Outpost spawned INSIDE a Coriolis!

Well, the engine handles the movement for 90% of the occupants. 10% are... different.
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It's kind of fascinating to see how the game handles these weird cases it was not designed for. Like, docking at the outpost and then disembarking left me falling through both stations and getting teleported back in a loop until I quit to menu then came back at which point I was correctly with my feet on the ground in the outpost. The NPCs all work fine in the outpost except for the mission providers who seem to be locked to the rotation of the outer station rather than locked to the lack of rotation of the outpost. And finally, there's that requesting docking at the outpost allows you to be in the larger station's docking bay, which doesn't make sense from a logical perspective, but when you realize the game is probably checking to see if you have docking permission in general rather than if you have docking permission at the station which you are entering the docking bay of, because this situation was never expected to begin with, it makes sense.
 
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