Is there any at least demi-realistic background to overshooting, e.g. in physics or rocket science? Or was it invented only to annoy people like so many other "features" of this game?
Cheers, Eric
Cheers, Eric
Is there any at least demi-realistic background to overshooting, e.g. in physics or rocket science? Or was it invented only to annoy people like so many other "features" of this game?
Cheers, Eric
Is there any at least demi-realistic background to overshooting, e.g. in physics or rocket science? Or was it invented only to annoy people like so many other "features" of this game?
Cheers, Eric
Sure, if you want to fly the boring way. Using the extra speed to spiral in and then gravity brake gets you there much quicker - if it doesn't say "slow down" you're not going fast enough.It is a feature inserted to make people learn how to attach a keybind to 75% throttle.....![]()
1) play Kerbal space program
2) try to randevous 2 wessels in orbit
3) try to dock
Also
4) no sarcasm in 1-3
Is there any at least demi-realistic background to overshooting, e.g. in physics or rocket science? Or was it invented only to annoy people like so many other "features" of this game?
Cheers, Eric
Yes. A grand idea. Go and make a cup of tea; why not walk the dog as well? You are only, mission wise, Open play wise; at one of the most dangerous places in the game. Approaching the stations.keep the needle on the speed dial thing on the right of the scanner just starting in the blue zone . as you approach the planet , station , the number below the ls number will lower to around 7 .... it will do this , no need to loose a key over something like this . Itll stop over shooting . Plus you can go and make a cup of tea while you safely arrive at the target .
Is there any at least demi-realistic background to overshooting, e.g. in physics or rocket science? Or was it invented only to annoy people like so many other "features" of this game?
Cheers, Eric
Is there any at least demi-realistic background to overshooting, e.g. in physics or rocket science? Or was it invented only to annoy people like so many other "features" of this game?
Cheers, Eric
Is there any at least demi-realistic background to overshooting, e.g. in physics or rocket science? Or was it invented only to annoy people like so many other "features" of this game?
Cheers, Eric
This is an ignorant question borne of a refusal to consider game mechanics might actually be complex in nature, and not simplistically and poorly implemented.
The mechanics of supercruise in relation to gravitational bodies has been discussed to death on these forums, as well as the TL/DR basics of "How To Supercruise" tutorials. Instead of thinly veiled insults at game mechanics you clearly don't understand and have refused to take the initiative to learn yourself, try a 10 second forum search instead - you just might learn something.
Well I see the white knights are at it again.
Since you apparently view any criticism of the game as an "insult" and seem to be under the impression that the game is both internally consistent and has a well-developed background that supports the game mechanics, why don't you explain a few of the other game mechanics that make zero sense and have no background explanation whatsoever?
Don't answer them all at once, I expect you'll need a few minutes to compose yourself after all the "insults" I'm about to throw at the game.
Why isn't there an autopilot function for supercruise flight?
Why can we only use an autolanding feature for planetary landings when recalling a ship?
Why are there maximum speeds in space?
Why are the yaw thrusters disproportionately weaker than other maneuvering thrusters?
Why don't our NPC crew have escape pods?
Why is the SRV repaired instantly when it boards the ship but isn't refuelled?
Why aren't elemental materials available for purchase as commodities?
Why does cargo load and unload instantly?
Why does our escape pod return instantly to the nearest station with zero chance of failure upon ship destruction?
I can keep going but I'll see how you do with these ones first.
Protip: Maybe next time you can consider being more polite to posters who ask legitimate questions about arbitrary and frustrating game mechanics that are poorly implemented in the game.