I've been asking for that since Alpha 1.0. The official answer is that they won't do it - it's a cinematic choice.
Try the FOV adjustment and see if that helps![]()
Hmm I wonder how to fool the game client into believing my eyefinity setup is a DK2 display, the head translation "feature" is worth disabling by any means.
So we have to pester them until they do.![]()
I've been asking for that since Alpha 1.0. The official answer is that they won't do it - it's a cinematic choice.
Huh... What ? He gets motion sickness and I'm sure he's not the only one.
Putting an option for them would be greatly appreciated, anything else, especially an answer like "it's a cinematic choice" is very Ubisofty and trust me, that's not a compliment.
EDIT: it's like maxing out the graphics for everyone and saying to low end pc users "It's how the game should be played deal with it and buy another computer"
Please mention a game where changes were made to aid people who get motion sickness.
It should be asked what games do NOT make things optional to stop motion sickness.
Almost all PC games have motion blur, depth of field and head bobbing options that can be disabled. All of these are post processing effects so are entirely optional.
Please mention a game where changes were made to aid people who get motion sickness.
Please mention a game where changes were made to aid people who get motion sickness.
Have any of you tried motion sickness medication(Meclizine)? Just a thought...
Could anyone of the Rift users post the Rift config file please, especially the part of the option to disable cokpit movement?
I've been asking for that since Alpha 1.0. The official answer is that they won't do it - it's a cinematic choice.
I've managed to mitigate it in the following ways however:
1) TrackIR (or I guess the EDTracker) - because you can look around and move your eyepoint yourself, the effect is reduced largely.
2) The Rift/DK2 - it doesn't happen in the Rift.
3) Change your field of view. On my tripleheaded 16:9 setup (5040x1080), it means the hud is almost half off the screen during deceleration or manoeuvring. Changing the FOV slider to max didn't help either. I found that changing the FOV in the Settings.xml (I added 5 to it), resulted in the hud being "back" further (by virtue of the larger view), so that it now doesn't move off screen, and that it's less of a problem. I no longer want to put my fist through the monitor for example
Try the FOV adjustment and see if that helps![]()