Why do you have birds and fish so low?1) coat variations
2) animals from all over the world currently missing in the game (kangaroo, koala, eurasian lynx,...
3) aquatic/land animals - otters, penguins,...
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98) aquatic - fish
99) birds
What do you mean with 2D flying Animations? Also Storks could be even introduced without a Flying System because I think at least in Germany some Zoos do keep White Storks without a Roof. They can fly wherever they want because they come back all the time if I remember correctlyAlso add 2D flying animations for bigger 'habitat' birds like flamingos and potential storks, cranes, etc. Shouldn't be extremely hard to implement
What do you mean with 2D flying Animations? Also Storks could be even introduced without a Flying System because I think at least in Germany some Zoos do keep White Storks without a Roof. They can fly wherever they want because they come back all the time if I remember correctly
Flamingos can already do something similar in the Game as Jumping AnimationI mean what we had in Planet Zoo's unmentionable predecessor with different species of birds. Basically, making birds be able to fly horizontally, parallel to the ground at...say 1m height. This wouldn't require implmenting a 3D model, 'just' making new animations. This could apply to the current flying birds we have now, as well as potential galliformes, cranes...and most big-ish marshlands typical birds (storks, spoonbills, ibis, herons, cormorants, pelicans...even ducks). This would allow including these birds under the 'habitat animal' label, too.
It's not ideal but it's better than what we currently have, nonetheless.