General Overload with Energylink shouldn't kill automatically.

I think there should be an option to use a weapon that will not kill an NPC automatically, but incapacitate him or her. This ideally is the energylink device. It could be a stun weapon with a small chance of killing, like a taser. This will offer a player the opportunity to avoid a murder fine, but perhaps get a lesser fine of 'assault' which might be one-half or 3/4 the bounty or fine of a murder. I like this idea because some players may wish to do a stealth run and not commit murder.
 
Immersive sims like Deus Ex are my favorite kind of game and Odyssey is an earnest attempt at one. But if you're gonna immersive sim, you need to provide a plethora of OPTIONS to the player. Incapacitation/nonlethal options is one of those things that are an absolute MUST. The thing is for us to have this, the AI needs to have the ability to be properly knocked out/able to wake and then put in an alert state AND have other NPCs properly recognize a passed out NPC and be able to attempt to wake them.

At least I think that's how it works. I play these things, I have no idea about coding.

Anyway, if fdev was working on that but time constrained and released EDO before that was ready they might be able to implement such a thing come the winter release for consoles (if 5 is really going to be the last big PC update till then). If not... it's probably gonna be a while till that's a possibility.
 
+1
in the Kickstarter it was 'promised' non-lethal weapons.
I don't think we really have those options.
Seems like a shame that one can't try to play without murdering NPCs, even if they attack there should be non-lethal weapons.
OK, we can target their drives or maneuvering thrusters but that's a pain and not a non-lethal weapon, it is disablement of their ship.
On foot, no such option.
 
There are atmosphere consoles EVERYWHERE and outside of putting out fires they're useless.... imagine if we could overload or e-hack them to do something that knocks everyone in the area it serves out. If that seems too powerful, maybe just workers, who surely have no suits on. Any guards present would be alerted and immidiately make their way to the panel, just like they would if you shut the power off. Easy peasy nonlethal way to deal with those super annoying workers.
 
There are atmosphere consoles EVERYWHERE and outside of putting out fires they're useless.... imagine if we could overload or e-hack them to do something that knocks everyone in the area it serves out. If that seems too powerful, maybe just workers, who surely have no suits on. Any guards present would be alerted and immidiately make their way to the panel, just like they would if you shut the power off. Easy peasy nonlethal way to deal with those super annoying workers.
Outside atmosphere panels should have a "cleaning canister slot" (same as Sabotage mission slot) that you can can fit with "Neurotoxic gas" or "Sleeping gas". Make those illegal and not easy to buy (not as easy as E-Breach), maybe in black markets only or tradable with a "Shady Guy" NPC for some materials (Push, Hush, Lazarus, Neurotoxic, etc).
I think there should be an option to use a weapon that will not kill an NPC automatically, but incapacitate him or her. This ideally is the energylink device. It could be a stun weapon with a small chance of killing, like a taser. This will offer a player the opportunity to avoid a murder fine, but perhaps get a lesser fine of 'assault' which might be one-half or 3/4 the bounty or fine of a murder. I like this idea because some players may wish to do a stealth run and not commit murder.
The energylink shouldn't have been lethal at all in the first place. Coming behind a NPC to stun him is not as easy as shooting it with a silenced plasma pistol. Making the effort to crawl behind a NPC and use a close range non-lethal weapon should be "rewarding".
The stun could be temporary (based on a X minutes timer) and any guard or worker passing by might try to wake up the stunned NPC (and switch to "alerted" status or try to trigger the alarms). Being seen stunning a NPC should be the same as been seen stealing assets or being scanned with illegal goods.
 
Outside atmosphere panels should have a "cleaning canister slot" (same as Sabotage mission slot) that you can can fit with "Neurotoxic gas" or "Sleeping gas". Make those illegal and not easy to buy (not as easy as E-Breach), maybe in black markets only or tradable with a "Shady Guy" NPC for some materials (Push, Hush, Lazarus, Neurotoxic, etc).
I love this even BETTER, heck yeah.
The energylink shouldn't have been lethal at all in the first place. Coming behind a NPC to stun him is not as easy as shooting it with a silenced plasma pistol.
DUDE, I was on a kill mission worth TWO weapon schems and I could have just taken out the worker, but noooooooo I had to get all fancy and go for the alarm console first, only it was in one of the configurations where two guards patrol a corridor overlooking an empty security booth with the alarm. So I deal with guard #1, and go upstairs for #2. I'm to his side, he doesn't see me at all. I get close... take out the zap gun.........and he simultaneously shouted at me to put it away WHILE opening fire, emptying an entire clip at me point-blank, and I'm looking at a screen saying HAHAHA BELIEVE IT OR NOT, JAIL.

...bye bye 2x weapon schems. I shouted so loud in frustration my throat hurt for a good 20 mins. I swear the vision cones on NPCs is random.
 
Agreed. It’s really a taser. Sometimes i have to do missions against allies to get materials. So why should I kill them? I can only knock out some too curious people and complete mission. You already have “unconscious” icon on “killed” with overload. So what’s the sense? What is difference between shot and overloaded npcs? Should it calm our conscience? It works sometimes, but I’ve done massacres. Don’t sure there is some conscience left…
 
Don't know if it's still there, but in Alpha when you zapped someone with the Energy Link, their body had a little "knockout" symbol (spinning stars IIRC) next to where their name appears on the UI.

It looked to me like this was a half-implemented feature that they ran out of time to complete
 
Lol, why?

IF you dont stop to be scanned by the guards, you will receive a lethal response
If you loiter, you will be blown to pieces.

It's a dystopian future, not My little pony: Friendship is magic

Edit: not to mention that when we "die" the message is lost consciousness due to critical injuries... and the space rangers saves us...
Presumably the same happens for them NPC too
 
Absolutely.

Also, should only get bounties for things you get caught doing. Getting a bounty for killing someone when there is no one to report it, and the alarms don't go off, is just silly.
 
Also, should only get bounties for things you get caught doing. Getting a bounty for killing someone when there is no one to report it, and the alarms don't go off, is just silly.

Yea, this is weird and annoying.
You drop someone, nobody sees anything, the body is not discovered, everyone else is still allied and friendly... yet you get a bounty...
 
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