Optimal Passenger cabin mix?

Using an AspX for a Passenger transport.
Now that I have added a 4t Cargo Module (so I can complete missions!) I wonder if I am getting best use of my internals.

http://beta.coriolis.edcd.io/outfit/asp/0p5tiFflidisnf5----------me4dmfmf2t012f.Iw18WQ==.Aw18WQ==.

I have bigger ships (Python, Anaconda, T9) but it seems a waste to make them passenger transports based on the number of suitable missions usually offered and the inconvenience generally of trying to stack them. And the Asp seems to do a fine job.

Anyone have another recommendation for the Optional internals?

I could probably downgrade the shields and maybe dump the Fuel Scoop but...anyone finding one type of passenger cabin more useful for in-bubble missions? Or a better medium ship then the AspX?
 
I don't think there's such a thing as Optimal Passenger cabin layout. Its dependent on your standing with local factions, system type, system state and of course, a teaspoon of good old RNG. I think the Asp is perhaps lacking internal modules for a good range and capacity of passenger missions.

I've actually been deciding if I should buy a Orca to go along with my Beluga, or a Python:
http://coriolis.edcd.io/outfit/pyth...b01.Iw18eQ==.MwBhCYzBGXahiRA=.?bn=Python Taxi

She would have no luxury cabins, but otherwise would have a good mixture of cabins for First Class, Business and Economy, with at least 24 seats for each cabin type, meaning she would be capable of accepting the vast majority of passenger missions.

This would be my short-range passenger transport, with the Beluga doing the in-bubble sightseeing tours and my Anaconda taking care of out-of-bubble trips.
 
I run 3x business and 1x first class in my Python and have no trouble picking up missions, some extremely high paying - my record so far is 6.6 million for 3 jumps. Not intested in the low budget economy market!!

G
 
Yes I just didn't want to drop that kind of money for a dedicated passenger ship.
However since I posted the above I am still in my AspX but I got rid of all the passenger modules except one - a Class 6 Economy one capable of holding (IIRC) 24 bodies.
The other space I converted to cargo and I use this ship in working the BGS.
Most of the single hop transport (worth 1 or 2 million in your faction is in Boom) can be done with Economy module in my experience.
 
I've got to say the Python is excellent for Passenger missions. I have the 32 bunk Economy, 10 seat Business, and 6 seat First Class modules and I regularly fill the seats for 4-8 million 4 hop deliveries -- I am allied with all factions at Sol, so your mileage may vary. That said, I've also got an Asp outfitted with the 16 seat Business class and a 5A fuel scoop for those longer sightseeing missions. Ones that pay better than a bunch of one hop deliveries are rare, but I'll take a bit lower payout to mix it up every so often ... also I get some good exploration data on those runs.
 
Yes indeed the Python would be good (of course!) and as I pondered for a moment doing the same I realized why the AspX is enough ship: the BGS.

Because I am working it and only taking mission from one faction (the one I am supporting) my number and choice of missions is scaled back dramatically. Hence why the AspX and a Class 6 Economy module is enough.

Clearly supporting a faction is costing me money.
 
I've an Orca for handling VIPs, but mainly I use my Python for running bulk passenger missions as I find the non VIP jobs to be better for earning rep and material rewards.

My Python has 32 economy, 32 business class seats and, 32 tonnes of cargo space. All with a fully laden jump range of 22 light years.
 
Screw it, I brought both ships tonight. :D Orca as a VIP-only ship, Python as a well armed bus.
 
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I'm trying with my Asp, but the lack of internals makes it difficult. I'm finding it's only really good for the long range ones because of it's jump range.
Once I get back from this long range mission, I'm switching to my Python.
 
Yes indeed the Python would be good (of course!) and as I pondered for a moment doing the same I realized why the AspX is enough ship: the BGS.

Because I am working it and only taking mission from one faction (the one I am supporting) my number and choice of missions is scaled back dramatically. Hence why the AspX and a Class 6 Economy module is enough.

Clearly supporting a faction is costing me money.

What have they done for you lately? :)
 
I've been doing well on bulk passengers with 1x Class 6 Economy, and 2x Class 5 Business in my Orca. At present, many passengers will take these seats.

The one time I did take a VIP, I had fitted only 6 or so First Class seats, and it worked out.

I have been thinking about building a Type-7 passenger ship. Good for 64 Economy Seats + 30 Business Class:
http://www.edshipyard.com/#/L=80X9,...6u04s05K08I0,1dw01dw07UI11cC01cC01cC005U005U0

The Type-7 also fits out into an interesting Cargo/Passenger mix, doing 160 tons cargo + 40 Economy Seats:
http://www.edshipyard.com/#/L=80X9,...6u04s05K08I0,0AA00AA07UI108c01cM01cM01ZE01ZE0

With a mixed build, I would start by taking some bulk passenger missions to fill the seats. Then, either fill the cargo space with mission cargo, or preferably, commodities suitable to sell at my passenger delivery destinations.
 
Duke - I spent yesterday running passenger missions for homefront in my python. Made about 14 million on the day, several hours down.

I was able to take almost the entire mission boards worth of [<50Ly]passenger missions from Ham every time I looped back. I didn't take any of the long range ones, but I'm thinking of trying those tonight/this week with my Asp. I'll let you know how that pans out. But the python was excellent for bulk passenger runs from a M-pad.

I wasn't paying much attention to my cabins. I think I got 2 small 1st class cabins, one big economy cabin, and then a whole mess of medium business cabins. Two small cargo racks (16 tons total), and a fuel scoop, that I could probably have done without.
 
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I use a python and it's pretty versatile, I take advantage of module storage, I normally keep 1 first class size 6 cabin in the ship and I have two or three of each cabin type (1st class/business/economy) in the module storage. Then depending what the board is offering I can slot in extra cabins as need.

Increasingly, I've been taking the 3 or 4 stop sight-seeing missions so I usually just keep one cabin in to up my jump range. But I'm in a system where the missions have a huge amount of variety in potential destinations, if i was in a system that tended to favour a small number of destinations I'd probably keep 3 cabins in at all time, which type would depend on whether I wanted to take bulk missions or the CEO, rich tourist type missions.

So, there's no optimal mix, it really depends on what type of passenger missions you like to do and the kind of destinations you get offered, assuming you have that one spot you like to work out of.
 
Yeah, no right answer here, technically.

Since I am part of a player run minor faction I have a home system that I can use to store passenger cabins to get the most out of a variety of missions. I spent some time gathering about 16 cabins of varying size (and a few multiples of commonly used ones) and stored them all in my home station. My default ship is my 'Conda with an engineered FSD. Basically I just run cargo racks and some exploration scanners (for lengthy missions) until I find missions that I want. Then all I have to do is grab the appropriate cabin(s) and do the mission(s). Incidentally, a positive side bonus of this is that I don't have extra cabins weighing my jump range down.

This won't work for everyone, but it does work extremely well for me.
 
Duke - I spent yesterday running passenger missions for homefront in my python. Made about 14 million on the day, several hours down.

I was able to take almost the entire mission boards worth of [<50Ly]passenger missions from Ham every time I looped back. I didn't take any of the long range ones, but I'm thinking of trying those tonight/this week with my Asp. I'll let you know how that pans out. But the python was excellent for bulk passenger runs from a M-pad.

I wasn't paying much attention to my cabins. I think I got 2 small 1st class cabins, one big economy cabin, and then a whole mess of medium business cabins. Two small cargo racks (16 tons total), and a fuel scoop, that I could probably have done without.

Yes the Python would be ideal...like it seems to be for most things. And 14 million is good coin. Just gotta wrap my head around my tough space pilot being a bus driver. And having passengers stinking up my Python. :)
 
Running a high speed, low volume high cost, VIP Cobra.

Stealth (including black paint), 2x Business class and 16t of cargo for those times when you need to move a few 'delicate items'.

She's sleek, fast and will get those VIPs where they need to be on time, every time. The cargo? Well, that's a bonus :)

Toffs
( '-')7
 
Had I been in the fortunate position of owning an anaconda I'd have used it as an armed taxi. The only disadvantage that I can see for using such a big ship (aside from jump range) for passengers is the inability to land on outposts, but so far I've not seen any passengers wanting to go to such out of the way places. They've all wanted to go to stations and ground ports, all of which will handle a big ship.

I'm having to make do with a corvette. I've fitted it with 2x6C first class cabins. It can carry up to 24 passengers in reasonable comfort, still has space for nearly 300 tons of cargo.

I can't do luxury cabin missions of course, but so far I've seen very few of them.
 
I would also be interested in this, my thoughts, based on the desired type of passenger mission.

I've tried the local and short range sightseeing mission types with a beluga.

Obviously it depends what type of trip you are planning and what ship you are using

Local short range
max distance <50ly <2-4 hour limits
Economy cabins, many as possible.
1+2 first class cabins
Large shared economy cabin plus 1 or two VIPs.

Sightseeing short
max distance <500ly <14 hours
Business class (smaller size 4-8)
First class (smaller size (4-8)
Mostly VIPS requiring individual cabins.

Sightseeing medium
Fuel scoop + tanks
<5000 ly < 2 weeks

Sightseeing long range
+huge fuel scoop + extra fuel tanks
+arm
+ads?
First class cabin. (whatever fits)
>10000 ly <3 weeks.

Illegal passenger trips
+stealth outfitting.
+no docking/stopping on route
+small ship
2+ First class cabin - small (<4-6 passengers)


Has anyone found a use for the larger first class.cabins? Apart from offering free upgrades for business and economy passengers? Since pritty much all first class passenger are VIPs requiring their own cabins.

This aspect pritty much kills the belugas specialist nature.

What's the point of having such large compartments if you fill them with 3 or 4 passengers who won't share.

The beluga needs more smaller cabin compartments. I don't care if they are also locked to passenger cabins.The smaller slots it's provided with need to be used with the various optional modules that are needed.

Alternatively allow us to subdivide cabins.
 
Just because you've got first class cabins doesn't mean you can only put first class passengers in them. I've frequently carried economy class plebs in first class. None of them have complained yet.
 
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