Open. PVP

Status
Thread Closed: Not open for further replies.
I trade in open and I know a lot of people who do to. You need to sacrifice some cargo space for defenses. Remember that escape is the goal after an interdiction, not fighting back. A trade ship can't and shouldn't be able to compete with an fighter ship in combat. IRL a cargo airplane has no chance against a fighter airplane too.
My trade Cutter can carry 640t of cargo and until now I always escaped interdictions. Build: Trade Cutter
 
Remember that escape is the goal after an interdiction, not fighting back. A trade ship can't and shouldn't be able to compete with an fighter ship in combat. IRL a cargo airplane has no chance against a fighter airplane too.
IRL a cargo plane wouldn't wander into skies filled with enemy fighters. The OP and I related the experience of being interdicted by a wing. My conda can easily run from a single attacker.

When interdicted by a wing you haven't even the chance to hit boost. Dead in seconds. In my case, it happened so fast I don't even know what hit me. I assume a barrage of misiles from multiple attackers.

I don't know what the solution is. IMO the big three ships should be able to withstand prolonged attacks from anything smaller.

I think a solution for being yanked by wings while alone would be having a mechanic like the dark souls covenants. Players can sign on to defend (maybe even just similarly pledged players) and be instantly pulled into an interdiction to defend the interdictee. So if a player is interdicted by two ships, he would drop with two defenders and himself. Even NPCs defenders would be better than nothing . Would make it more interesting for the attackers also. Can't be that much fun easily blowing up ships again and again. And it's certainly no fun having to run away.
 
I have been quietly looking into PvP. I guess it's a logical progression once you've been playing for a while, my whole fleet is pretty much G5 engineered so the poor old npc's are not a challenge anymore. I'm a white hat so I will eventually contact a white hat PvP group and get some tips on builds, hunting gankers etc.
well... look me up when ur ready
 
I just got blasted by 2 ships, in about 10 seconds, didn't even get them in my sights. What weapons and shields you you need these days for PVP?

It's been a while....I was in a A rated conda with engineered shields, thusters, power systrms etc.
Personally, I do not rate the conda that high in even NPC combat for a variety of reasons, but that is not to say that it is not the right ship for you personally.

As others have pointed out, posting your build via Coriolis or ED Shipyard would help with giving you the appropriate advice.
 
This is the problem with Open Play, most people see it is a consent from all other pilots that you are into pvp. I prefer to roleplay my characters and the people who just shoot down traders and miners without picking up or even asking for cargo was the reason I left open play.
Personally I play Elite Dangerous to relax from hard days work, and being ganked whilst in a cobra by someone flying a Cutter isn't fun when all you want to do is deliver a mission.
 
IMO the big three ships should be able to withstand prolonged attacks from anything smaller.
Depends on the nature of the attackers and the numbers - one on one, this is probably already true if you outfit the ship appropriately. However, once you get into situations with two or more attackers all bets are off - the big three (four, if you include the T10) can be built in such a way as to make them seem impervious to damage but I do not think such builds should be possible for ANY craft.
 
This is the problem with Open Play, most people see it is a consent from all other pilots that you are into pvp.

It's tacit consent that you are up for anything other players may provide that isn't violating the rules of the game.

I prefer to roleplay my characters and the people who just shoot down traders and miners without picking up or even asking for cargo was the reason I left open play.

Piracy is hardly the only in-character motive to attack a trader and if they aren't after your cargo, they probably don't have any incentive to ask for it.

Indeed, given the state of what passes for an economy, I'd argue that piracy itself is extremely difficult to justify from an in-character perspective. Blowing up stuff purely for thrills makes way more sense than accosting people for their property in what is essentially a post-scarcity setting.

Personally I play Elite Dangerous to relax from hard days work, and being ganked whilst in a cobra by someone flying a Cutter isn't fun when all you want to do is deliver a mission.

And that's what the other modes, the other 160,000 inhabited systems, or some decent thrusters and a heatsink launcher are for.
 
IRL a cargo plane wouldn't wander into skies filled with enemy fighters. The OP and I related the experience of being interdicted by a wing. My conda can easily run from a single attacker.

When interdicted by a wing you haven't even the chance to hit boost. Dead in seconds. In my case, it happened so fast I don't even know what hit me. I assume a barrage of misiles from multiple attackers.

I don't know what the solution is. IMO the big three ships should be able to withstand prolonged attacks from anything smaller.

I think a solution for being yanked by wings while alone would be having a mechanic like the dark souls covenants. Players can sign on to defend (maybe even just similarly pledged players) and be instantly pulled into an interdiction to defend the interdictee. So if a player is interdicted by two ships, he would drop with two defenders and himself. Even NPCs defenders would be better than nothing . Would make it more interesting for the attackers also. Can't be that much fun easily blowing up ships again and again. And it's certainly no fun having to run away.
Thing is, a cargo plane wandering into a wing of fighters is exactly what is happening here. Realistically, seeing a group of hollow squares with one trying to get behind you on entering a system should be the sign to be high waking out. Sure, running away isn't fun, but you've just got to accept that you're getting blown up otherwise, unless you have the ship and skills to take on a wing.

Adding more NPCs into the mix isn't going to help though. First is the question of how they're supposed to get there instantly. Then you need to consider that they're no threat to an experienced player, so in that situation the wing will just focus on the player anyway and wake out as soon as the player is blown up. Sure you could buff the NPCs but the devs are not going to do this purely to remove all threat from a situation.

It's worth bearing in mind that making a player leave a system can be a goal for players involved in BGS conflicts, so you can't negate the ability to blockade.
 
That's right. FD thought it was a good idea to goalpost vanilla gameplay behind a grindwall.

And, oh, it happens with PvE, too. The power creep sees to it that more and more engineered environment encroaches on players and they dint yet get the idea how to make different zones to pick your own poison. Not that it would be hard, but I guess grind carriers are more important.
 
It does, but it's hard to recommend them in the current state of the game as they can still induce instance wide lag/stutter which will eventually interfere with other CMDRs.

Agreed. Just to add to this: SLF usage can also unfortunately lead to accusations of cheating, warranted or not. So some players avoid SLFs just to sidestep the potential for drama.

Just last night a wing accused me of exploiting the SLF bug. But this was in a HazRez with at least 10 other players + NPCs, some with their own SLFs. In such a crowded environment it would be impossible to determine the source of any lag.

If those players are reading this: I hope you’ll accept this GG anyway.
 
Situational awareness, knowledge of your opponent's capabilities, and knowing how to handle what you have, are more relevant than the specifics of weapons and shields.

That said, you are going to need passable resistances and as much upfront shield strength as practical. Some SCBs can be useful in a conda, but she's not a fast or small ship and feedback rails are common, so SCBs cannot be relied upon too heavily. The anaconda also has solid hardpoint convergence and is surprisingly agile for it's size, but it can still be difficult to keep a bead on more agile opponents unless you know exactly what you're doing; some auto tracking weapons are wise, but again, they have enough counters that you'll want your mainstays to be fixed. Plasma and rails are popular, for good reason, but MCs and lasers can certainly be handy if properly leveraged.

Really though, there aren't any shortcuts here, first hand experience is what you want.
What do you do if you're blown up before FSD cools down? it's a different level altogther (just realising) And I submitted to interdiction.
 
I moved my current and only (actively used) ship my Cobra (PvE multirole with SRV and the works!) with about 120 shield and 650 hull to the CG system, and will be testing tomorrow how many seconds that'll last against a seasoned gankster, or wing of such. Doubt I'll be even able to hi wake out if they're half organised.

Should be fun for all involved! If possibly short-lived.
You'll be toast before the FSD cools....in my recent experience...it wasn't even a fight in my conda
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom