Park Management Guide - Enclosures

Like the interesting details of the aviaries and the aquatic Marine Attractions. Although I'm kind of hoping that we get a terrain tools park Field guide in the future.🙂

Just a quick question for the developers when can we expect a new species Field guide that we didn't see before in any JWE2 Content just yet. Kind of hoping we'll see spinosaurus or ceratosaurus metricanthosaurus or some species that we don't know nothing about.😃

Forgive me for being a little impatient but I'm just so excited for this game.

SPECIES FIELD GUIDES I HOPE WE SEE IN THE NEAR FUTURE 😉👍
TERATOPHONEUS-Fallen Kingdom Species
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PELOROPLITES - Fallen Kingdom Species
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CRYOLOPHOSAURUS 😍👍

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We need more attractions buildings you know. Like River cruise, kayak ride, treetop grazers for like sauropod, Viewping dome and tunnel. Also we should get bridges to make oaths on top of water. That’ll make life eraser and it’ll look nice
 
Welcome back Park Managers to a new entry in our Park Management Guide!

In this series of articles and videos, we're taking a deeper look into the mechanics and features you will be using while managing your parks in Jurassic World Evolution 2. Previously, we talked about the different Park Teams and how they help out with park and dinosaur upkeep and management.

Today we're taking a look at the three different kinds of dinosaur and reptile enclosures you'll be building to house and hopefully contain your prehistoric animals.


Land Dinosaur Enclosures
Your land dinosaurs are kept inside fenced enclosures. Most of them are sociable and get along well with other species, but some will need to be kept to themselves, both for their own safety and the safety of others. Triceratops and Stegosaurus should be kept apart, for instance. There are many types of fences and walls in Jurassic World Evolution 2, from your basic steel fences to concrete and electrified fences. Their appearance will vary depending on the era or theming you choose for your parks, and difference fences are needed for different dinosaurs.

Keeping your dinosaurs happy and comfortable is your primary objective, so you'll need to customise their enclosures using plants, food and water sources, and ground types. Unhappy dinosaurs will grow restless and try to break out. Large theropods like T. rex and Qianzhousaurus will usually try to headbutt fences or gates in order to break them, whereas Stegosaurus and other thyreophorans will likely use their tails. Smaller theropods like Dilophosaurus and Velociraptor will usually try to climb non-electrified fences in order to escape.

Fences, gates, and dinosaurs have a specific security rating. If a dinosaur's security rating is higher than a fence's, it will be able to destroy the fence and then run rampant throughout your park. If a fence's security rating is higher, your dinosaurs will still try to break out, but won't be able to destroy the fence or gate, injuring themselves in the process. You'll then need to dispatch your MVUs to provide medical attention. A fence will never outright kill a dinosaur, but can cause them harm. Gates can also be attacked and broken, and broken gates won't close properly, making escape easy for any prehistoric land animal looking to get out.

Electrified fences will act as an extra deterrent against attacks, but they also need additional power in order to deliver an electric shock. If they don't have power they will still act as a regular fence, but with a lower security rating than a fully powered fence. Velociraptor and Dilophosaurus won't climb electrified fences, but will instead attack the fences directly using their heads or bodies. If the fence loses power, they may try to climb it.

Aviaries
Flying reptiles will be housed in Aviaries. These domed structures are modular and can be linked together, letting you build unique and dynamic enclosures. Hatcheries and Viewing Galleries are attached to the walls at predetermined points. You will need at least one Hatchery per Aviary enclosure, so your Ranger Teams can perform their Ranger Scans and report back to you about your flying reptiles.

Multiple flying reptiles can live inside a single Aviary, but you'll need to make sure they have enough space for their territories. Like with land dinosaurs, they also have wants and needs that have to be met in order to make them comfortable. You can modify the Aviary interiors with ground types and plants and other greenery, and you'll need a Fish Feeder or two in order to keep them fed. Unhappy flying reptiles might try to escape by smashing through the domed ceiling.

A new feature to Aviaries is that Guided Tours can now pass through them, provided that there are entry and exit gates attached to the sides. This will provide your guests with a more up close and personal view of your flying reptiles, and is sure to leave them awestruck.

Lagoons
Lagoons are new modular aquatic habitats that will house your marine reptiles. Like with Aviaries, Lagoons are modular, and can be expanded at preset points. Hatcheries and Viewing Galleries are attached to the Lagoon walls at predetermined points, and your Ranger Teams will link up with a Hatchery to perform Ranger Scans of marine reptiles. You will need at least one Hatchery per Lagoon in order to know your marine reptiles' wants and needs.

Your Lagoons can't be entered by Guided Tours, but Monorails can pass by – or over – for increased dinosaur visibility. The Viewing Galleries can be lowered below the water, so your guests can see the marine reptiles up close in their natural element. Attach a Shark Feeder to any Lagoon housing a large marine reptile, like the Mosasaurus, to give your guests a spectacular sight around feeding time. Smaller marine reptiles are happy with fish, so don't forget to add a Fish Feeder so they have a source of food. Hungry marine reptiles won't be able to escape, but they will die of hunger if left without food for too long.

A single Lagoon can house several marine reptiles, but depending on the species it may be a good idea to keep some of them separated. Larger marine reptiles might just try and eat the smaller ones.

Now that you know more about the different enclosure types in Jurassic World Evolution 2 you're well equipped to manage a park that runs smoothly and hopefully without incident. These additional enclosures and animals will offer your parks new opportunities, and new challenges. Let us know your thoughts in the comments below!

Don't forget: you can pre-order Jurassic World Evolution 2 now by heading to our website, or from your storefront of choice, and get three exclusive Vehicle Skins inspired by The Lost World for use in Sandbox and Challenge Mode. You can also pick up the Deluxe Edition and get 5 additional dinosaurs and reptiles: Geosternbergia, Attenborosaurus, Pachyrhinosaurus, Huayangosaurus & Megalosaurus, 6 new signs for your Amenities Buildings, and 3 Dinosaur Protection Group Vehicle Skins for Sandbox and Challenge Mode. Remember to also follow us on Twitter, Facebook and Instagram, and join the discussions about the game on our forums!
Will we get more attraction buildings at a later date like, rooftop grazers for sauropods, helicopter tours, viewing dome and tunnel, or like river cruise or kayak. Also can we have bridges to like put paths on top of water. Will it be possible to have them at a later date after release.
 
We need more attractions buildings you know. Like River cruise, kayak ride, treetop grazers for like sauropod, Viewping dome and tunnel. Also we should get bridges to make oaths on top of water. That’ll make life eraser and it’ll look nice
Oh I already made a Thread about that topic.
 
I did, but my dad is old fashioned and wants me to wait until Christmas. Plus, he likes to keep things a surprise. My mom doesn't care though and would get it for me, except it's up to my dad. I would buy it myself, but don't want to do that to my dad. It the one Christmas present I really want and want my dad to buy it for me.
no. Tell him to buy it now, and just not let you have access to it until Christmas
 
I like how Frontier dropped a nice little surprise on everyone before release and all everyone can talk about is the Mosasaurus and lagoon.

They said Raptors, Dilophosaurus and other small theropods can climb non electrified fences and fences that aren't being electrified which is a huge deal. Much bigger than the Mosasaurus and lagoons.

I also like how Frontier saved this right before the release. It's a little over two weeks before the game releases and they decide to tell everyone that small theropods can now climb fences that aren't electric of electrified. That means if you decide to spare some expense and go with cheaper non electric fences for your raptors and other small theropods can climb out when they get unhappy.

They should probably try to escape anyway if they are unhappy or not cause that's what animals do in real life even if they are fine with being contained. But having your small theropods constantly escaping and running around players parks would probably be too stressful. As long as you use electrified fences you would be fine of course.

It will really make people think before they just start plopping down non electric fence and sticking any of the small theropods in the enclosures.

I imagine this ability to climb out also means the Coelophysis can also climb fences which would be really cool to see.
 
Why have it then if you have to have a hatchery attached to every lagoon for ranger status checks. It defeats the intent of remote release. Frontier did not fully think this through. Hopefully they change it down the line.
Remote release was never stated to be a feature of the lagoon hatchery, which is set up very differently from the dinosaur hatchery anyway.
 
I am happy to see climbing raptors, and would be neat to see Troodon (which we saw in Chaos Mode footage), or other deinonychosaurs, do so as well, but, not keen on Dilophosaurus (or Coelophysis, or, if they return, Herrerasaurus or Proceratosaurus) do so. Climbing and jumping is a raptor thing, not a small carnivore one; it was jarring to see Dilos climb on an Edmontosaur to kill it, no need to have them be so similar to raptors.

Dilos being easier to contain than raptors is a good way to differentiate them, and also movie canon. Dilos don't climb.
 
I am happy to see climbing raptors, and would be neat to see Troodon (which we saw in Chaos Mode footage), or other deinonychosaurs, do so as well, but, not keen on Dilophosaurus (or Coelophysis, or, if they return, Herrerasaurus or Proceratosaurus) do so. Climbing and jumping is a raptor thing, not a small carnivore one; it was jarring to see Dilos climb on an Edmontosaur to kill it, no need to have them be so similar to raptors.

Dilos being easier to contain than raptors is a good way to differentiate them, and also movie canon. Dilos don't climb.
yeah, Raptors should be able to climb fences, Dilos should be able to spit through them
 
Speaking of the Dilophosaurs I really hope they can spit in this game. I believe they did the poison spit in JPOG but instead of being like a dark purple or black color it was green. I guess that makes it easier to see and more gross. But I don't remember seeing the Dilos spit at all in the first game. I would like to see one spit in a goat and guests face in order to attack it.
 
I am happy to see climbing raptors, and would be neat to see Troodon (which we saw in Chaos Mode footage), or other deinonychosaurs, do so as well, but, not keen on Dilophosaurus (or Coelophysis, or, if they return, Herrerasaurus or Proceratosaurus) do so. Climbing and jumping is a raptor thing, not a small carnivore one; it was jarring to see Dilos climb on an Edmontosaur to kill it, no need to have them be so similar to raptors.

Dilos being easier to contain than raptors is a good way to differentiate them, and also movie canon. Dilos don't climb.
Did you forget that the Dilophosaurus in the first movie dropped down out of the trees?
 
I must confess, this probably excites me more than it should. I spent an untold number of hours coming up with all sorts of ideas for terrestrial fencing and seeing some of those ideas in what Frontier is doing is fantastic. Fences having security ratings, gates malfunctioning, dinosaurs suffering injuries from attacking fences that are too sturdy, and most crucially confirmation raptors and surprisingly, Dilos, can climb fencing really is a huge leap forward.

Only slightly disappointed with how little aquatic reptiles can do if they are agitated, but I'll save that for another thread.

Very happy with this direction overall.
 
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