After tinkering with every kind of supersampling in and outside of game I came to definitive conclusion. It pretty much does not matter if you use SS in game or SS in VR or HMD quality in game... The only thing that matters is the final resolution.
In steam VR supersampling settings you can check the actual resolution lets say its 3640/3200 then you multiply both numbers by in game SS and in game HMD quality. Lets say SS ingame 0.85, HMD quality 0.75 the final resolution in game would be 2321/2187 by adding those values you get 4507 pixels this is the value that matters.
I found out that for my PC spec I am aiming for value around 5600. No matter how I achieved this value (tried steam VR SS only / only in game SS, in game HMD...) it does not matter the FPS is the same, same quality (if there are some differences those are negligible).
Now new question arised from this does aspect ratio matters ? Is it better to have more horizontal res for VR than vertical ?
In steam VR supersampling settings you can check the actual resolution lets say its 3640/3200 then you multiply both numbers by in game SS and in game HMD quality. Lets say SS ingame 0.85, HMD quality 0.75 the final resolution in game would be 2321/2187 by adding those values you get 4507 pixels this is the value that matters.
I found out that for my PC spec I am aiming for value around 5600. No matter how I achieved this value (tried steam VR SS only / only in game SS, in game HMD...) it does not matter the FPS is the same, same quality (if there are some differences those are negligible).
Now new question arised from this does aspect ratio matters ? Is it better to have more horizontal res for VR than vertical ?