Option to skip the hangar

When I have to walk from my ship to the lifts when I disembark in a station or fleet carrier, I feel like the game is disrespecting my time. It's a short walk but a pointless one.

If I disembark at a station or FC, I want to immediately be in the concourse/hub. Should I wish to actually go an admire my ship in the hangar, I could just walk into the lift and head there directly.

You could even make it a config option so that people who prefer the walk for immersion purposes get to keep it.
 

rootsrat

Volunteer Moderator
Immersion is an integral part of the game. I wish we had more of it. Although it seems we keep losing more and more sim and immersion with each update recently, so maybe you'll get your wish come true at some point 😜
 
Immersion is an integral part of the game. I wish we had more of it. Although it seems we keep losing more and more sim and immersion with each update recently, so maybe you'll get your wish come true at some point 😜
to be fair my immersion is mostly ruined by bugs, needs for relog and similar things. dont think the immersion would suffer that greatly if we had the option to skip the hangar...
or at least give me an option to put the running mod on my suit twice so that i can get from my vette to the elevator in one jog ^^
 

rootsrat

Volunteer Moderator
to be fair my immersion is mostly ruined by bugs, needs for relog and similar things. dont think the immersion would suffer that greatly if we had the option to skip the hangar...
or at least give me an option to put the running mod on my suit twice so that i can get from my vette to the elevator in one jog ^^
Yes, of course this is very subjective :)
 
Immersion is an integral part of the game. I wish we had more of it. Although it seems we keep losing more and more sim and immersion with each update recently, so maybe you'll get your wish come true at some point 😜

The thing is, people get immersed by different things. In real life, I don’t spend my time running across parking lots (unless it’s raining). I do sprint across that frelling volume because there’s no gameplay to engage in there. Crossing that volume, to me, is an unnecessary timesink, something that would frequently be skipped over in other games.

It would be different if that volume of space had gameplay value. The ability to repair your ship in an alternate reality where fixed the cost curves of ships and modules rather than dial credit rewards up to eleven. The ability to inspect your ship for sabotage due to mission wrinkles. Docking bay officials, honest or corrupt, to interact with, based on owning faction’s states. Internal station factions who may want to meet with you.

It’s that wasted potential for gameplay I see every time I have to cross that empty volume that breaks my immersion. A docking bay should feel like a gateway to adventure in a station, not a volume of space that needs to be crossed as quickly as possible to access what is essentially a 3D menu system you need to traverse just as quickly to get on with the interesting portions of your Commanders’s life.

I have no problems traversing settlements because there’s gameplay to be had there, even if I choose to ignore it because I may not want to deal with the consequences. Same with Supercruise: plenty of gameplay to be had there, should I choose to engage in it. Both volumes also allow for skillful traversal to get to my destination faster if I so choose, or in the former case, get there stealthily.

But that docking bay and concourse? They’re firmly in the uncanny valley of game environments to me, and that breaks my immersion.
 

rootsrat

Volunteer Moderator
The thing is, people get immersed by different things. In real life, I don’t spend my time running across parking lots (unless it’s raining). I do sprint across that frelling volume because there’s no gameplay to engage in there. Crossing that volume, to me, is an unnecessary timesink, something that would frequently be skipped over in other games.

It would be different if that volume of space had gameplay value. The ability to repair your ship in an alternate reality where fixed the cost curves of ships and modules rather than dial credit rewards up to eleven. The ability to inspect your ship for sabotage due to mission wrinkles. Docking bay officials, honest or corrupt, to interact with, based on owning faction’s states. Internal station factions who may want to meet with you.

It’s that wasted potential for gameplay I see every time I have to cross that empty volume that breaks my immersion. A docking bay should feel like a gateway to adventure in a station, not a volume of space that needs to be crossed as quickly as possible to access what is essentially a 3D menu system you need to traverse just as quickly to get on with the interesting portions of your Commanders’s life.

I have no problems traversing settlements because there’s gameplay to be had there, even if I choose to ignore it because I may not want to deal with the consequences. Same with Supercruise: plenty of gameplay to be had there, should I choose to engage in it. Both volumes also allow for skillful traversal to get to my destination faster if I so choose, or in the former case, get there stealthily.

But that docking bay and concourse? They’re firmly in the uncanny valley of game environments to me, and that breaks my immersion.
I completely agree. But answer me this: what is the better solution then? Remove it completely, or enhance it and some gameplay (or at least make it feel more alive with some NPC technicians for example)?

Would putting a station services terminal in the hangar be a good compromise for now?
 
I completely agree. But answer me this: what is the better solution then? Remove it completely, or enhance it and some gameplay (or at least make it feel more alive with some NPC technicians for example)?

Actually adding gameplay to the docking bay, and station interiors in general, would be ideal. And there’s no need to remove it completely. Just give me the option to skip to the concourse from my ship’s cockpit. Even I am sometimes in the mood to look at my ship on foot… usually when I’m trying to figure out how to build it in games like Space Engineers.

I just wish I could jump in the docking bay when doing so. Usually, I’m too busy playing the game when on planetary surfaces on foot to remember “Oh! I wanted a closer look at feature X in relationship to feature Y!”

Would putting a station services terminal in the hangar be a good compromise for now?

In all honesty, I think the station services interface for both ship and on foot should be combined into one, and the “in person” faction representatives should offer both ship and on foot missions. Primarily because I tend to forget that it is possible to play this game completely on foot, and thus the station concourse at least serves some purpose.

Unlike the docking bay at this time. ;)
 

rootsrat

Volunteer Moderator
In all honesty, I think the station services interface for both ship and on foot should be combined into one, and the “in person” faction representatives should offer both ship and on foot missions.
That would be ideal, yes.
 
A better solution would be closer lifts, or a short stair down from the landing pad immediately in front of where you disembark from. The problem is that the disembarkation points are just miles from the lifts on medium and large pads.

What about a little buggy to shuttle us from the ship to lifts? Or a travellator?
 
Would putting a station services terminal in the hangar be a good compromise for now?
funnily enough i feel like that would break my immersion :D kinda sore thumb in the empty hangar... :p
though while there would still be the need to disembark and do the run, it would speed up the servicing process. and as a low end gamer i would welcome the option to not have to load the whole concourse...
i wouldnt call it a solution but definitely an improvement.
a good compromise.
 
When I have to walk from my ship to the lifts when I disembark in a station or fleet carrier, I feel like the game is disrespecting my time. It's a short walk but a pointless one.

If I disembark at a station or FC, I want to immediately be in the concourse/hub. Should I wish to actually go an admire my ship in the hangar, I could just walk into the lift and head there directly.

You could even make it a config option so that people who prefer the walk for immersion purposes get to keep it.

Can you imagine there are cmdrs that want to be able to get off the pilot's chair, then walking half the ship before disembarking?
Which i dont really mind if i'm not forced to take the same path

So yea, disembarking directly to station concourse, instead of disembarking to hangar would be a nice feature and i would really like it.

I also had a sort of similar thread in this very section, asking if they can (re)implement multiple destinations for Fleet Carrier Express Lifts - nothing fancy, just as was presented in the stream before the Carrier interiors launch, were you could take the Lift from Hangar to multiple destinations inside Fleet Carrier
Didn't happen yet , but well, the servers are still running so there is still time for them to implement it 😂

 

rootsrat

Volunteer Moderator
A better solution would be closer lifts, or a short stair down from the landing pad immediately in front of where you disembark from. The problem is that the disembarkation points are just miles from the lifts on medium and large pads.

What about a little buggy to shuttle us from the ship to lifts? Or a travellator?
The little yellow truck from the station circular motorways! :D <3
 
It would be different if that volume of space had gameplay value. The ability to repair your ship in an alternate reality where fixed the cost curves of ships and modules rather than dial credit rewards up to eleven. The ability to inspect your ship for sabotage due to mission wrinkles. Docking bay officials, honest or corrupt, to interact with, based on owning faction’s states. Internal station factions who may want to meet with you.
Absolutely. If livery, repair, and outfitting could be integrated into the hangar that would be amazing.

Redesigning outfitting such that we can visually see where the weapons and modules are being placed. And clearly see the cargo hatch open/close to better our understanding of the relative positions of these items, as our character graphically walk around the outside of ship. Let us configure the weapon and utility module outfitting from a basic interface outside the ship. Selected module locations on the ship could become "highlighted". Let us drop the SRV down and drive it around the hangar. And configure its livery on the floor of the hangar. Why not? (f necessary make SRV boosts not function (so it stays on the floor).

Overall: turn the hangar into an actual spaceship hangar where all the various ship support stuff happens.

Oh... and a light switch so we can see what is going on..
 
Absolutely. If livery, repair, and outfitting could be integrated into the hangar that would be amazing.

Redesigning outfitting such that we can visually see where the weapons and modules are being placed. And clearly see the cargo hatch open/close to better our understanding of the relative positions of these items, as our character graphically walk around the outside of ship. Let us configure the weapon and utility module outfitting from a basic interface outside the ship. Selected module locations on the ship could become "highlighted". Let us drop the SRV down and drive it around the hangar. And configure its livery on the floor of the hangar. Why not? (f necessary make SRV boosts not function (so it stays on the floor).

Overall: turn the hangar into an actual spaceship hangar where all the various ship support stuff happens.

Oh... and a light switch so we can see what is going on..
Great idea's

As long as I can skip doing manual repairs 🏇
 
I completely agree. But answer me this: what is the better solution then? Remove it completely, or enhance it and some gameplay (or at least make it feel more alive with some NPC technicians for example)?
Enhance it with people connecting stuff up to the ship as mentioned in some of the background voices after we dock, it could gives choices of route to get around pipes cables and cargo movers.

Would putting a station services terminal in the hangar be a good compromise for now?
It might fit in if it was right by the lifts.


I was just wondering how many times this request or a variation on it has been made since Odyssey Alpha?
 
Back
Top Bottom