...and once Panther Clipper appears, the proper name would be MAGRATHEA INC HAULING.
So, when we have ship interiors, we could say "It's bigger on the inside"?This makes no sense to me. How much a ship can hold is a line in code. It has no relation to the actual exterior dimensions of the ship.
LOL funny joke. But I don't think we truly understand how pathetic the cargo capacity of our ships are. To make sure I'm not crazy I did some research.So, when we have ship interiors, we could say "It's bigger on the inside"?![]()
If you want to make comparisons, on the other hand, the Saturn V was 111 meters long and had a capacity for lifting 141 tons into LEO.A standard roll on/roll off car carrier ship is about 200 meters long and has a dead-weight tonnage of 20,995 tons give or take. So maybe that helps put this into perspective of just how much a ship in ED actually optimized for cargo hauling could take without increasing pad size or anything like that.
A standard roll on/roll off car carrier ship is about 200 meters long and has a dead-weight tonnage of 20,995 tons give or take. So maybe that helps put this into perspective of just how much a ship in ED actually optimized for cargo hauling could take without increasing pad size or anything like that.
4 days or 4 weeks this is a grind.You have 4 weeks to complete, but you decided to grind it out in 4 days. No wonder you’re sore about it.
Yeah, jokes apart, even considering extra space needed since every ton of goods are stocked in their own presurised and shielded container, with structures to deal with zero-g and heavy g stability, let alone maintainance and load/unload operations, a Cutter should probably be able to carry a few tens of thousands tons of goods, or at least a few thousands.LOL funny joke. But I don't think we truly understand how pathetic the cargo capacity of our ships are. To make sure I'm not crazy I did some research.
So the biggest ship we have is the Cutter footprint-wise I believe, also in cargo capacity. It's about 200 meters long.
A standard roll on/roll off car carrier ship is about 200 meters long and has a dead-weight tonnage of 20,995 tons give or take. So maybe that helps put this into perspective of just how much a ship in ED actually optimized for cargo hauling could take without increasing pad size or anything like that.
Aside from the fact that we have no real idea what its internal volume is, yes it probably should be able to carry more, but so should every other ship too. From a balance perspective - without adjusting the values for everything else, it already carries too much. It certainly should not be the best cargo ship in the game (carrying capacity + defenses) because it's supposed to be a multipurpose... all the more reason to release the Panther Clipper.Yeah, jokes apart, even considering extra space needed since every ton of goods are stocked in their own presurised and shielded container, with structures to deal with zero-g and heavy g stability, let alone maintainance and load/unload operations, a Cutter should probably be able to carry a few tens of thousands tons of goods.
From a balance perspective - without adjusting the values for everything else, it already carries too much.
It is multipurpose. It's the best cargo ship in the game, the best combat ship in the game, the best mining ship in the game, and the best platform for building a single ship that can complete two or more of those tasks in a single loadout, which it should be, as the most expensive ship in the game.It certainly should not be the best cargo ship in the game (carrying capacity + defenses) because it's supposed to be a multipurpose... all the more reason to release the Panther Clipper.
If you're of the opinion that the grind to colonise a star system as a solo player is unfair, I can see why you'd think that. I am not of that opinion.Yeah you maybe could make that argument before Colonisation...now that just sounds crazy.
Multipurpose =/= best at everything. It's not anyway, it certainly isn't the "best combat ship in the game", but I do think that if we're not going to have a dedicated hauler with higher capacity - and Fdev is unlikely to adjust the values of current ships now - it's probably not expensive enough for how good it is at everything.It is multipurpose. It's the best cargo ship in the game, the best combat ship in the game, the best mining ship in the game, and the best platform for building a single ship that can complete two or more of those tasks in a single loadout, which it should be, as the most expensive ship in the game.
True, though only 10m in diameter, so it's still only about half the volume of the T-6 Transporter, which only carries 114t at most. The Saturn V also carried over 2500t of fuel, whereas the T-6 can carry just 16t. So the total internal fuel+cargo space of the SV was almost 25 times that of the twice-as-big T-6. Indeed, the total laden mass of the SV was 3000t - heavier than even a T-9 packed out with Reinforced Limpet Controllers can get, while being 40 times smaller.If you want to make comparisons, on the other hand, the Saturn V was 111 meters long and had a capacity for lifting 141 tons into LEO.
If you're of the opinion that the grind to colonise a star system as a solo player is unfair, I can see why you'd think that. I am not of that opinion.
I'm not of the mindset that colonisation is a competitive feature at all. Sure, squadrons working together can do it faster (another big hauler won't change this dynamic anyway), that's not really a problem though and it doesn't prevent a solo player from being able to colonise a system if they're prepared to put in some effort.I'm not a solo player, I'm in a squad. But a system shouldn't be balanced so that already-powerful squads can ice solo players and small player-groups completely out of a feature for all extents.
That's a seperate issue that has more to do with colonisation range, but I don't anticipate the map being "filled" in any sense (at least not within my lifetime).Or do you actually want a map full of abandoned small outposts?
Not in disagreement with this at all; I wanted the Panther Clipper long before colonisation arrived, I still want it.We need a new large ship that can carry a LOT more cargo. Full stop. It makes too much financial sense right now for FDEV to not do it. I'm ready to literally throw my wallet at them and I know I'm not alone.
It honestly was a baffling decision to NOT do that. Both gameplay wise and financial wise.They would have made lots of ARX if they had released some big cargo ship at the same time than the colonization feature, instead of a medium multirole
Panther Clipper, Imperial Trader, Boa Freighter... All of those look cool to me now