First of all, I love your games, especially your management park, THE references for me.
Hoverwer, in my point of view, it 's missing an important and realistic point :
- Management of Parking and Visitor access. I mean by that how do people to come in the park. As the Price and Weather, I think the Access to park is also a critera/motivation for people to decide to go at the Park. It is a significative impact of the number of entrance.
I understand that your games (Planet Coaster / Zoo) are focus on management "Inside" the park, but could be a very nice idea to increase the depth of the gameplay with a progressive challenge/diffculty :
This is a way for the player to invest their money earned (sometime too easily), to increase challenge step by step, to play with balance between Notoriety & Visitor Access & Money . For examples somes cases :
I appreciate the details and that's what I love in your games. In same time I know that everybody have different way to play at your game, That's why I think this idea would make an excellent DLC for players who love management and realism, relevant on Planet Zoo and Coaster.
Have a nice day
Best regards
David F.
Hoverwer, in my point of view, it 's missing an important and realistic point :
- Management of Parking and Visitor access. I mean by that how do people to come in the park. As the Price and Weather, I think the Access to park is also a critera/motivation for people to decide to go at the Park. It is a significative impact of the number of entrance.
I understand that your games (Planet Coaster / Zoo) are focus on management "Inside" the park, but could be a very nice idea to increase the depth of the gameplay with a progressive challenge/diffculty :
- Buy a land, build parking for car and bus, expand parking, could be with different sizes (small, medium, big, huge...) and price,
- Manage/Negotiation contrat with company or city (line bus / train / airport - frequencies needed)
- Choice to create your own station for bus/train and make connections with neirby cities,
- Entrance could be upgraded the capabilitie to accept more number of entrance by hour/day (time to go inside the park, this lost time the people cannot use inside park, and people could be frustrated because he not have time to visit all the park on 1 day)
This is a way for the player to invest their money earned (sometime too easily), to increase challenge step by step, to play with balance between Notoriety & Visitor Access & Money . For examples somes cases :
- Notoriety just going up to 2/5 stars, entrance is the small one with capabilitie of 20 peoples by hour. With 2/5 stars, is expected more visitors by day and the small entrance need to be upgraded to medium. In the same time could be nice to build a bigger parking for cars and bus. Player need to invest into the Parking and/or Visitor Access, if not the numbers of vistors cannot increase, and therefore money earned too.
- Notoriety is 4/5, player expet to increase number of visitors and he update the entrance and parking to large. But after several months, number of visitors is too low, parking is only 60% full, and the cost of maintenance is expesive (property taxes, guardian and cashier salaries). Why people not come? Ok, player see in the panel info that the problem is because 95% of people travel by cars and only 5% by bus. Maybe it is the time for the player to propose another way to come, he can invest on a bus station and negociate a contrat with a company or a city or airport or train station... Also he can invest for their own train station ?
I appreciate the details and that's what I love in your games. In same time I know that everybody have different way to play at your game, That's why I think this idea would make an excellent DLC for players who love management and realism, relevant on Planet Zoo and Coaster.
Have a nice day
Best regards
David F.