OR DK2 - Awful or I'm doing something very wrong.

The blurriness is now really starting to get to me; I've given this a few days and I love the immersion, but as a whole it makes the gaming experience irritating.
 
The blurriness is now really starting to get to me; I've given this a few days and I love the immersion, but as a whole it makes the gaming experience irritating.

Really sorry to hear this. I guess there is a chance that you are unfortunately at the extreme end for usability of the Rift ( why they haven't implemented a means to adjust the lens spacing I don't know) or perhaps you have a faulty Rift. On the off-chance that it can still be fixed there are a few points to consider, some have been asked but you never replied to them.

1. Did you confirm your IPD?
2. Did you follow the exact instructions for calculating your IPD? Key points are to extend the Rift so its fully extended (using the side screws for eye-relief) and set the correct setting in the configuration panel prior to using Oculus tool for calculating IPD.
3. Do you feel eye-strain when using the rift, as though your eyes are having to focus harder to bring the image into focus? If true then that suggests to me an IPD issue. That the IPD is wrong and thus the image from the two eyes doesn't quite line up/overlap exactly to give the correct 3D effect.
4. Blurriness can be an indication of incorrect eye-relief settings. I played around with the physical eye-relief settings one time and noticed the image became blurred when it diverged from the setting in the configurator.
5. Have you tested other Rift demos? The built in desk demo is good to start with, and there are plenty of other free demo's around to try. If other demo's suffer the same problem then you are back to incorrect set up, dud Rift, or sadly the Rift just not being able to work for your eyes. If other demo's don't suffer the same problem then obviously its something in E:D doing this.
 
IPD measured by Rift may be quite wrong. It showed me 72mm, then I simply put a measuring tape below my eyes, and asked somebody to take a photo, my IPD seems to be 67.5 which is still too wide for Rift, image in one eye is always blurrier. I'm thinking of buying the VR-Gear adjusters ( http://www.shapeways.com/shops/vrgear) , but then maybe CV1 will be released this year and I shouldn't bother....
This is a horribly inaccurate way to measure your IPD.

The camera is taking an image from a central point, which will not give you an accurate reading.


I held a set of digital calipers up to a mirror, closed one eye and set one point directly on the mirror image of my pupil - then swapped eyes and set the other. After verifying this measurement a few times I came up with 67.8. The rift configuration tool gave me 67.7.

While my image is ever so slightly more blurry in one eye than the other, that it a result of the fixed physical IPD of the DK2. I do however believe the measurements to be extremely accurate if done correctly. If you move your eyesight even a tiny amount your view of the green line changes drastically. You have to be sure you are truly looking all the way to the side.
 
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Another thing to get used to. You have been using the rift for an hour or so and are totally immersed in the environment and a cat jumps on your lap out of nowhere. Oh man I got such a fright I jumped higher than the cat and smash my knee on the table (I am sure there is a knee joke there somewhere... "I used to be a fighter pilot before I took a table in the knee').
I wish my pitbull was a cat sometimes..he seems to think he is, but he weighs 106 lbs. and sometimes he steps on the wrong parts.:eek:
 
Question for you guys.. are you guys just hitting the power button on your primary monitor before you play, or are you unplugging it, making the rift your ONLY monitor? I tried that, and the game looked HORRIBLE. Running as a secondary, it looks great. Just curious if you guys see a performance boost with just powering off your primary display.
 
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