Horizons Passenger missions, a jackass, and Frontier

Picture me puffing out my cheeks and sighing really hard as you read this. I filed a ticket.

Frontier: Sorry to hear about the multiple losses of your Anaconda.

From looking through our game logs we can confirm that the station killed you due to a bounty being placed on your head for carrying a wanted passenger for all three of your deaths. However, for your second death you were also wanted for murder for killing an NPC Federation Gunship.

When scanned with a wanted passenger a bounty will be placed on you, (unlike a fine for carrying illicit cargo) this is an intended mechanic, and because of this, we would strongly advise caution when accepting missions with wanted passengers.

There are currently planned changes being worked on to make it more clear to players that wanted passengers will be the cause of a bounty if the player is scanned, and to update players when they are wanted before the authorities start firing so that they have a chance to react.

Jackass (Me): Well.....The more I thought about those losses and the more research I did the less sure of myself I became. A new game mechanic was added and it was up to me to learn how to play it, no matter if it was intended by Frontier or not, my whining was unwarranted. The fact that you are helping me makes me feel smaller, lol, and I bet that is what you intended.

No matter how I       and scream next time DO NOT HELP ME. Just kidding...always help me.

More than fair. I am going to go buy another paint job for the Anaconda and a tighter flight suit for that copilot.

Thank you and fly safe. Cmdr Apache45.

Some words were changed to protect the innocent.
They did not reimburse me for the lost insurance but were very kind and thoughtful (They helped me with some data that I had been saving for a LOOOONG time) to a raving lunatic that had lost 40 million credits.

Best wishes to them all.
 
I am VERY pleased...and embarrassed.

I said it on multiple occasions - When we encounter something we can't explain, we are so used to blame everything on bugs, that sometimes we don't consider the pilot's error could actually be the cause.
 
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I said it on multiple occasions - When we encounter something we can't explain, we are so used to blame everything on bugs, that sometimes we don't consider the pilot's error to be the cause.

Well no, the cause is that they introduced a new and extremely fatal game mechanic without telling anyone! Not getting upset at things is good, but the fault is entirely Frontier's.
 
Frontier support are awesome! Rep++++ to them! [up]

I was suspicious of the passenger missions as the smuggling missions all but disappeared, so I figured that just maybe the wanted passengers should be treated like smuggling missions. That you suffer insta-death on detection was not entirely surprising, given that you generally get killed by system security when you have a bounty on your head.
 
Nice post

I suspect the insta-death is because the station weaponry has been enhanced, so you have the combination of the new "wanted passenger" mechanic not being well understood and then on detection (which seems to be very close to the station) no practical way of escaping.

I'm not sure about this at the moment - I believe it will be a great smuggling addition, with a heightened sense of "danger" when trying to get into a station knowing detection is highly likely to result in an expanding cloud of cooling gasses, but I'm a little uncertain about how the detection works currently!

And good show OP, thanks for sharing that and also for researching.

Shorn
 
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However, for your second death you were also wanted for murder for killing an NPC Federation Gunship.

Should've been re-imbursed for this alone :)

On a more serious note the scan/insta-death mechanic has a Dark Souls taste about it. Salty.

I like [haha]
 
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Well no, the cause is that they introduced a new and extremely fatal game mechanic without telling anyone! Not getting upset at things is good, but the fault is entirely Frontier's.

Not really, I read the mission description and understood right away.

That's not to say some people wouldn't, but you have to draw the line at some point in "clarity" otherwise you'l have to write ten pages of mission description to make every possible person understand the situation.

Perhaps the line wasn't drawn correctly, but that's very subjective.

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...but I'm a little uncertain about how the detection works currently!...


Just to help out on this one, it works in the same way detection for if -you- are wanted works. You get scanned, they now know your wanted.


In this case, you get scanned, they now know your aiding a wanted criminal.
 
Brilliant OP.

I did a couple of the 'Criminal Mastermind' runs yesterday; with no problems. At the same time, smuggling missions have made up about a third of all the runs, I have done up until now and don't like being fined or failing; so I am used to doing 'fast deliveries'.

However: I think that there should be some kind of 'in ship warning' of 'imminent danger'; like the 'illegal cargo' warning we get with such items on-board. I may have missed them, in my hast to get it over with, but some kind of 'flag' would be nice, for the less informed.

Not sure at this time, what the 'Rebel leaders' are all about. I would say the scan equals a fail, but does it mean death as well?
 
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