I was flying in a garbage Corvette build in Fong Wang(parts were en-route from the Pleiades) with an unengineered 7A shield and with only two of my shield/skill boosters - in short, I had the equivalent not of a slightly wet paper towel, but a slightly wet sheet of cardboard. The Corvette was not fitted for combat, I was running a few cargo missions in it.
I was interdicted unawares by not one, but two commanders from the 51th - a Fer-de-Lance and an Alliance Challenger! 'Uh-oh,' I thought, 'this is the end of me. I'm garbage at PvP and this ship won't last for more than half a minute. May as well try and high-wake.'
To my utter dismay, despite my errors in both a) not moving at all while I selected a high-wake destination, b) scrolling downwards through the huge list of asteroid clusters and planets instead of just scrolling backwards, and c) having no pips to SYS, I was quite lazily able to just point myself at the destination, charge my drive and jump away. I was left on very low shielding, but considering the level of shielding we're talking about that's not really saying much. This isn't even a testament to my skill, as I did no evasive maneuvering whatsoever.
I would've been toast if they'd packed the one thing you'd expect a ganker to pack when interdicting a big tanky boi like the Corvette - something to keep it nailed down while you chip away at its frankly upsetting shields. I wasn't even carrying point-defenses, I wasn't moving, and I certainly didn't see any missed shots - they were hammering my limp, frail form with everything they had and I just casually waltzed away (and returned immediately afterwards).
Is this indicative of a poor build choice on their part considering their target (i.e. no FSD disruption for a big warship) or is MJ inflation really that big? (considering, of course, the fact I had two G2 resistance-focused SBs on the ship).
I was interdicted unawares by not one, but two commanders from the 51th - a Fer-de-Lance and an Alliance Challenger! 'Uh-oh,' I thought, 'this is the end of me. I'm garbage at PvP and this ship won't last for more than half a minute. May as well try and high-wake.'
To my utter dismay, despite my errors in both a) not moving at all while I selected a high-wake destination, b) scrolling downwards through the huge list of asteroid clusters and planets instead of just scrolling backwards, and c) having no pips to SYS, I was quite lazily able to just point myself at the destination, charge my drive and jump away. I was left on very low shielding, but considering the level of shielding we're talking about that's not really saying much. This isn't even a testament to my skill, as I did no evasive maneuvering whatsoever.
I would've been toast if they'd packed the one thing you'd expect a ganker to pack when interdicting a big tanky boi like the Corvette - something to keep it nailed down while you chip away at its frankly upsetting shields. I wasn't even carrying point-defenses, I wasn't moving, and I certainly didn't see any missed shots - they were hammering my limp, frail form with everything they had and I just casually waltzed away (and returned immediately afterwards).
Is this indicative of a poor build choice on their part considering their target (i.e. no FSD disruption for a big warship) or is MJ inflation really that big? (considering, of course, the fact I had two G2 resistance-focused SBs on the ship).