Engineers Opinions on Vulture Engineering idea?

That sounds like a fun build. I wish builds like this worked for PVE (even like with mediocre efficiency) also, just because they make combat a lot more fun and entertaining. I call my build above Homewrecker, originally it was an underminer ship so it had a scoop and an interdictor, no SCB but I didn't really need it. I ran plasma slug on the PA so I wouldn't need to dock to rearm in hostile territory or leave system. It worked and was quite a bit of fun. Now I use more efficient ships for PVE, and the Vulture is like my testcraft for min/max with a reasonably cheap rebuy.
A fun, yet challenging, vulture pve build is to run twin plasma. G5 efficient with dispersal field on at least one (no dps loss anymore) to keep the npcs missing. Also, for pvp, twin advanced plasma with rapid fire, one dispersal, one target lock breaker. Chews the hide right off most any medium or large ship. Also good against heal support ships as they cant target their team mates.
 
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