Hi all!
I am quiet sure that these suggestions happened before in some way, I want to write down my own ideas.
My first suggestion would be to have only open game mode. Atm the game is basicly a single player game with multiplayer possibilities. I understand the players who play alone or with some few friends and do not want to be ganked. So they play in their own little universe. But why we have this whole great galaxy if majority of people play in solo or private? It would be very easy to get rid of gankers.... Majority of the bubble should be high security, and it should mean that any pilot destroying any clear player, should pay the cost of the destroyed ship and its cargo. Pirates, gankers would go off from high sec. In anarchy or outside the bubble there should be no such penalties, or way less. Similiar like eve online works just without the possibility of unpunished ganking in high sec. I think this could really work, and the game would be really nice if the solo players would actually fill it up with life, thats the reason this game was created not?
The second suggestion is quiet simple. Autopilot. It is ridicoulus that we do not have it. I read many players replied to these suggestions with 'the game should not play itself' before. Well it should be optional, so if someone enjoy the endless jumping feel free to do it, but for me the enjoyment of gameplay is the interaction with things like dock out, dock in, land, take off, buy, sell, shoot etc. Jumping from star to star is a boring time when I am thinking I should do something else. But why the developers want that? They should give us the possibility to choose what we want to do. If some of you wants to jump, then jump manually, if some wants to risk of being interdicted give them the possibility..
Third one is emergency call. I imagine a random "event" that can happen anytime in any system. Your computer informs you with audio warning that there is an emergency call nearby. It could even play some random voice recordings from the captain of the troubled ship. Now, the interesting part is this: in high sec systems you must go there and help (its realistic, you have to do it in real life as well), or if you do not do it you will get a big fine and a bigger bounty on your head. When you arrive at the scene there could be some random but non-combat missions, collecting escape pods etc. The reward should be big enough as this mission would be a must to do or you get a fine/bounty.
I am quiet sure that these suggestions happened before in some way, I want to write down my own ideas.
My first suggestion would be to have only open game mode. Atm the game is basicly a single player game with multiplayer possibilities. I understand the players who play alone or with some few friends and do not want to be ganked. So they play in their own little universe. But why we have this whole great galaxy if majority of people play in solo or private? It would be very easy to get rid of gankers.... Majority of the bubble should be high security, and it should mean that any pilot destroying any clear player, should pay the cost of the destroyed ship and its cargo. Pirates, gankers would go off from high sec. In anarchy or outside the bubble there should be no such penalties, or way less. Similiar like eve online works just without the possibility of unpunished ganking in high sec. I think this could really work, and the game would be really nice if the solo players would actually fill it up with life, thats the reason this game was created not?
The second suggestion is quiet simple. Autopilot. It is ridicoulus that we do not have it. I read many players replied to these suggestions with 'the game should not play itself' before. Well it should be optional, so if someone enjoy the endless jumping feel free to do it, but for me the enjoyment of gameplay is the interaction with things like dock out, dock in, land, take off, buy, sell, shoot etc. Jumping from star to star is a boring time when I am thinking I should do something else. But why the developers want that? They should give us the possibility to choose what we want to do. If some of you wants to jump, then jump manually, if some wants to risk of being interdicted give them the possibility..
Third one is emergency call. I imagine a random "event" that can happen anytime in any system. Your computer informs you with audio warning that there is an emergency call nearby. It could even play some random voice recordings from the captain of the troubled ship. Now, the interesting part is this: in high sec systems you must go there and help (its realistic, you have to do it in real life as well), or if you do not do it you will get a big fine and a bigger bounty on your head. When you arrive at the scene there could be some random but non-combat missions, collecting escape pods etc. The reward should be big enough as this mission would be a must to do or you get a fine/bounty.