Open PvE

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Well it's about a fifth of the registered members of the forums - I wouldn't call that insignificant.

The forums are only a small part of the player base. not to mention, this isn't the only elite dangerous forums. There's reddit too.

Edit: there could also be some people who who heard about it from others in game.
 
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Robert Maynard

Volunteer Moderator
What might be cool is if instead of pve mode, we get better group mode options,

No pvp dmg
No player to player collision dmg
Full price for stolen goods,
Double npc spawn rates
2x ship/shield health for players and npcs
2x fsd charge up and cooldown time

The possibilities are endless. I'd personally rather have that and I'm sure it would work out better for the mobius group as well.

.... swiftly followed by demands that private group players be locked in due to it having optional earning rate improvements, etc. than Open. Best not to buff Private Groups in that way, in my opinion.
 
I agree I think they should :
Open (normal)
Open hardcore (AI is set to be insanely good)
PVE (you cant damage other players) (maybe no collisions with players)
PVE hardcore
Solo
Solo hardcore
 
.... swiftly followed by demands that private group players be locked in due to it having optional earning rate improvements, etc. than Open. Best not to buff Private Groups in that way, in my opinion.

Because there's none of that already :p

If there was a pve open people make the same claim.

I agree I think they should :
Open (normal)
Open hardcore (AI is set to be insanely good)
PVE (you cant damage other players) (maybe no collisions with players)
PVE hardcore
Solo
Solo hardcore

I think that would split the community up too much.

6 modes instead of 3 you're effectively halving the community in each.
 
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The forums are only a small part of the player base. not to mention, this isn't the only elite dangerous forums. There's reddit too.

Edit: there could also be some people who who heard about it from others in game.

Put it another way then.

There are currently more members of Mobius group than there were commanders taking part in the Lugh campaign a short while ago (7800 then according to my screen shot).
 

xkjacob

X
Idk if that's exactly eyebrow raising level of players. isn't that only 1/2% of the total player base? It's not a large amount by any means.

What might be cool is if instead of pve mode, we get better group mode options,

No pvp dmg
No player to player collision dmg
Full price for stolen goods,
Double npc spawn rates
2x ship/shield health for players and npcs
2x fsd charge up and cooldown time

The possibilities are endless. I'd personally rather have that and I'm sure it would work out better for the mobius group as well.

Priority wise, benefits would probably trickle down as such..

Open world, FD official realm. Better more impactful benefits for everyone here.

Group none of those benefits except coop.

Solo none of those benefits.

If you made it so group play out weighed solo, then everyone would just transfer to their own group obsoleting solo play.

Plus the whole risk versus reward concept.

It really just sounds like....

1. Pandering to devs for special easier game treatment
2. Trying to avoid game mechanics created to facilitate interaction and difficulty
3. Extracting benefits for their own group while avoiding difficulties to give themselves and advantage over average players.

In America we call people like that politicians.
 

Robert Maynard

Volunteer Moderator
Priority wise, benefits would probably trickle down as such..

Open world, FD official realm. Better more impactful benefits for everyone here.

Group none of those benefits except coop.

Solo none of those benefits.

If you made it so group play out weighed solo, then everyone would just transfer to their own group obsoleting solo play.

Plus the whole risk versus reward concept.

It really just sounds like....

1. Pandering to devs for special easier game treatment
2. Trying to avoid game mechanics created to facilitate interaction and difficulty
3. Extracting benefits for their own group while avoiding difficulties to give themselves and advantage over average players.

In America we call people like that politicians.

To avoid risking having this thread merged with The Solo vs Open vs Groups Thread, please restrict comments and ideas regarding the three game modes to the linked thread.
 

Robert Maynard

Volunteer Moderator
Because there's none of that already :p

If there was a pve open people make the same claim.

Of course some people want to have the game changed to suit their particular play-style at the expense of the choices available to other players - it's been going on for over two years now. Making options that would change the game in private groups would be playing into the hands of these players by giving them a clear reason to demand segregation.
 
More like a tenth, but still a significant number

We agree on "significant number" but I do not see where 10% comes from, 7800 mobius (ok 7900 now) & 44k forum accounts, https://forums.frontier.co.uk/memberlist.php is 17%.

I would suggest that not every forum member is active, if only 50% are active 17% becomes 34%.

There are people who learn of Mobius from reddit or other places, so although my numbers are based on the forum they should be diluted a bit (and its still a guestimate, only FD know).

Don't mean to be pedantic, I just want to ensure I am using the right numbers, as I do quote them now and again and believe them to be correct, if I am looking at or quoting incorrect numbers I would appreciate being corrected.




Math time again, are we all sitting comfortably?, then I will begin.

7,800 members http://elitepve.com/viewtopic.php?f=...art=220#p20903

44,362 total forum members https://forums.frontier.co.uk/memberlist.php

17.58% of people with a forum account are a member of Mobius.

These two numbers are the only solid ones I know of, I do realise that some people might have discovered Mobius via reddit too, on the flip side not every forum account will be active so its never going to be concrete numbers.

Still its a big enough number that FD should be worried about one player managing the lot.

All I can say is its a bloody good job most of Mobius groups are PVE orientated, if they were not, one rousing speech and the Lave cluster would be saved.

It was the lave bandits that invaded the Mobius group to PK for fun wasn't it? not that I want to give anyone ideas, but I know where to hand in my alliance bounties ;)
 
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xkjacob

X
There is a lot in this thread and great!
https://forums.frontier.co.uk/showthread.php?t=7261&page=10&p=147803#post147803
So, over the past few days i've seen so many pushes by people to..
1. mitigate insurance loss from pirating
2. equivocate pirating with griefing
3. change pvp to have flags
4. Special privileges for large groups in earning credits.

Let's get one thing clear. It isn't a lacking of understanding that you don't want to be destroyed. We all can understand this.
The issue is scarce resources, in this case time, and possible incentives, your cargo, are valuable to us.
When we kill you, we take the time from you. When pirating, which is one of the least efficient methods of making cred, destroys a trader, the most efficient method, well it kind of balances the circle of life out.

To top this off, if you are playing on easiest mod, you really shouldn't get any advantages. Playing in open PVP you should, because it is harder.
I'd say, if you want to not participate in community goals, have a trade deduction applied and generally speaking were ineffectual in powers game dynamic I fully support y'all.
If you want developers to spend time to make cool stuff for you, eh no. Sorry, this game was designed with all these wonderful sandbox freedom giving tools.
You have a group called Mobious I think and wham just play there. Good enough.

We all know a lil adjustment will be made with powers making open world play more important than the rest.
Let's just keep the PVE world out of the PVP open world prominence.
 
PVP Open and a PVE Open option

As per title, although groups are fantastic, I do think a PVE open option as well as a PVP open, would give more option to players and remove the arguments of players being attacked in open by other players.

Clearly some players want to be exposed to as many players as possible but don't want the human conflict. Other enjoy player combat and have that right. Choice is the key.

The only change would be an inability to target other players in some "safe" areas.
 
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rootsrat

Volunteer Moderator
It's been discussed ad nauseum before. Do your search before posting ;)

If you can't be bothered I can summarise it: majority of people were against it.
 
mobius count.jpg

I'd say that is more than enough reasons to rethink an Open PvE mode, either that or all those billboards in game, need to start advertising the larger groups in game. So players know there is more than one way to play the game.
 
FD: Why havent you created a PvE Server?

Yo

First up, this isnt a whine or a rant.
Its not about the pos/negs of Open v Solo etc.

Its a simple question about something that I know many players want. Not all, sure. But enough for it to be an issue.

Essentially, you have the Open mode. Do or die, play by your own rules and skill. Sure. No problem.

I just wonder why we havent been presented with a similar mode that simply prevents PvP or at least governs it in a sensible way.

Sure, we have Group mode, but that doesnt help. Look at how many different groups you have out there and think about how much that has splintered the player base into small fragments. Its already hard to come across players much in the game as most players are now playing in Solo or Groups purely for the safety of the mode.

Solo is all fine but the lack o player interaction makes it a shallow and boting experience.

I'd like to meet other commanders and get a chance to chat and maybe even wing up without the worry that before I have even finished typing a sentence they have plasma'd my shields away and are chewing on my face.

The open PvP nature of the main mode is in my opinion the greatest sole detriment to player interaction. This is made ten times worse by the lack of voice chat in game.

I'm left wondering if there is a solid coding problem that prevents such a mode or if it is just laziness on the dev part not to implement one. I dont mean that to sound harsh but it would be good to know either way.

I think Open is great for what it is, but not having a mode to interact with players that allows you to do so without having to open fire on sight is starving the game of something vital.

Its also not about CareBear gamers or any of those other childish names that some throw around. Its just a style if gameplay that suits some people more than others. Just like PvP does for many.

On a final note, while Group mode is safe-ish, I have noticed that even seemingly safe modes like Mobius still have sneak-PvPers who jump in there just so they have someone else to attack that is less likely to retaliate.

TL:DR. A proper PvE mode with no PvP would bring many of the splintered group and solo players back into a central game where they can interact together safely.
 
I would NEVER play in a PvE server if a PvP server was an option... but I think ED really needs it to survive. From a RP perspective, call it a Pilot's Federation module that interferes with the targeting of other pilots. +Rep
 
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