Passenger Missions and Exploration Rank.

Was on the cusp of a promotion (97-98%) to my next Explorers rank.
Ran a sightseeing mission (for about 5 million credits) exploring and scanning everything I could on the way.

Upon my return I cashed in the mission and was promoted to the next Explorer rank before I sold any Exploration data or knew how much it was worth.

Do passenger missions alone, and just the mission completion, cause an increase in Exploration rank?
 
Interesting, thank you.
Sold a bunch of data last week and, IIRC, my % Exploration rank didn't really go up so my other theory was some server thing and that data was just registered with this mission. Bit of a delay(!) but I didn't know the mission alone is a positive effect.
o7
 
yes and they SHOULD NOT. i spent a lot of time proper exploring - i cannot see any logic in classing tourism as having ANY exploration value. it also devalues all my efforts in deep space, and all the first discovery tags.

i am seriously angry that someone could make elite explorer without ever even scanning anything just by carting idiots on pub crawls.

make a new rank called travel agent or cruise line owner. and make passenger missions and passenger satisfaction raise that instead (or lower it - just as combat rank should decay over time imo if you avoid combat, why not experiment FD and make a tourism rank as i suggest and have bad customer satisfaction REDUCE your rank.)
 
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Only some of them award exploration - the ones that take you to tourist beacons and back to the starting point. The point-to-point taxi missions award trade rank.
 
Huh? Well I disagree mightily.
What the heck is the difference if I jump, honk, and scan, all by myself or I do it with people in a module?
Same honk, same scan, same data - zero difference.

If you want to say the passenger mission itself shouldn't count then that's fine but Exploration data is Exploration data is it not?
 
I'm trying to flip a system to the Alliance and the only missions available are Passenger Missions.
I've made a reidiculous amount of money and will probably crack Elite exploration this week.
I was Pathfinder last week.

Yoda is right.

Passengers should give a bonus - but the way it's counted at the moment is just wrong.
I've never seen Colonia, Sag A or Beagle Point.
Yet at this rate I'll be sitting at the big boys table in Shintara Deshra by next week.
 
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Huh? Well I disagree mightily.
What the heck is the difference if I jump, honk, and scan, all by myself or I do it with people in a module?
Same honk, same scan, same data - zero difference.

If you want to say the passenger mission itself shouldn't count then that's fine but Exploration data is Exploration data is it not?
if you do the exploring and happen to have passengers - you are still exploring you just have an audience - and witnesses for any court battle over who got first discovery of course. but the point here is, you go out and discover systems, or at least honk and scan and provide more current/more detailed scans, and get paid, thats STILL real exploration. the passengers are irrelevant. if you however taxi passenger from Earth to the moon or from sol to sirus b - and dont even bother scanning because you did that ages ago - why the hell should it raise exploration rank? what have you contributed by that run to exploring? a current scan that might reveal a star has gone unstable, or that a collision occurred and now two asteroids in belt A are gone? nothing. scans should count. now if there was a hopsitality or taxi ranking by all means raise those kinds of ranks. a transport baron or something. cruise company.

now thats an idea; have a business tycoon rank. you can start a mining business or passenger business as normal now, but when you have enough money you can purchase a spot in a big station or on a planet in a city, as HQ and then you can hire ships and crews in the same way you can hire pilots for your fighter, and run a transport business. you dont buy and transport and sell the cargo (so its no longer trading - others do that, and you have transport missions on passenger lounge and transport hub) anf you asign ship types you own/rent and their crew depending on the mission and any potential danger. so you can send a new pilot out into the deep space with a tourist mission thats unlikely to run into pirates but for that gold bullion transport you need a federal corvette all kitted out, with fighters and maybe another corvette for escort, and with 2 good well seasoned combat vet crews. THEN you have some rank that takes account of speedy and safe delivery, and passenger satisfaction. something like you can do with the fleet in assassins creed black flag. and us explorers will be exploring to get elite not running a bus route between safe systems to do the same thing with no real effort or risk.

because exploring - THE REAL thing - is dangerous no matter what you think. when you are 6000 ly from the nearest repair depot, you HAVE TO PAY ATTENTION. example 1: i once had a senior moment and i hit emergency drop and damaged everything. i had set out without an AFMU. i had to turn back, luckily only 1100 ly from a station. i got lucky.

example 2,3,4 - thats the number of times when well over 5000ly from any inhabited place, i had a close escape on jump in to a multiple star close binary. one time i was already on my way to one of the colonia stops because i had found a black hole and 3 neutron stars orbitting it and i wanted that first discovery tag. so i got someplace to repair that time after making running repairs with my AFMU. the other times i was luckier, avoiding dropping in between the stars and took no heat damage - but i was VERY fortunate on one because there was a THIRD star as i dropped in on the way. that encounter was so close my Fuel scoop actually BLIPPED on and off as i passed it. i thought it was over to be honest. but i zoomed past it to the close binary and stuck on the outside of the primary thank god. a double escape. people who say exploring has no risk have never been exploring, not really, not out where there is no help at all if you mess up or you just DONT miss that 3rd star on the way in system.
 
Exploration is the closest of the "trades" to match with passenger missions. The lion's share of those missions involve a lot of travel and some very long distances if you choose those particular types of missions. Surely Trade or Combat would be less appropriate trades to give the player points towards.

An argument could be made that these are currently giving out too much rank for each mission completed, but that is about it.

As for these somehow diminishing the Elite Explorer achievement for those who earned this earlier on, through actual deep space exploration? -- Did you do all that for a "Badge" that no one but you cares about? Or did you do it for the experience? I would hope it would be the latter, in which case, what the heck do you care how someone else in the game reached their Elite Exploration rank?
 
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