and factor human nature in to the equation. Every marketing video has been spaceships shooting each other and piracy and bounty hunting. I

f you create a multiplayer environment with guns and death then people are going to kill each other. Actively marketing it as an mmo without the tools and mechanics in game to police it didn't help.

By marketing it at both groups of players and only putting one option of a play style in has caused most of the problems, hence the need to an official pve mode :)

Reminds me of UO. It has some interesting anecdotes about unintended consequences; the living ecosystem (that they had to rip out and put flat out mob respawning in place, since players just killed everything that moved), the closed cycle economy (that broke down first due to players hoarding so much there were no resources left to trade, and then due to a duplication bug), the expectation that crime would be rare and PvP meaningful :p
 
Unfortunately like every other dev since multiplayer gaming began he didn't think it through and factor human nature in to the equation. Every marketing video has been spaceships shooting each other and piracy and bounty hunting.

Fair point, I do still have some faith that FD will make the game "they want to play", time will tell.

If you create a multiplayer environment with guns and death then people are going to kill each other. Actively marketing it as an mmo without the tools and mechanics in game to police it didn't help.

Agree with that, hopefully the crime update will help.

By marketing it at both groups of players and only putting one option of a play style in has caused most of the problems, hence the need to an official pve mode :)

With you on the need for a PVE mode.
 
I play in open and have never been drawn into PvP. I really do not understand your problem with open mode. The only time I have been drawn into PvP was in a CZ playing in Mobius group mode. That's why I now play in open, now I know any CMDR is possibly hostile.
 
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