Opinion: Engineers is a side activity which rewards varied playing style

If only it was a black and white situation with just two sides.

This thread shows that is not the case though - there are plenty of posts here stating that people are happy for gaining upgrades to take time, and that there is no rush. The problem is that the current game mechanics do not support that approach to the game play.

I want to take my time getting upgrades. I want to simply play Elite, and gather the commodities as I go, and not worry about which upgrades I need. However - if I find a very rare commodity but don't need it for weeks / months - where am I supposed to put it in the mean time? The current material limit means I have to pick and choose what to keep, so how do I decide which materials I keep and throw away, if I don't plan my upgrades before hand? How likely is it that I am going to find the rarest data without actually going out and looking for it? Unfortunately the game doesn't currently support the method you and Pecisk are describing. But what you guys are describing is exactly the game I would love to play!

Basically, keep the rare stuff (materials), nerf the rest to a degree much like PL offerings. That's game knowledge as in what you need and not, learnt by playing the game. It's why we can pin blueprints.
If it's a "commodity", well they can be bought or identify which can't be bought...haven't seen a commodity yet that can't be bought. If like painite then you gotta hold onto it until best price and if you have it then cash it in quickly. Imagine if they made these things illegal in certain systems beyond just piracy conerns...would be fun?
Could be a lot worse.

Like every boy scout knows, be prepared. Oh, and with learning any new system then there is homework to be done. That's part of the challenge. Pretty sure I'm no expert but I like mysteries and working things out for myself. One of the reasons I game.

I'm not opposed to players having their own storage.
I am opposed to them being able to trade with others. Need I mention other games and how bad that can be.
 
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Good thread with many good opinions, thank you Cmdr's
When I am in bubble again I will put a finger in the air (?) and see what way the wind is blowing and make the best of it. I may not like it and if I dont I will be whining and moaning on the forums incessantly :D . It is my right. I might even christen my FAS " The Moaner" ;)
But honestly give this update a few days, changes have already been made, somebody is listening.
Maybe this is another storm in the cup :)

Cheers Cmdr's
 
Hmmm ... yes and no. Even with their engi-mods removed, I still get regularly humiliated by even small ships with Deadly/Elite rank. While I can usually beat or run away from attacking NPC ships, the engi upgrades will go a long way to reducing the stress. If you're a combat oriented pilot, that's one thing. When you're a trader of explorer, those engi mods, *especially* to your thrusters, is pretty much a must.
 
This game is supposed to be a side activity aka hobby. But it has the same problem that EVE does, it commands you spend ALL of your time doing brainless tasks.

There are plenty of healthier hobbies that build real life experience and skills instead of wasting it on a game that only instigates annoyance and boredom.

And here you are, not outside doing a healthier hobby, but posting on a game forum.

*chuckle*

Meso
 
Yes. It is not proper new content.

The mistake was making a side-activity central by initially giving NPCs the Engineer's upgrades.

Now that that is removed from NPCs with the server side tweak, it will probably fall back into a side activity like Power Play - an activity I haven't participated in either.

Personally I am still waiting for proper content, rather than options.

This is my feeling. Say you grind for 6 months then uprgade every ship to the max. Then what? Smuggle some slaves, do some mining, haul some freight or...
 
Totally agree!

After about an hour of searching for specific bits and materials, I quickly decided that it wasn't much fun. Then I realised that if I just went about doing the varied stuff I would usually do, I'd build up a nice collection of various bits and materials - you can't really avoid them!

Every now and again I'll check what I've got, see what upgrades I can get and visit the appropriate engineer.

It reiterates something I've always found true for this game - it's more about the journey than the destination ;)

I hope this approach works, because that's what I plan on doing. I also quickly got bored when I started actually looking for materials. I hope all engineer materials are saved as persistent materials, because I've just been selling all the other junk that actually takes up cargo space.
 
Yep engineers is a side activity that you actually get to do when you have the materials and as finding them is so arbitrary I would never try to focus on it.
 
I hope this approach works, because that's what I plan on doing. I also quickly got bored when I started actually looking for materials. I hope all engineer materials are saved as persistent materials, because I've just been selling all the other junk that actually takes up cargo space.

I wish there were a few less things with very similar names. Every time I see a mission for Blah Blah Firmware, I have to go and look up if it is one of the interesting ones, or one that falls into your lap all the time. It is quite immersion breaking, I nearly need a separate PC to run all my spreadsheets.
 
So, like power play, more stuff to not do because it is layer after layer of RNG frustration. The difference is that, this time, I paid extra for it
 
So, like power play, more stuff to not do because it is layer after layer of RNG frustration. The difference is that, this time, I paid extra for it

Just because you pay for a game doesn't mean that you'll be good at it.
You "seem" to be arguing a P2W thing when you're guaranteed winning if you pay when this game does not work in that way.
If anything, this game now makes players involve themselves in more aspects of the game, rather than play it in a one-dimensional fashion.
I like that kinda variety.
Dedicated players of any particular playstyle are gonna find it hard though because they will have to do other things to get their candy.
 
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With Storage of Engineering Commodities, I am sure this will be redoubled as well, as the ones you gain from missions go into a warehouse and every so often you will be able to peruse you supplies and fill up your ship and head off to an Engineer to see what that pinned blueprint brings.

I have been surprised, pleasantly surprised, how even the Tier 1 Blueprints make noticeable changes to your ship. A half light year increase in jump range may not see like much, be meant a 4 jump detour became a 1 jump crossing of a gap previously just too large.
 
Just because you pay for a game doesn't mean that you'll be good at it.
You "seem" to be arguing a P2W thing when you're guaranteed winning if you pay when this game does not work in that way.
If anything, this game now makes players involve themselves in more aspects of the game, rather than play it in a one-dimensional fashion.
I like that kinda variety.
Dedicated players of any particular playstyle are gonna find it hard though because they will have to do other things to get their candy.

Ok. Not even close to what I said. I said I paid extra for content that people are saying just ignore. What's the point of extra for stuff that isn't there to be used? It is a cool concept with a horrible execution.

In other words: horizons cost extra. Ignoring extra content kinda defeats the purpose of paying for extra content.
 
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Just because you pay for a game doesn't mean that you'll be good at it.

Wow. The only honest answer to that is: just because you learned to read at school doesn't mean that you're good at it?

Please read again what he said. His point is, both PowerPlay and now Engineers are designed as "the normal player best don't care for it and never use it". Frontier is building up a serious reputation here: whatever they deliver, it is built to be ignored. But why should i buy something ever again, if the basic information is: making a candle out of the money and burning it gives me more for if than if i give it to Frontier? There are other games out there, where we actually get something fun for our money.
 
So I took the plunge and reset my save... Have to say it's a freeing feeling being back at the start.

Now I'm slowly building up my cash & materials. The missions make a big difference. In a way it's sad I had to lose 18 months of playing, but I guess it's a reflection of how I get my enjoyment from games..

Now the engineers are a side action to me, whereas before they were primary because I didn't want to do anything else.
 
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Reading all kind of discussions, pleas, demands, threads about Engineers it feels like people still don't try to understand it, maybe even just because they are going trough emotions, trying to force it to become what it's not. It happens all the time, but it is very visible with Engineers.

So my opinion seeing how it all works is this - Engineers is side activity (not main one, it is clearly not an mandatory upgrade path) which rewards having varied play style or "life" in ED universe.


It is system designed as anti-thesis of "consuming content". It is not really a content per se, it is mechanism which together with assets adds new gameplay, and thus content. It trades clear min/max paths with variations of outcomes. You get bonus...but you don't know what kind of bonus you get, and grinding for it is quite taunting task. Probability gates are there to avoid players get specific upgrade (as I said, not a mandatory upgrade path), but get upgrade nevertheless.

Why I like it? It doesn't force me into mandatory upgrade mill, yet it can give me boost in interesting ways. I also love collecting materials (I love looting, FD has done it right) and it gives some context and ideas how and why to do it.

Why some people might not like it? Well, min/maxers will definitely not like it, as it is clear anti-thesis of calculated paths towards upgrades, they most likely will struggle to understand concept of this. Pure PvP fans will most likely avoid Engineer mods in combative dogfights as they want equal standing. "Griefers" will loath it and love it in same time, but with buffed NPCs I think they will have more issues on their hands. People locking themselves in specific roles will try to understand why they should bother.

I think main point is - you don't. None of ED systems added are mandatory (same as roles - they arent, so why Engineer mods should be). However, if you hit it right with one of them, you are in treat.

You make a good argument, but I still disagree though :)
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These updates are launched to expand the base experience of the game.
In my opinion the base game is severly lacking in features.
One look at the DDF archives shows exactly what this game could have been.
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The expansions thus far have added very little to the game that I actually enjoy.
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Powerplay looks a lot like my regular day job, so I don;t bother with that.
Wings is not for me, I have no friends.
CQC has nothing to do with Elite IMO.
Horizons is a good thing, but the way POIs and random stuff is implemented really turns me off.
Engineers is an excercise in frustration for me so far. All these nice goodies hanging in front of your face but they're all attached to strings that pull them up when you try to reach for them.
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FD needs to get their act together and add fun stuff that adds depth to the base game.
I understand that fun and depth are subjective though.
 
This a a pretty enlightened perspective!

I can confirm this. When I logged in after 2.1 I got all these invites to go see the Engineers. I got the things they wanted and went to visit them all. It was overwhelming. So much stuff to collect. I didn't know what to do. I liked the toughness of the improved AI, the market improvements and the updates to missions with there much clearer links to the BGS. I couldn't help thinking, that I wish it had been like this when I started playing six months ago.

So I took the plunge and reset my save. Early missions pay well (made 120k with my first two) and gaining rep with factions is so much more important. AI flies better but is fair at low levels, although interdictions a little over the top. The game tells me the Engineers are out there but I'm still some way from being able to do deal with them. I'm picking up materials all the time. Don't know what they are for at the moment but I'm sure they will come in useful later. The early game is so much better now.

Anyone starting the game for the first time is in for a treat. They won't have the baggage of how the game was before. They will learn to fly against AI that doesn't appear to be drunk and develop good skills form an early stage. The missions give the player a much better idea of how to complete them and spell out the risks involved. They can make credits at a reasonable rate and get upgrading the lovely little Sidey nice and quickly. There is load of strange stuff to find and interesting content to look forward to. Variety in your play style is encouraged and rewarded.

It really is a great time to be flying a Sidewinder.
 
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