Passanger misions

If you have decent boards, you can squeeze filling up cabins + 1 run for around 180 million into an hour easily.

cool if you have found that. boards have not been that good to me for sure. finding the passengers has taken as long as the 45 mins SC if not longer.

ok it takes me 1.5 hours to earn around 120, so 80 million/ hour.

still a lot less than yourself
 
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Nah, you need to use this to earn as much as you can while you still can, because it *will* go eventually.
Happenings over the years led me to beleieve someone in FDev have strong obsession with idea of "maximum income/time that should be allowed", and keeps trying various game design ideas to limit player earnings to that (rather low) number.
Unfortunately for him (her, them?) players keep finding creative ways to break that limit because they don't quite agree to proposed piddly rates. So they try something else, players find ways around that too. And show goes on.

yeah. am not that bothered about it - credits are not that hard to come by and generally i am playing for other goals (BGS related stuff) and the money is a nice side.

but given this is around atm and i am between projects thought i would stash up for the first time in prep for future.

if someone is starting up they should get into passenger missions anyway - i did that when i kicked off a few months ago and its what got me through the smaller ships up to an ASP X which then led to my first exploration trip which then paid for the python.

key is to have goals i guess, and that way the money grind is not a grind, its just a rsult of your effort towards your goals.
 
Where I'm at there's 5 or 6 surrounding systems that I just float between and pick people up. Each one has a handful of stations in it. I'd much rather spend my time flying than board flipping.
 
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