Overlooked, lazy or don't care?

I mean, you can buy a gun in the UK, if you have a license, but it’s illegal to import a tonne of firearms.
Yes you can buy guns in the UK if you have a license but you also need a company/trader to import those guns to the UK for you to be able to buy them. So my point was that in Elite the Import of guns to the Station is illegal therefore there would be no stock at the vendor for you to buy. As you can't have one without the other.
 
IRL the US with famously liberal gun laws most folks can purchase a personal weapon, with sensible restrictions, I’d assume relatively easily, whereas if you place an order for a literal ton of small arms it’s going to raise some red flags!
If you buy them all at once, sure. Just spread it out over a week or so ;)
 
Part of the "Blaze your own trail" trope?

Just enough to imagine, not enough to enact - Frontier either regret powerplay, or are too cautious to make it 'work as intended', who knows?
Its just....lazy. Even Warframe with its millions of add ons and features is consistent across them.
 
The funny thing is, they could have solved all this really easily, by making the guns and suits cost prices that made sense - and then, making it so you have to then buy some upgrades to put them on par with current "G1" which cost the amounts it makes it cost right now.

Yes, it's an extra step - but they could have made these upgrade incremental as well, and have no engineering involved, mimicing the current ship upgrades with modules, and then engineering on top.

This would have created more progression (for new players with less cash to hand) made the items more interesting ,and kept the internal consistency.

It would have been more work though... I guess.

You're not paying for the suit, you're paying for the fitting. Tailoring in the future is very expensive.

Joking aside, just change Personal and Battle weapons to Personal and Battle Munitions. Ammo is so cheap there's multiple boxes of infinite supply on every base. Immersion restored. Now FD can focus on something important, like fixing actual critical bugs.
 
Its just....lazy. Even Warframe with its millions of add ons and features is consistent across them.
To a certain extent. If Sentients resist to powers, it's simply because Limbo was completely cheesing up Scarlet Spear event 😅
 
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You're not paying for the suit, you're paying for the fitting. Tailoring in the future is very expensive.

Joking aside, just change Personal and Battle weapons to Personal and Battle Munitions. Ammo is so cheap there's multiple boxes of infinite supply on every base. Immersion restored. Now FD can focus on something important, like fixing actual critical bugs.
That'd work and be REAL easy yeah.
 
That'd work and be REAL easy yeah.

I can't think of any other lore that would need changing right? The sudden legality of Firearms themselves could be handwaved away with the still-regulated Ammunition trade in those places. After all, a gun without ammo is just a very cumbersome crackpipe.
 
Back in Elite 1, Firearms were illegal to trade at all ports. It was nevertheless legal to fit military-grade lasers, missiles, and energy bombs to your ship, fly that ship in any system, and use the weapons subject to not attacking a proscribed target.

And likewise in Elite Dangerous, most Federal and Alliance systems (and many independents) restrict the trade in lethal weapons but are quite happy for you to fly around with 16t plasma accelerators, cannons, lasers, and everything else. They'll even sell them to you!

The Elite series has never been a place for someone who wants consistent weapon-ownership/use laws to exist. We've been joking about smuggling weapons into stations by bolting the crates onto the outside of the ship since before Elite Dangerous was announced.



I will note that trade in weapons and other prohibited goods is a Fine rather than a Bounty offence - it's not a serious crime like Loitering where you can be shot on sight for it - so presumably it's some paperwork violation rather than anything people actually want to prevent outright. Odyssey is actually slightly better for this than Horizons in that carrying certain illegal items on foot does generate a death-level offence when scanned, rather than a "you know those e-breaches are illegal, right? 1000 credit fine for you" reaction.
 
Joking aside, just change Personal and Battle weapons to Personal and Battle Munitions. Ammo is so cheap there's multiple boxes of infinite supply on every base. Immersion restored. Now FD can focus on something important, like fixing actual critical bugs.
Lazy solution... but that work (y)

lazy.png


Yes, most of the NPC's are this, seemingly.
They all work for factions, corporations, govs,... no ?

The Pilots Federation is a secretive organization that oversees and represents the galaxy's independent pilots, almost all of whom are licensed members and granted the title “commander”.

If you're freelance, you're independant, no ?

(Off topic, but "secret" is pretty amusing since they own GalNet and manage permit restriction. That would deserve a little retcon 😁)
 
Not sure which one It is, Overlooked, lazy or don't care, I'm hoping that it's just overlooked. So as anyone who's done some trading will know, you can buy and sell three commodities which are related to Odyssey but seem to have been completely missed by the game designers. By which I mean Battle weapons, Personal weapons and Non lethal weapons.

You can buy battle weapons and personal weapons but are restricted to where you can sell them due to them being illegal at some locations, but you can go to the Pioneer store and buy weapons at the same station that there listed illegal at. Also if battle weapons are available in the game why don't we have access to these to use in conflict zones? assuming that pioneer store is selling personal weapons.

Then there's the non lethal weapons this one for me is the biggest issue, why were these not ported into Odyssey as a method for completing missions without picking up bounties for killing everyone. I for one would love to be able to buy non lethal guns to use for certain missions. It seems that Frontier have forgotten what's in there own game and as such were all missing out on gameplay options we could have had from release.

Like I said I hope this was just overlooked but come on FDevs get non lethal guns added to Odyssey.
Pioneer is the licensed seller for those otherwise prohibited weapons with their own licensed supplier. Us transporting weapons is just dirty smugglers.
Not adding non-lethal weapons was a choice I think. Maybe the idea was to have deadly gunfights and not inspire people to have shootouts with stun-guns.
No clue. I don't do the gunfights in Elite, so I wouldn't mind any kind of weapons. I carry a plasma rifle though, because it's cool.
 
Pioneer is the licensed seller for those otherwise prohibited weapons with their own licensed supplier. Us transporting weapons is just dirty smugglers.
Not adding non-lethal weapons was a choice I think. Maybe the idea was to have deadly gunfights and not inspire people to have shootouts with stun-guns.
No clue. I don't do the gunfights in Elite, so I wouldn't mind any kind of weapons. I carry a plasma rifle though, because it's cool.
The Pioneer store having it's own license does solve the issue and ironically it's something I overlooked. As for the non lethal I just feel that it could have added other gameplay options that we currently don't have. When there technically already in the game it's just we don't have the use of them in Odyssey and I would have liked the option to take a non lethal approach to a stealth or heist mission.
 
So your saying that use of game assets on an DLC/expansion is not necessary? so much for integration between Odyssey and Elite.
I don't think the developers claimed there would be significant integration between the two.

It'd be nice if there was a nonviolent option of course. But tying the ship hauling commodities to Pioneer supplies seems a bit superfluous for game play reasons. There could be some CZ variant that asks players (and NPCs) to haul these to the battle in order to boost respawn numbers or something. But I think that'll do it.
 
So your saying that use of game assets on an DLC/expansion is not necessary? so much for integration between Odyssey and Elite.
The big failing of integration in Odyssey is in the other direction - there is no point to any of the new Odyssey mats other than to make things better in Odyssey, so it is a dead end and makes Odyssey less compelling. I'd rather we could do things like use Graphene etc to improve our ships before I will care that we can't crack open a case of Reactive Armour and put it on and save a few CR on going to a Pioneer store.

As was discussed many weeks ago - trying to balance something like Battle Weapons, that you can buy for a Ton for a few k CR, against any type of progression system would be pointless and only save a few 'My immersions!' posts. Of which yours is one :)
 
The big failing of integration in Odyssey is in the other direction - there is no point to any of the new Odyssey mats other than to make things better in Odyssey, so it is a dead end and makes Odyssey less compelling. I'd rather we could do things like use Graphene etc to improve our ships before I will care that we can't crack open a case of Reactive Armour and put it on and save a few CR on going to a Pioneer store.

As was discussed many weeks ago - trying to balance something like Battle Weapons, that you can buy for a Ton for a few k CR, against any type of progression system would be pointless and only save a few 'My immersions!' posts. Of which yours is one :)
So that brings me back to the original question in the title of this thread, so it was too much work to integrate the game assets into Odyssey in a way that they could be usable by the player base, so lazy?. Although lazy I admit is a harsh term when in reality it just means they had bigger fish to fry like the bugs.
 
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