Optimize The Game.

Directx12 would be great. However it would require Frontier to remake the entire game to suit the mechanics for Directx12. Which costs them money. Since only a small percentage of the market actually use Xbox One and Windows 10 (which are inclusive of Directx12), it's not quite in Frontier's interests, financially, to make the game for such a small market.

What's your PC specs?

I know what it's like. HP/Toshiba/ any PC manufacturer selling pre-built systems, tend to stick weak specs in their systems then charge the earth for them, marketing them in sleek nice builds. I have an Xbox One X, and an HP 15'ab222tx (i5,6200U, AMD 370M 2GB [wow, HP put a DEDICATED GPU in a laptop!], 1TB 5400RPM HDD, 8GB DDR3L RAM). When this game was in Alpha, all I got was 1-2fps. Now that is unplayable and decided to invest in my 1st custom desktop PC (specs in my forum signature). And my desktop system does a good job, but it does struggle on the larger parks.

May pay to have at least a quad core processor with a high overclock speed. I have an i7-6700k which is Intel's fastest 6th gen quad core processor (skylake) Intel even labelled it at the time it came out, as their Flagship processor.

It's not as easy to put in a tick box to "Play game in DirectX12 mode" thing. It is costly and more resource/time consuming for a company to change a game meant for Directx11 which more people still use, to Directx12. Granted not everyone can easily afford to throw money at a higher spec'd PC. Got my custom desktop PC from a NZ company (my country) which lets customers customize any of their pre-built systems. They will even...... assemble, build, and test it for you too..... then deliver it to you. It's an Auckland based company
(1stwavetechnologies) which doesn't just give you extremely limited customizable hardware options like Dell and HP, they let you choose whatever CPU/GPU/Storage/RAM/Case you want and provide an 18 month RTB warranty. Some parts like my Samsung EVO 1TB SSD come with extended waranties like a Samsung 5 year warranty too. Rather than sticking with HP's 12 month limited warranty lol.

This game is quite detailed. And since it's a simulation game (simulation games being heavily more CPU intensive), it will lag if you have a weak system or go too craycray and get too carried away with adding things to the game. Otherwise you can try other games out there. I'm leaning towards trying Starlink Battle For Atlas on Xbox One X.
 
In my opinion, adding DX12 support would only benefit those on Windows 10 as that's the only Windows version that supports it. Everyone else would still be limited by DX11.

I also suspect that adding DX12 support would also have an effect on the game size both in memory terms as well as hard drive/SSD terms.

Shane
 
You own Win10? Otherwise it would be useless to have DX12.
 
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Yes, I own Win10.

Their is other steam games out there which give us the option to play the game in DX12 or Normal before launching the game.
 
Since only a small percentage of the market actually use Xbox One and Windows 10 (which are inclusive of Directx12), it's not quite in Frontier's interests, financially, to make the game for such a small market.

may you should refresh your stats.
http://gs.statcounter.com/windows-version-market-share/desktop/worldwide

nevertheless, what you've described what direct x 12 would mean for the game is correct. and Frontier stated several times that direct x 12 won't happen for the actual Planco software. we have to wait for Planco 2 and if it will ever happen i guess it won't happen within the next 2 years. dx 12 sure will boost the game performance but same time Frontier shouldn't rely on the driver alone. imho they should overthink the process how the graphics are rendered, especially in question for extreme sized parks, to avoid the same mess we are in actually.
 
may you should refresh your stats.
http://gs.statcounter.com/windows-version-market-share/desktop/worldwide

nevertheless, what you've described what direct x 12 would mean for the game is correct. and Frontier stated several times that direct x 12 won't happen for the actual Planco software. we have to wait for Planco 2 and if it will ever happen i guess it won't happen within the next 2 years. dx 12 sure will boost the game performance but same time Frontier shouldn't rely on the driver alone. imho they should overthink the process how the graphics are rendered, especially in question for extreme sized parks, to avoid the same mess we are in actually.

To be fair, you should really look at the stats when the game was released, or probably even when the decision was made to make the game which would have been in 2014 or earlier. Those figures does not show a very broad penetration of Windows 10. At the time there were no Windows 10 available (released to the massed in 2015) and DX12 was not a think. To, at that point, place all your eggs in a basket that Windows 10 would take off as it did was not business sound. Windows 10 could also have been another Windows Vista. It is easy to say now that you should have done this or that, knowing the result. Still, even today, Windows 10 is only on about 50% of the install base. From a business standpoint, why exclude half of the potential market? Since DX12 was not a thing when the development and architecture choices were made, and from what my understanding in how different DX12 is compared to DX11, it would not make sense to rewrite the engine at that point. The risk was just too high.

As others have already said, I think we all would like DX12, but it is not realistic to expect until when/if Planet Coaster 2 comes out in x years.
 
i was fair. :)

the argument was: implementing direct x 12 after the game was already finished would cost too much (that's true) and (still) only a small percentage would benefit (not true, therefor the stats). it was not about the decision making in the early development process, it was about an old question coming up again, today.
 

Joël

Volunteer Moderator
How much work would it take to add support for DirectX 12 in Planet Coaster? And what would be the gain in terms of FPS?
 
i was fair. :)

the argument was: implementing direct x 12 after the game was already finished would cost too much (that's true) and (still) only a small percentage would benefit (not true, therefor the stats). it was not about the decision making in the early development process, it was about an old question coming up again, today.

From a business standpoint, just over 50% of potential customer base is still a small percentage compared to what you would like. the real stats we need are how many of the Planet Coaster players play this on Windows 10 vs. other platforms. We don't know this statistics but I am sure Frontier does (from analytical data from the game to them). It could be more than 50%, it could be way less. We have no way of knowing. But what is a reasonable assumption is that since Frontier knows this data, they use it as one part of their decision making process for whether or not, or when, to move over to DX12.
 
How much work would it take to add support for DirectX 12 in Planet Coaster? And what would be the gain in terms of FPS?

that question can only be answered by the dev team, it depends very much on how direct x 11 was implemented. if it's rather api to api then it's not that costy, but i highly doubt that interchangeability of code was a high priority request for the software design.

From a business standpoint, just over 50% of potential customer base is still a small percentage compared to what you would like. the real stats we need are how many of the Planet Coaster players play this on Windows 10 vs. other platforms. We don't know this statistics but I am sure Frontier does (from analytical data from the game to them). It could be more than 50%, it could be way less. We have no way of knowing. But what is a reasonable assumption is that since Frontier knows this data, they use it as one part of their decision making process for whether or not, or when, to move over to DX12.

my god, seriously? it's already been said that direct x 12 for planet coaster version 1 won't happen. there is no need to check data at all. i only asked a member to refresh his own statistics concerning windows 10, which meanwhile is not "a small percentage of the market". that's it.
 
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