I don't see how passenger transpo is going to be any different than cargo hauling with some text editing. Go to station A, pick up passangers/cargo fly to station/port/colony B, complete mission. I guess I should be happy that the Orca will actually be used as a player ship rather than as a goof. Anyone else use to interdict "Wedding Barges" and kill them for laughs?
Hmm, I really hope there will be different types of passengers that you can fulfil extra tasks for to get a bonus payment for example:
Tourist passenger (see X space object from under 50Ls)
Military passenger (Destroy/disable X ships)
Lawless passenger (pirate cargo)
Trojan horse passenger (Your ship takes corrosion style damage)
Gambler (Casino module installed for massive profits)
Racer (Get to destination in under x minutes)
Sophisticated (Wants high quality and smooth journey)
Representative (Fed/Emp/Alliance rep)
And probably another 10+ to cover everything.
If there was some way to discover their secret or random it'd be awesome as you'd have no way of knowing so you can either haul for the base profit or fit yourself specifically for 1 type.
Or go true multi-role with a bit of everything. (2x 6A left free for passenger modules)
Pick 10 passengers up. There's 4 military ones, 1 lawless, 1 gambler and 4 tourists. Do you cater for the gambler and upset the rest with a boring cruise or do you see the sights for the tourists in the hopes the gambler will be appeased and give you a bonus too? Or do you go all out combat blasting ships away and hoping some spill cargo for that lawless passenger as well as the military. Who will pay more?
^This is my dream anyway
