I've been playing around with this mod since it's release.
I'm still not completely sold that it's a magic bullet. Yes, framerate is increased, but quality is decreased. Is it any different to just lowering resolution to start with? As Benjumanji[VR] stated above, hard to discern much of an improvement.
The theory goes something like your GPU doesn't need to work as hard to initially sample in a lower resolution, then the GPU does some work in upsampling back to the target resolution. Does the GPU find it easier to upsample as opposed to initially sampling higher?
The most recent version of the mod has something that might be more useful - using the same process, but instead of upsampling the whole image you can define a circular area in the centre to apply the upscaling to, and the rest of the image gets a quicker, less accurate form of sampling.
If view outside the sweet spot (on my HP Reverb G1, for example) is poor anyway, then using this to not waste GPU cycles resolving high detail in areas that don't display it anyway or aren't used as much might allow better framerates and quality in the (centre) area that gets used more.
EDIT - on an RTX 2070 (not super)