Outnumbered PvP - Testing my new build!

With 2.2 right around the corner, I decided it was time for a new build. Among other things, the biggest change was actually equipping bulkheads.

This was my first proper field test and despite being drastically outnumbered, I am pleased with the results. :D

[video=youtube;wmRiAOAbcqs]https://www.youtube.com/watch?v=wmRiAOAbcqs[/video]
 
Only had time to watch the first half, but very nicely done, z4. It's always fun watching someone who's taken the time to hone their sword.
 
Forgive my pve/noob question, but how do you survive this long? it is hard to see in the video, but do you get hit so much less flying silent, combined with engineered enforced hull and bulkhead that it is enough? My FDL is collecting dust at BZ Ceti; just wonder if I could do something fun with it...
 
Forgive my pve/noob question, but how do you survive this long? it is hard to see in the video, but do you get hit so much less flying silent, combined with engineered enforced hull and bulkhead that it is enough? My FDL is collecting dust at BZ Ceti; just wonder if I could do something fun with it...

He's got 6 chaff launchers (lol) so can chaff continually for a very long period of time. Most people use gimballed weapons so it effectively means he's not getting hit much. Then there is silent running which, even when used sparingly can be a pain to fight since you lose target lock. Plus it looks like hes playing against a bunch of lemons [haha]

Quite the effective build against majority of players, looks like fun. It could be hard countered with missiles and emmisive rounds though.
 
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He's got 6 chaff launchers (lol) so can chaff continually for a very long period of time. Most people use gimballed weapons so it effectively means he's not getting hit much.

You forgot about my maneuverable flight model which mitigates damage from fixed weapons.

Then there is silent running which, even when used sparingly can be a pain to fight since you lose target lock.

Unfortunately, 2.2 will effectively eliminate silent running as a combat tactic.

Quite the effective build against majority of players, looks like fun.

Yes, very effective against players using both fixed and gimbal weapons.

It could be hard countered with missiles and emmisive rounds though.

Now that 2.2 has FINALLY fixed the broken state of point defense and ECM, I will also be effective against missile users.

Props to FDev for fostering build diversity!
 
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You forgot about my maneuverable flight model which mitigates damage from fixed weapons.

I presume you mean flying in such a way so as to make the leading edge reticle less accurate?

2.2 has effectively eliminated silent running as a combat tactic.

Yes, very effective against both fixed and gimbal weapons. And now that 2.2 has FINALLY fixed point defense and ECM (which is completely broken in 2.1) I will also be effective against missile users.

You've created a monster [haha]

Props to FDev for fostering build diversity!

Inb4 'chaff needs a nerf' [blah]
 
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Gimballed multicannons in a hull tank. I swear you get rekt by a single C2S Emissive Seeker Rack. There is no point in going without shields it is extremely underpowered anyways.
 
Gimballed multicannons in a hull tank. I swear you get rekt by a single C2S Emissive Seeker Rack. There is no point in going without shields it is extremely underpowered anyways.

In 2.1, my strengthened drives laugh in the face of missiles, even in their OP state. When 2.2 drops, point defense and ECM will FINALLY be fixed which means missiles will get sniped out of the sky in no time flat.

FDev's balance decisions in 2.2 are fantastic. They are fostering build diversity. +1 FDev!
 
In 2.1, my strengthened drives laugh in the face of missiles, even in their OP state. When 2.2 drops, point defense and ECM will FINALLY be fixed which means missiles will get sniped out of the sky in no time flat.

FDev's balance decisions in 2.2 are fantastic. They are fostering build diversity. +1 FDev!

That's great news. Looking forward to it.
 
In 2.1, my strengthened drives laugh in the face of missiles, even in their OP state. When 2.2 drops, point defense and ECM will FINALLY be fixed which means missiles will get sniped out of the sky in no time flat.

FDev's balance decisions in 2.2 are fantastic. They are fostering build diversity. +1 FDev!

In 2.1 Pipko and I had a duel and it was basically RPS. I had emissive and he had no shields, I win. Then we agreed on not using feedback rails and emissive seekers (so only multicannons). I would win as long as I had chaff and he would win because I have fixed wepaons.

Then again, I could use dumbfires and criple his (and your) weapons so unless you go for stury mounts you are screwed by missiles IF you don't use PDTs and you really need more than one which means you lack in heatsinks, atleast on everything but the FDL which is why the FDL is the uber king in PvP at the moment even more than it was pre 2.1 so what did you just say? Build diversity? Yeah, on a FDL. It is just no longer FDL shield tank only but FDL shield tank or FDL hull tank. Everything else is not viable (eventually a hull tank Clipper but that's about it).

FDL FDL FDL FDL FDL. That's the only thing you see in supercruise. Everyone flying an FDL basically tells everyone "I am a PvPer!". Everyone who does not tells everyone "I am not a PvPer or just too stupid to adapt to the meta!".

Large ships get countered by a C1F Feedback Cascade Railgun. Silent ships get countered by stupid 1000% heat generation increase and a C1F Emissive Pulse Laser and Missiles.

And please do not let me start with weapons. Multicannons FTW. If you don't go multicannons you simply WANT to suicide. Multicannons my friend, multicannons.

No, FD have done everything but working towards build diversity. Pre 2.1 Plasmas were useful, railguns were (a little too much) useful, hull tanking was useful, lasers were useful, missiles were NOT useful, large ships were useful, medium ships were useful, FAS, Clipper, FDL, Python were all viable, small ships were useful like Couriers or DBs and even Vipers.

But now it is Multicannons with a Feedback Railgun and eventually some missiles or another corrosive MULTICANNON.



No, no, no. We are way behind the level of build diversity pre 2.1 and you really can't tell me they are focusing on achieving that because they have done everything what is possible with their power to make a single build so damn overpowered that really nothing else can beat it anymore. The only ship you see in PvP is the FDL and in wings eventually a Cutter.

It is another pathetic fact that the community partially refuses to use thermal shock/cascade because it is EVEN MORE OVERPOWERED than the already overpowered FDL-Multicannon build. And I highly assume that would be the same if feedbackrails would instantly break a ship's shields when hitting a banking one. I don't even ask what they have been thinking when trying that out or writing that, I question wheather or not they have been thinking AT ALL. Even someone who never played ED at all would instantly realise that this is WAY TOO DAMN OVERPOWERED. Like basically everything the engineers have to offer.

No, FD have not build towards build diversity ... the contrary happened. Go home z4.MAFIA, you are obviously drunk.


EDIT: Also, ED has been updated to a draw simulator. Noone kills anyone. Everyone escapes as of hitpoint ifplation. It took you several minutes to get Nerad down where he could jumped multiple times while doing a 720 backflip, rebooting and drinking a cup of tea but he only went to 0% because he wanted to ... because he did not want to wake and this is the point. There is no reason to PvP if noone dies anymore. It lacks in oneshotting and burst and bsaically the point where a fight is lost without being destroyed is FAR too early as of RPS game. Silent hull tank ship at 90% hull and 0% weapons. No chance of winning, low/high wake out -> draw.

I haven't destroyed a single CMDR PvPer unless he wanted to.
 
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Every time I read a Z4 Mafia post, I think "I really should give PvP a proper go".

Then again, I could use dumbfires and criple his (and your) weapons so unless you go for stury mounts you are screwed by missiles IF you don't use PDTs and you really need more than one which means you lack in heatsinks, atleast on everything but the FDL which is why the FDL is the uber king in PvP [...] FDL FDL FDL FDL FDL. That's the only thing you see in supercruise. Everyone flying an FDL basically tells everyone "I am a PvPer!". Everyone who does not tells everyone "I am not a PvPer or just too stupid to adapt to the meta!".

...And then after reading no more than half a dozen replies, I rather cool to the idea again. :/
 
In 2.1 Pipko and I had a duel and it was basically RPS. I had emissive and he had no shields, I win. Then we agreed on not using feedback rails and emissive seekers (so only multicannons). I would win as long as I had chaff and he would win because I have fixed wepaons.

EDIT: Also, ED has been updated to a draw simulator. Noone kills anyone. Everyone escapes as of hitpoint ifplation. It took you several minutes to get Nerad down where he could jumped multiple times while doing a 720 backflip, rebooting and drinking a cup of tea but he only went to 0% because he wanted to ... because he did not want to wake and this is the point. There is no reason to PvP if noone dies anymore. It lacks in oneshotting and burst and bsaically the point where a fight is lost without being destroyed is FAR too early as of RPS game. Silent hull tank ship at 90% hull and 0% weapons. No chance of winning, low/high wake out -> draw.

I haven't destroyed a single CMDR PvPer unless he wanted to.
Dont remember that duel where i "lost", more likely "draw" :D But point is, now you can basicly predict if you gonna lose/win in 1v1 just looking at the build setup, which is pretty sad. Skill become much less of a part in PvP, that's for sure. Not only that but in order to be competetive in combat now you HAVE to invest such a big amounf of time to engineer a ship,... and for what? PvP is not even rewarded in any way, which is even more sad.
 
Every time I read a Z4 Mafia post, I think "I really should give PvP a proper go".



...And then after reading no more than half a dozen replies, I rather cool to the idea again. :/

I am doing PvP and I can't recommend it to anyone right now. First it is P2W as you must have Horizons. Secondly you kill every non-PvPer with ease (which is nothing new) and against every PvPer it is a draw as noone gets destroyed due to hitpoint inflation.
No, this game has been nlchange to beginner mode. Easy credits, noone dies, endgame done in less than a month.
 
Dont remember that duel where i "lost", more likely "draw" :D But point is, now you can basicly predict if you gonna lose/win in 1v1 just looking at the build setup, which is pretty sad. Skill become much less of a part in PvP, that's for sure. Not only that but in order to be competetive in combat now you HAVE to invest such a big amounf of time to engineer a ship,... and for what? PvP is not even rewarded in any way, which is even more sad.

Yeah engineer requirements for PVP are hefty, time consuming and troublesome. Either you spend all your time upgrading your ship (generally an fdl) or you play the rest of the game. There's little middle ground left which is a shame. Either they need to make engineers massively easier to plod through or tone down the top end effects drastically. Someone like me, who traditionally enjoys a 70/30 breakdown of pve/pvp is just never going to be in a position to really participate.
 
...And then after reading no more than half a dozen replies, I rather cool to the idea again. :/

The counter post relies on Dumbfires which I've not seen used with any success anywhere, certainly not the 100% point blank accuracy needed to "cripple" an opponent's weapons. Fitting Dumbfires also uses a hardpoint that could be used for an actually accurate weapon, essentially doubling the advantage of the hull tanked silent build.

Either you spend all your time upgrading your ship (generally an fdl) or you play the rest of the game. There's little middle ground left which is a shame.

The rest of the game is soon going to include Aliens. If you don't Engineer, the rest of the game will be nothing but rebuy screens.
 
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Unfortunately, 2.2 will effectively eliminate silent running as a combat tactic.

hi, interesting post. i just recently started playing about with silent running and its pretty cool (with enough heatsinks ), could anyone clarify or link what changes about it in 2.2?
 
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