Panther Clipper Mk II Update | Available Now

One would hope that the Mark2 Cargo racks will be available at Shin.Dez for purchase with credits once the servers release.
Otherwise as others have rightly said that's PTW.
The way my Arx currently falls, the difference in cost between the two Panther Clipper editions would be £10 and £25 of Arx respectively. (Folks mileage will vary wildly obvs!)
So essentially the cost of a pint and half in London, or more or less the cost of a full DLC on many other games. (bit less probs tbh).
I'm going to hold off my purchase until we know either way.
Personally, it would feel a tad shady to try to push the Stellar edition if they went this route. (Nobody likes to be relieved of their filthy lucre if they can help it!))

Pitchforks and Flaming Torches on standby... (/jk :))
 
I cant wait to name my station Luriant&; DROP ALL TABLES; --

Logic Operators are part of our universe
exploits_of_a_mom.png
 
What is the ratio between full pip weapons and mining lasers for the clippers distro I'm not sure what size it is so I'm asking here since more information come out and I haven't been exactly been paying attention speaking of that I wonder what the ratio between collector and mining laser is on the clipper MK2
 
What is the ratio between full pip weapons and mining lasers for the clippers distro I'm not sure what size it is so I'm asking here since more information come out and I haven't been exactly been paying attention speaking of that I wonder what the ratio between collector and mining laser is on the clipper MK2
The Panther Clipper don't change how our distro work, you can power 3x Size 2 Mining lasers like the cutter and python.
Source: https://www.reddit.com/r/EliteMiners/comments/bg8xsi/engineering_your_power_distributor_for_mining/

6 years old knowledge ;)


Or 6x Preengineered Size 1 mining lasers, with half the distro usage, and leave the bigger hardpoints for seismic bombs.
 
Greetings Commanders,

The Elite Dangerous servers are now offline for the Panther Clipper update. This update introduces the long awaited Panther Clipper Mk II, alongside a range of fixes and improvements. Servers are expected to be offline for four hours and this thread will be updated as servers return.

Features of Note:

  • Added Zorgon Peterson Panther Clipper Mk II via ARX Early Access
    • In world holo-screen adverts now present for Panther Clipper Mk II
    • Adjustments made to several of the top-side hardpoint placements since Partner Program Early Access
    • Following Partner Program Early Access - The ship no longer raises when deploying SRV's
  • Added pre-built ships:
    • Panther Clipper MkII Stellar (38,000 Arx)
    • Panther Clipper MkII Standard (19,020 Arx)

Issue Tracker Fixes:

  • Fixed thrust vectoring for the Corsair (Issue ID: 74690)
  • Fixed a crash when switching map modes at the same time as the map closing
  • Fixed a crash when a player recalls their mothership whilst in an SRV, and being targeted by another player
  • Fixed a crash in the gamma setting screen
  • Fixed instances of being unable to deploy from Conflict Zone dropships
  • Fixed instances of connection error messages when attempting to apply Livery via Game Extras menu
  • Fixed additional instances of placement issues with System Colonisation construction efforts
  • Fixed instances of strong market links not working correctly in certain circumstances
  • Fixed Planetary Facilities help screen in colonisation incorrectly stating required distance from existing settlements being 100km rather than 200km
  • Fixed minor typos in the Market Links/Economy help screens for System Colonisation
  • Fixed Economy Overrides Codex page incorrectly stating what planetary body with organics provides
  • Fixed misleading text in Economy Overrides Codex page referencing markets without a specific economy type, when it should be the Colony economy type
  • Fixed a couple of graphical issues with the Prometheus Scientific Outpost
  • Fixed instances where Asteroid Stations do not convert from Under Deployment to fully operational
  • Fixed broken text string for Kinago Violins rare commodity when viewed in ships cargo hold
  • Fixed the description of the Tier 4 Dominator suit

Localisation Fixes:

  • Fixed "Maximum landing pad size" being truncated in the System Colonisation facility picker screen in various languages
  • Fixed unlocalised "Beacon Deployment Site" string in various languages
  • Fixed unlocalised port type when selecting what primary port to build in various languages
  • Fixed incorrect line break in Russian when viewing System Colonisation construction commodity list
  • Fixed instances of unlocalised commodities for System Colonisation construction efforts in various languages when viewed in Architect mode
  • Fixed "Commodities" being unlocalised when viewing the System Colonisation Ship market in various languages
  • Fixed unlocalised and broken text string for "Contacting System Colonisation Ship" in various languages
  • Fixed unlocalised and broken text string for the warning prompt when not facing the Beacon Deployment Site in various languages
  • Fixed a typo in the System Colonisation claim inbox message in Russian
  • Improved translations of System Colonisation Codex page headers in Russian
  • Fixed truncated string when viewing My Colonies in Russian
  • Fixed mistranslation of Port in the "Construct Primary Port" mission in Brazilian Portuguese
  • Fixed minor mistranslation of mission steps for Deploy Claim Beacon in Brazilian Portuguese
  • Fixed inconsistent translations for the term "Links" in the Colonisation system map help screens in Brazilian Portuguese
  • Fixed unlocalised references to "Commodities" in the Colonisation system map help screens in Brazilian Portuguese
  • Fixed unlocalised reference to "Commodities" in the System Colonisation Codex pages in Brazilian Portuguese
  • Fixed grammatical issues with description of Market Links in the System Colonisation Codex pages in Brazilian Portuguese
  • Fixed grammatical mistranslation in German in the System Colonisation Codex pages
  • Fixed instances of incorrectly unlocalised "Orbit" references in the System Colonisation Codex pages in German
  • Fixed incorrect line break in System Colonisation Codex pages in French
  • Fixed unlocalised references to "High Tech" & "Terraforming" in the System Colonisation Codex pages in French
  • Fixed various bobblehead names being unlocalised in various languages when viewed via Game Extras
  • Fixed various decal names being unlocalised in various languages when viewed via Game Extras
  • Fixed minor translation typo for Corsair bundles in Portuguese-Brazil
IF you've sorted the rear hardpoints firing through the hull you can my ARX. O7
 
It´s really happening, i was away some months and thought a friend was kidding me when he said there will be panther clipper, how many years there has been talk about it? Well done!
 
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