Open PvE

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Robert Maynard

Volunteer Moderator
Here is another novel idea, Open is not PvP only. The only reason Mobius exists is because instead of players choosing to actively support their own style of play they chose to hide from any potential problems and pretend they don't exist. That is purely a personal problem created by the PvE community, who vastly outnumbers the PvP community, entirely through their own free will.

They made a choice.

It's a vicious circle - players have a bad experience in Open - choose not to play the attacker(s) at their own game so play their preferred game in Solo / Private Groups. Attackers attack more players. Goto Start.

I do not expect that there is anything PvE players could do would totally deter PvP players in Open - indeed, I would expect that the PvP players would relish them trying.
 
Here is another novel idea, Open is not PvP only. The only reason Mobius exists is because instead of players choosing to actively support their own style of play they chose to hide from any potential problems and pretend they don't exist. That is purely a personal problem created by the PvE community, who vastly outnumbers the PvP community, entirely through their own free will.

They made a choice.

Nonsense, they/I go to group or solo because they respect your right to your play style, but don't wish to share it. You get irascible when people insult other play styles, and then insult other play styles. No one is hiding. They/we are using the clever design of the game to let everyone enjoy the game in their own vision.

This thread is a result of a weakness in FD's standard offerings on the log in screen. With the obvious demand for a Co-Op option we are only pointing out what we see as beneficial. Beneficial, in giving like minded players a PvE option from the first moments of play, rather than forcing players to search out others in the Co-Op branch of the community.

You have nothing to fear from a Co-Op option. Open will retain all the spice you desire, and have right now.
 
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It's a vicious circle - players have a bad experience in Open - choose not to play the attacker(s) at their own game so play their preferred game in Solo / Private Groups. Attackers attack more players. Goto Start.

I do not expect that there is anything PvE players could do would totally deter PvP players in Open - indeed, I would expect that the PvP players would relish them trying.

You do realize that some PvP players really, sincerely enjoy catching someone trying to make an easy buck off of a PvE player and ruining their party, right?

You and I are also talking about guilds in another thread. What if Mobius came back to Open, and had the ability to create an organized guild? How many players are there in Mobius currently that engage in consensual PvP in designated areas? What would stop that kernel of players actively recruiting a few more hands to act as security?

Nobody said you had to pull the trigger personally. ;)
 
I've been playing MMOs with Open PvP for over 20 years. I've been playing PvE MMOs for over 20 years. I've played Mixed MMOs for over 20 years. When one community is supported over another, initially, and that community is dominant in population, the smaller community's best bet at getting support for their style of gameplay is asking for the facilitation of being able to support themselves. .

Sorry to attempt to lighten the tone but holy christ! after you talking about MUDs it got me thinking about the one which started the whole MUD thing for me that stole much of my late teen years (and almost got me banned from the computer lab when out of hrs at uni! I discovered it back in 1994 but been going since 1990..... and turns out it is STILL running

http://www.zebedee-mud.org/

pretty impressive really, its been going for 25 years!!! (not quite as long as Elite but still.............)

"You hit giant rat bone crunchingly hard" springs to mind :)
 
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Nonsense, they/I go to group or solo because they respect your right to your play style, but don't wish to share it. You get irascible when people insult other play styles, and then insult other play styles. No one is hiding. They/we are using the clever design of the game to let everyone enjoy the game in their own vision.

This thread is a result of a weakness in FD's standard offerings on the log in screen. With the obvious demand for a Co-Op option we are only pointing out what we see as beneficial. Beneficial, in giving like minded players a PvE option from the first moments of play, rather than forcing players to search out others in the Co-Op branch of the community.

You have nothing to fear from a Co-Op option. Open will retain all the spice you desire, and have right now.

Never insulted their play style, I insulted their decision because better options were, and still are, available to them.

- - - Updated - - -

Sorry to attempt to lighten the tone but holy christ! after you talking about MUDs it got me thinking about the one which started the whole MUD thing for me that stole much of my teen years (and almost got me banned from the computer lab when out of hrs at uni! I discovered it back in 1994 but been going since 1990..... and turns out it is STILL running

http://www.zebedee-mud.org/

pretty impressive really, its been going for 25 years!!! (not quite as long as Elite but still!!!!)

"You hit giant rat bone crunchingly hard" springs to mind :)

MUDS ruined my childhood. So many hours I could have spent breaking my own bones playing outside. :D
 
Never insulted their play style, I insulted their decision because better options were, and still are, available to them.

Splitting hairs. An insult is an insult. Better? By your standards. But, I don't feel the need to play by your standards. Well, until I jump into open for a taste of the free-for-all. I respect that others want to play in a different way than my current mood, and choose the environment that best suits my then goals.

A Co-Op option would let the players that are looking for that environment to find one. without a grand paper chase to get accepted into an existing private group, or settling on solo.
 
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Never insulted their play style, I insulted their decision because better options were, and still are, available to them.


I guess the whole "play your way" thing is alien to you.. your way is best and anyone not wanting to play your way is deserving of insults because they didn't make the right decision as clearly you are superior to everyone else right and the decision you make are the only ones that matter in the game??
 

Majinvash

Banned
It's a vicious circle - players have a bad experience in Open - choose not to play the attacker(s) at their own game so play their preferred game in Solo / Private Groups. Attackers attack more players. Goto Start.

I do not expect that there is anything PvE players could do would totally deter PvP players in Open - indeed, I would expect that the PvP players would relish them trying.

Hey Robert don't put PVE players down, its unfair. Many of them could if they wanted to.

It would just involve working together and learning how to fight stronger opponents.

Go PVE Players Go, I believe in you!

I am happy to help any Mobius player get better at fighting a PVP player. If you want my help; the easiest way let let me know, is to interdict me and deploy your hardpoints.

Majinvash
Mostly in the New Caribbean and on Twitch
In Open, happy to be content.
 
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Hey Robert don't put PVE players down, its unfair. Many of them could if they wanted to.

It would just involve working together and learning how to fight stronger opponents.

Go PVE Players Go, I believe in you!

I am happy to help any Mobius player get better at fighting a PVP player. If you want my help; the easiest way let let me know, is to interdict me and deploy your hardpoints.

Majinvash
Mostly in the New Caribbean and on Twitch
In Open, happy to be content.


What part of the PVE player NOT WANTING TO FIGHT OR PARTICIPATE IN PVP don't you get?
 

Robert Maynard

Volunteer Moderator
You do realize that some PvP players really, sincerely enjoy catching someone trying to make an easy buck off of a PvE player and ruining their party, right?

You and I are also talking about guilds in another thread. What if Mobius came back to Open, and had the ability to create an organized guild? How many players are there in Mobius currently that engage in consensual PvP in designated areas? What would stop that kernel of players actively recruiting a few more hands to act as security?

Nobody said you had to pull the trigger personally. ;)

I would expect that they exist and do indeed enjoy such play. However, being beholden to a third party to provide some form of protection (solely from other players) is not how I would imagine many players would want to play.

How many players from Mobius would want to come back to Open? Also, their opinions on Guilds in general are probably split, just as in Open play.

Being reliant on others to be available, affordable and so inclined is, again, not how I would imagine many players would want to play.
 
I guess the whole "play your way" thing is alien to you.. your way is best and anyone not wanting to play your way is deserving of insults because they didn't make the right decision as clearly you are superior to everyone else right and the decision you make are the only ones that matter in the game??

No. The decision is not subjectively bad in my opinion, it is objectively bad in fact and reality. The fact that it was a bad decision is the very reason that this thread exists.

You are quite assuredly sitting on top of the evidence while telling the judge you didn't do it.

I would expect that they exist and do indeed enjoy such play. However, being beholden to a third party to provide some form of protection (solely from other players) is not how I would imagine many players would want to play.

How many players from Mobius would want to come back to Open? Also, their opinions on Guilds in general are probably split, just as in Open play.

Being reliant on others to be available, affordable and so inclined is, again, not how I would imagine many players would want to play.

If they are part of your guild they are not a third party. They are YOUR party. And you don't need them to be available, affordable and so inclined. All you need is the reputation that they are available. Affordable is moot, you pay in their playstyle, and there are many other benefits that come with belonging to a group of thousands of players that mean no compensation is required among members.

We have looting and crafting coming, and your PvE community is going to be knee deep in it. You could fill a PvP wing with 100's of players just by offering them a guildie discount.

You've already accepted that an Open PvE mode wouldn't be as successful at preventing PvP as Mobius has been, but that the risks are worth it. A guild in Open with it's own security wing wouldn't be 100% successful either, but the value gained remains the same. So is it still worth it?
 
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Robert Maynard

Volunteer Moderator
Hey Robert don't put PVE players down, its unfair. Many of them could if they wanted to.

It would just involve working together and learning how to fight stronger opponents.

Go PVE Players Go, I believe in you!

I am happy to help any Mobius player get better at fighting a PVP player. If you want my help; the easiest way let let me know, is to interdict me and deploy your hardpoints.

Majinvash
Mostly in the New Caribbean and on Twitch
In Open, happy to be content.

If PvE players cared for (or even tolerated) such a play-style then I would expect that they are in Open already, taking their chances.

Banding together and fighting back would seem, to me at least, to be playing into the hands of those who adversely affect the gameplay of PvE players - it's not PvE, is it?

Your offer of "charitable" training services is noted - presumably you would expect the high value cargo to be abandoned rather than just dropped? ;)
 
No. The decision is not subjectively bad in my opinion, it is objectively bad in fact and reality. The fact that it was a bad decision is the very reason that this thread exists.

You are quite assuredly sitting on top of the evidence while telling the judge you didn't do it.

Wow.. you just don't get it do you? The decision is not bad at all.. the only thing the decision is... is different. You cling to the "right" way and "wrong" way and cannot see that both are right. So you continue with your insults and badger those who chose a different decision than you
 
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If PvE players cared for (or even tolerated) such a play-style then I would expect that they are in Open already, taking their chances.

Banding together and fighting back would seem, to me at least, to be playing into the hands of those who adversely affect the gameplay of PvE players - it's not PvE, is it?

Your offer of "charitable" training services is noted - presumably you would expect the high value cargo to be abandoned rather than just dropped? ;)


Safety in numbers is all you need to ensure there is no playing into their hands, without ever firing a shot.
 
....

Go PVE Players Go, I believe in you!....

We did go, right into Mobius where we don't have to bother with players we don't like or want to interact with.
Thanks for your support and belief in us.

The fact that it was a bad decision is the very reason that this thread exists.

This thread and others like exist because some spiteful people refuse to accept this is how the game was made, and just want to force everyone in front of their guns.
An Open PvE mode would be the final nail in the coffin - as more players would know and see there is more to Elite: Dangerous than the wishes of a few pew pew heads.

These threads can be found on any MMO forums where PvP is not forced, and they always read the same - PvP players whining about people playing PvE and enjoying the game without them.
Even Star Citizen has a similar thread and it's not even a game yet. Star Trek Online PvPers are still, after 5 years demanding sector space be an open PvP zone (which would stop people travelling between missions freely).
This thread is not proof of anything other than the ego of PvP players and how spiteful they are - they are getting CQC, why cannot PvE players get an Open PvE modes added.
 
Wow.. you just don't get it do you? The decision is not bad at all.. the only thing the decision is... is different. You cling to the "right" way and "wrong" way and cannot see that both are right. So you continue with your insults and badger those who chose a different decision than you

The decision has led to serious problems, and now you are here begging for FD to fix those problems for you because you don't want to fix them yourself.

That is a bad decision.

We did go, right into Mobius where we don't have to bother with players we don't like or want to interact with.
Thanks for your support and belief in us.



This thread and others like exist because some spiteful people refuse to accept this is how the game was made, and just want to force everyone in front of their guns.
An Open PvE mode would be the final nail in the coffin - as more players would know and see there is more to Elite: Dangerous than the wishes of a few pew pew heads.

These threads can be found on any MMO forums where PvP is not forced, and they always read the same - PvP players whining about people playing PvE and enjoying the game without them.
Even Star Citizen has a similar thread and it's not even a game yet. Star Trek Online PvPers are still, after 5 years demanding sector space be an open PvP zone (which would stop people travelling between missions freely).
This thread is not proof of anything other than the ego of PvP players and how spiteful they are - they are getting CQC, why cannot PvE players get an Open PvE modes added.

How the game was made is how it exists in this current day, unless you want to tell FD that PvP is a bug and needs to be fixed in a patch.

There is no reason that they cannot. They already have one, and they forfeited it. I'm not against them having their own Open PvE mode either, but are they likely to get it? No, for the same reason that STO players have been asking for open PvP for 5 years. FD has already given what they are willing to give. That's why I'm providing alternatives to sitting here and begging on the forums for 5 years for nothing, because there are other ways to get what they want.

CQC isn't even really for the PvP players. The PvP players aren't afraid of losing and replacing their ships, which is the primary benefit of CQC. The instant gratification side of it will wear off quickly when they realize that it has less content than the main game due to a lack of ship variety and they'll filter back into the main game. The players that're left will be the PvE players who would like to play PvP but don't want to be penalized for losing their ships. CQC isn't some integral part of the game intended to provide veteran players with endless hours of content. It's a beginner mode to get console gamers in the game and an advertising tool to get ED's name in gaming media. Most PvP players couldn't care one whit about CQC, and those that do are looking forward to it simply for the fact that it's perfect for filling their 30 minute breaks with some spaceships. ED doesn't lend itself well to bite sized gaming.
 
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No. The decision is not subjectively bad in my opinion, it is objectively bad in fact and reality. The fact that it was a bad decision is the very reason that this thread exists.

This thread exists because Co-Op players are asking for an official choice on the log in screen for players with those inclinations. You are mixing this thread, and this debate for the Open/Group/Solo discussion. That thread exists because Open players somehow feel cheated out of the experience they expects.

The point that escapes notice, even when you write the words, it's your opinion. The current system allows for you to make a decision based on your opinion. It's a perfect fit.
 
The decision has led to serious problems, and now you are here begging for FD to fix those problems for you because you don't want to fix them yourself.

That is a bad decision.

Organized player groups can't 'blockade' a system. Bounty Hunters complain that they can't collect bounties because their targets evade them. Effectively there is no way for a player, or even a group of players to police the galaxy. Asking the players that are not interested in PvP to police the galaxy is ironic to it's core as an idea. The solution to the issues is play in the mode/group you are most comfortable in. We are only seeking a Co-Op choice at the log in screen. That is how we have chosen to to fix our problem.
 

Majinvash

Banned
If PvE players cared for (or even tolerated) such a play-style then I would expect that they are in Open already, taking their chances.

Banding together and fighting back would seem, to me at least, to be playing into the hands of those who adversely affect the gameplay of PvE players - it's not PvE, is it?

Your offer of "charitable" training services is noted - presumably you would expect the high value cargo to be abandoned rather than just dropped? ;)

Well obviously in a pirate roll, the key driver is profit. Abandoned are worth more than jettisoned, which is worth less than their ship rebuy. Simple economics.

I was referring to them learning how to fight against things other than simple AI bots.

So thats Cmdr Majinvash, mostly flying this week in an FDL but other flavours are available.

Majinvash
All round great guy and friend to Mobius!
 
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Organized player groups can't 'blockade' a system. Bounty Hunters complain that they can't collect bounties because their targets evade them. Effectively there is no way for a player, or even a group of players to police the galaxy. Asking the players that are not interested in PvP to police the galaxy is ironic to it's core as an idea. The solution to the issues is play in the mode/group you are most comfortable in. We are only seeking a Co-Op choice at the log in screen. That is how we have chosen to to fix our problem.

Yes, they can. Park some Anaconda/Python wings in a system and blast the bullies to bits. It isn't that hard. It just requires some fun effort.
 
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