never happen, won't fit the L pad. at best it will be an LTE with roughly a little more than your type 9Well, one thing is definitely missing from colonization - huge ship like Panther Clipper with 1500t capacity. Now it takes 30 round trips with cutter just to offload carrier full of goods to colonization ship. It would be nice if this is less tedious.
Eeeexactly. Just take a brick, make it as long as Cutter and twice as wide and put an engine on it.A ship, brick shaped, that will barely fit onto a large pad (H/W/L) would probably be able to hold a huge amount of commodities.
Well, you had me thinking that panther clipper could be big enough to dock a small (or even medium) class ship inside of it to haul down goods on high g planets!On the fragment of official image
View attachment 419208
We can see T9 on landing pad and cargo containers, length of those is comparable to width of T9. Similar containers could be seen at Odyssey Settlements.
Question: How those containers got there?
Perhaps, it would be safe enough to assume that could exist some sort of Hauler which is able to land with 3-4 of those containers (BTW, not necessary on the landing pad). For sure it will work only on low G bodies, but, it could be a game changer for Colonization, IMHO.
Yep. Here's my Type 9 on a pad:All of the existing "biggest" ship designs have a lot of wasted space. None of them fill a Large pad.
The T9/T10 could be about twice as long.
The Beluga could be about twice as wide if it didn't have those big fins sticking out.
The Cutter has a lot of unused volume between the central hull and the outriggers.
A huge brick that fills the pad could have a substantially greater capacity than these.
I prefer to think of it as awarding those of us who have been waiting for it for 10+ years. The boost to colonisation would be a nice, but wholly incidental bonus.Lets not rewards shoddy game design with new ship sales, and instead demand that the colonisation experience not be 30 round tips (on the entry level) to build a singular outpost. Powerplay 2.0 demonstrate they could do more than single activity grindfests, they should be able to make colonisation not a single activity grindfest, particularly not if its activity that is to stay.