That is nice....
Now two things:
- stop toggling it....
- create an issue in the issue tracker so we can vote on it!
ey, no kinkshaming!stop toggling it....
Well, it kinda is actually, just all grown up now with a lot of flaws. Just like people...Now it looks like I'm playing an 80's arcade game. lol.
Hooray \♡/Orbit lines.... that's todays special words
Flimley
...okay, so I've rage-quit, uninstalled, reinstalled and yet the issue still remains!?!Hooray \♡/
...and as someone who prefers the lines switch off... this is mildly irritating..... so perhaps I'll rage-quit and uninstall the game...
...wat 'ee said!!!Ew. EW! Fix it. FIX IT!!!!
I had to switch them on to see the issue...
Thankfully after jumping they were gone again.
Hopefully they will get some love for the next patch, they are a bit of a nusiance now!
Or carried away from stellar body, to be "frozen" on screen. DSS/Scanner mode view also have similar issue with orbit lines, where when zooming into an object, orbit lines remain "frozen", and when scanning system with 50+ stellar objects, it can almost obscure view to point where its hard to tell whenever wich orbit lines are correct and ones that got bugged, becasue each zoom causes current orbit lines being carried to new view, and more zooming in and out goes, then more orbit lines are present on view.I don't bother switching the orbit lines off, I just keep them on at all times. But I have noticed a couple of occasions when the exclusion zone of a body will become "displaced" from where it is supposed to be.