Open PvE

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I play in open and have never been drawn into PvP. I really do not understand your problem with open mode. The only time I have been drawn into PvP was in a CZ playing in Mobius group mode. That's why I now play in open, now I know any CMDR is possibly hostile.

OK, so you now play in open because you were "drawn into PvP" in the only place in "Mobius" where PVP is allowed (and rules apply there too), you moved to open where its allowed everywhere because..."now I know any CMDR is possibly hostile"..... ?.

Sorry if I missed an earlier post that explains this, I have been trying to keep up, you left a PVE group where you were "drawn into PvP", in the one place its allowed, "drawn into PvP", and the rules state it, to go to a place (open) where it is possible to get jumped by anyone, anywhere because "now I know any CMDR is possibly hostile".

You went TO open where anyone can murder you for giggles with no consequences, anywhere they want, for a few thousand CR fine that they can pay off in minutes, FROM a group where PVP is possible, in a CZ if you are on the opposite side (where SCing out & in to attack a CMDR is ruled out).

Sorry I don't get it, you are going to have to help me out here.
 
It's ok Commander. Understanding is not a requisite for respecting others views. You fly in Open and prefer that. Great. Others fly in PvE and prefer that. Great again. Now all we need is for FD to react. Having one civilian hosting for so many is not reasonable.

I agree, the mods (lord bless them) signed up for the (unpaid job) o7.

Mr Mobius started a group (in the manner of FD's play it your way) so he could start a group without PVP, or with agreed rules for PVP, I read the early posts about "what if the bounty is > x cr", what it I get a mission to assassinate another player, the answer was basically debated & decided as no, in a CZ if you are on the opposite side you can PVP, SC out and back to join another player, but not attack them.

With Mobius only having to kick 4 people from day one it seems to be working quite well.

I totally agree its crazy (and I am a supporter of FD) that they have one guy running a group of 7/8k players, I read he spent ~ 40 hours clicking "accept", Mobius started a group, he didn't sign his life away to administer it, I hope he still gets to play a bit.

I hope "Power play" gives group starters like Mobius the "power" to share the group responsibility and the chance to "play" a bit.

I would OFC prefer FD to add a PVE button in the menu, run it on a Mobius honour system (where you agree to the T's & C's, E.G. If you break the rules you pay the price) and add it & administer it, I get there will be more than 4 people that will join it to PK, if they "ticked I agree" then take the full value of the ship they destroyed to reimburse the victim + x% and ban them from PVE x time.

FD can and have reimbursed people for bugs, if the X's in "reimburse the victim + x% and ban them from PVE x time" are right it could work well IMHO

ETA
There is the possibility that a large amount of players who are not on this forum & reddit etc, will discover the PVE mode if it's added to the menu and try it. I don't see that as a bad thing, some obviously will.
 
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but everything belongs there!

if it was about coffee machines in the cockpit, it would surely need to be restricted to open mode ;)

I would argue for my right to the coffee machine in all modes, now if the module made toasted bacon sandwiches too I would actually fight for it.

PS
Who nicked my bobblehead :).
 
You guys can talk about your tea and coffee all day long but Braben always intended orange juice to be the main drink in ED.
 
Hello all,

First post on this forum so I thought I would start off nice and easy in this non confrontational topic.

I have been playing for a week now and I have yet to encounter any griefing from other players, this may be nothing more than luck, I am situated around Brani, Cupis area and that may be not very populated.

The first thing is that obviously griefing is a BIG problem in any MMO game but I don't think the solution is to provide a PVE only area. Really for an MMO to work it must have a large population otherwise it is just another on line game.

More players = better experience so players should be focusing on solutions which involve not dividing the playing group..

What I would like to see is the galaxy broken into areas of different levels of safety to the average player (maybe similar to EVE although I have never played it). The safest areas are heavily policed by NPC's and if somebody is attacked the attacker is dealt with quickly. Similar to attacking a station. I'm sure the game could handle this.

Then are you get further away from the central areas they are less policed until you get total anarchy when you enter at you own risk..

So this would mean all the PVE players would be able to play in the safer areas with out fear and those who want to play a PVP style can go to the less safer areas as far as they feel able too.

Again the safer the area = less profit to be made so players who want to make a huge profit need to go to the less safe areas.

I would also think that areas could change in their level of safety i.e. civil wars etc so all type of players would have to think about their plan in game (and it may make the news bulletin i bit more important if you fav trade zone goes into anarchy!!)

It is a pretty big galaxy so there should be plenty of areas for all types of players.
 
Hello all,



What I would like to see is the galaxy broken into areas of different levels of safety to the average player (maybe similar to EVE although I have never played it). The safest areas are heavily policed by NPC's and if somebody is attacked the attacker is dealt with quickly. Similar to attacking a station. I'm sure the game could handle this.

This is already meant to be in the game. Each system has a security level attached to it, so in theory the safty conscious CMDR can stick to High Sec space and know they will be fairly save.

However a couple of groups of players have shown that right now the security systems are woefully inadequate, with Lave and Leesti still (at last time of playing) being essentially warzones with the police doing nothing, and yet are still advertised as high sec.

Now forced "noob" areas are not going to happen, however I do hope the security levels get sorted out and the "emergent gameplay" happening in Lave (THE iconic system for all the original elite players) gets forced out to where it belongs - anarchy space.
 
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Honestly, I would not use it. And I have not attacked another player, yet, and I play open only (and I haven't been attacked either, surprisingly).

However the thing is, with NPCs being a complete pushover as they are, PvE mode would mean a game without risk (bar pilot error and ramming a station / etc). It would hardly warrant the name "Elite: Dangerous". Maybe if making NPC rating meant something - so when you're intercepted by an Elite NPC, you are in actual trouble and a fight for your life rather then "oh, nice, extra bounty cash :)". Hell, even with PvP the risk is quite small due to insurance. The only time there is really considerable risk is if you were exploring for a long time and got intercepted (which is why I'm not going to do long runs until I get an exploration Clipper, which I also want for style - don't like the Cobra).

It would be better, imo, if the faction space was better defended with a better crime system and there was just one mode. However, some sense of danger, especially going into anarchy systems and such, has to exist for excitement. Of course, it's their game, up to them how they want it. Bought the game when it came out on Steam - they advertize it as a MMO, and frankly, it is a bit of false advertizing.
 
You guys can talk about your tea and coffee all day long but Braben always intended orange juice to be the main drink in ED.

That is not true, I'm sure I heard somewhere that Braben said coffee would be rare but tasteful.
However, the lack of Italian espresso machines is breaking my immersion. ;)

Somewhat more on topic, I think two things really are missing: A way to have more people moderate a group, and the visibility of the group. Since a lot of people don't know there is an option to play with 7k+ commanders in a PvE group. Either it should be an official option (all - coop - private - solo ) or it should be possible to see 'public' groups with some description. With the possibility to delegate work on maintaining the group so Mobius can get some time behind the flight-stick as well. :)
 
Honestly, I would not use it. And I have not attacked another player, yet, and I play open only (and I haven't been attacked either, surprisingly).

However the thing is, with NPCs being a complete pushover as they are, PvE mode would mean a game without risk (bar pilot error and ramming a station / etc). It would hardly warrant the name "Elite: Dangerous". Maybe if making NPC rating meant something - so when you're intercepted by an Elite NPC, you are in actual trouble and a fight for your life rather then "oh, nice, extra bounty cash :)". Hell, even with PvP the risk is quite small due to insurance. The only time there is really considerable risk is if you were exploring for a long time and got intercepted (which is why I'm not going to do long runs until I get an exploration Clipper, which I also want for style - don't like the Cobra).

It would be better, imo, if the faction space was better defended with a better crime system and there was just one mode. However, some sense of danger, especially going into anarchy systems and such, has to exist for excitement. Of course, it's their game, up to them how they want it. Bought the game when it came out on Steam - they advertize it as a MMO, and frankly, it is a bit of false advertizing.

Good points all. The NPC's could indeed be harder, scaling with rank.

Welcome to the game and forum Commander. :)

Fly safe

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....Somewhat more on topic, I think two things really are missing: A way to have more people moderate a group, and the visibility of the group. Since a lot of people don't know there is an option to play with 7k+ commanders in a PvE group. Either it should be an official option (all - coop - private - solo ) or it should be possible to see 'public' groups with some description. With the possibility to delegate work on maintaining the group so Mobius can get some time behind the flight-stick as well. :)

Good call. :)
 
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I think two things really are missing: A way to have more people moderate a group, and the visibility of the group. Since a lot of people don't know there is an option to play with 7k+ commanders in a PvE group. Either it should be an official option (all - coop - private - solo ) or it should be possible to see 'public' groups with some description. With the possibility to delegate work on maintaining the group so Mobius can get some time behind the flight-stick as well. :)

Was just about to type what Sigon wrote. Seems like a 'simple' solution* to me, doesn't affect anyone except making it easier for large group moderators to moderate large groups. Having a formal option or 'browse groups' on the login page is secondary for me personally, but it seems sensible enough.

The argument/fear that Open players have that it would split the galaxy and you 'loose players to private groups/solo' is moot and borderline silly. There are PLENTY of people who want to play Open and enjoy it for what it is, and I wish them well. There are also plenty of people who would prefer to play cooperatively and avoid being a character in someone else's game, there are plenty of people who only want to ever see their friends and there are plenty of people who would prefer to never be faced with another human in game, and luckily we already have those choices. The other argument about 'Why should they effect the same galaxy as me?' is also moot and a bit silly. In either case, those arguments miss the point of this thread and actually have no place here.

The argument about Tea, Coffee and Orange juice is strangely more relevant in fact. I vote tea.

*When I say simple, I'm not referring to the code changes, that might not be simple at all, I have no way of guessing and nor does anyone except the devs.
 
I think it's a bad idea. What would happen to players who want to pursue a career in pirating? If all the traders and miners and explorers go into Open PVE and all the pirates are left in Open PVP, how can they still be pirates? The whole point of being a pirate is that you try to kill and steal from players who aren't equipped to deal with you. If everyone in Open PVP is only there to do PVP it becomes a gladiatorial MOBA, not a space sim with multiple careers and consequences. For that matter, Open PVE becomes farmville in space, where everyone logs in just to increase their credits and compare the size of their ships, and not much else.

I like playing a space simulator. This means one open mode, with PVP, and finding a way to deal with the consequences of playing with a range of other players. Not being able to expect what the next player is going to do - that is the fun. I don't want to play a farmville or a MOBA. I want unpredictability. Consequences are fun, but you know we already have reduced consequences in Elite Dangerous. I think the whole point of only having to pay 5% of your ships value when you get blown up is to lessen the impact of PVP for non-PVPers. The insurance is free. I can't think why you would want a game any safer than this - and yes this is coming from someone who has lost their ship, several times.

Personally I would lose interest if they made a Open PVE mode - it would change the player dynamics in the game to something I'm not looking for. What you would find in Open PVP and Open PVE would be completely predictable, and that would be really boring. This is also why I think it's a travesty that they included group and solo mode - it allows some players to escape the consequences of playing with other players in the simulation. IMO the game is already too fragmented.

Also if they make a Open PVE mode I hope they change the name to "Noob: Perfectly Safe" because the players certainly wouldn't be "elite" and it certainly wouldn't be "dangerous". Just my opinion.
 
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Robert Maynard

Volunteer Moderator
I think it's a bad idea. What would happen to players who want to pursue a career in pirating? If all the traders and miners and explorers go into Open PVE and all the pirates are left in Open PVP, how can they still be pirates? The whole point of being a pirate is that you try to kill and steal from players who aren't equipped to deal with you. If everyone in Open PVP is only there to do PVP it becomes a gladiatorial MOBA, not a space sim with multiple careers and consequences. For that matter, Open PVE becomes farmville in space, where everyone logs in just to increase their credits and compare the size of their ships, and not much else.

Piracy, per se, does not rely on player traders. The subset of piracy that is PvP piracy does, however. No players are required to play in a particular role for the entertainment of others - we are all told to "play the game how you want to".
 

Robert Maynard

Volunteer Moderator
This is also why I think it's a travesty that they included group and solo mode - it allows some players to escape the consequences of playing with other players in the simulation. IMO the game is already too fragmented.

That's a different topic altogether.
 
Piracy, per se, does not rely on player traders. The subset of piracy that is PvP piracy does, however. No players are required to play in a particular role for the entertainment of others - we are all told to "play the game how you want to".

Robbing NPC's isn't nearly as fun as robbing players. NPC's don't get angry at you for one, no matter how many one-liners they are programmed to say. Or try to learn and come up with different tactics the next time. Which is why an Open PVE mode would definitely impact the the experience, no matter what arguments against.

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That's a different topic altogether.

If the topic is about adding another mode, then the opinion that the game already has too many modes actually is on topic completely.
 

Robert Maynard

Volunteer Moderator
Robbing NPC's isn't nearly as fun as robbing players. NPC's don't get angry at you for one, no matter how many one-liners they are programmed to say. Or try to learn and come up with different tactics the next time. Which is why an Open PVE mode would definitely impact the the experience, no matter what arguments against.

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If the topic is about adding another mode, then the opinion that the game already has too many modes actually is on topic completely.

Again, players have no requirement to offer themselves as targets for other players - they can choose to play in whichever game mode they choose on a session by session basis. The potential existence of Open-PvE would not change this but it would improve the game for those who do not wish to play in a PvP environment.

Discussion on the existence of the three game modes and the ability of players to switch between them on a session-by-session basis really ought to take place in the "Solo vs Open vs Groups" thread, otherwise this thread risks being merged into that one. This thread regards a proposal to add a game mode for the benefit of PvE players - a subset of the player-base that has now exceeded 7,000 players and doubtless has other likeminded players playing in other private groups and solo.
 
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