Passenger Missions Explained

BEYOND UPDATE

As of 1 April 2018 (no it's not a joke)



Since the last nerf, there are some important changes to passenger missions I have been working through. Some things are still in trial, but the main cut and thrust is outlined below...and as always be aware that the exact credits per hour earning represented in this thread may be prone to buff / nerf at any time without warning by Frontier.



So, after BEYOND and hacking my way through passenger missions I thought I would share my findings. Why? Because I know how frustrating this game, and the lack of information about this game, is..SO before you go dashing out to do that passenger run as advertised on reddit or YouTube, consider the following.

Stacking Passengers Missions
The aim for most of the high payout missions is to fit the most passengers into your ship as possible. There are a couple of things to bear in mind with this:

1) The best way to get big payouts is to fit VIP TRANSPORT passengers. Yes, they can be a pain but they do pay well, and since the nerfhammer - economy passengers do not pay well at all.

2) Bear in mind we aren't after EVERY VIP that comes along. Why? A VIP that will fly in a BUSINESS cabin is much better than one that wants a FIRST CLASS Cabin. This is because you can still 'share' passengers in a business cabin but a FIRST CLASS Cabin is exclusive, meaning it limits the amount of VIP passengers you can fit into your load. As we are trying to MAXIMISE butts on seats we want as many VIPS on board our hauler as poss. You might want to hang on to a couple of FIRST CLASS Cabins - but generally, outfit your hunk o' junk with BUSINESS CABINS and maybe one or two FIRST CLASS Cabins.

Pilots Federation Rank Matters
The higher your Pilots Federation Trading Rank the higher the mission payouts you get. Most of the BIG PAYOUT missions relate to ELITE ranked Traders. If you are further down the rank table, just bear that in mind.

The Size of your Ship Matters
Sounds obvious, but yes. The more passengers you can fit in a ship the more money you can make. Buy the biggest ship and fit the most cabins you can. YES, that might mean flying sheildless -If you really want that credits.

Choose the right start and end points
So what are we looking for? Ideally you are looking for an orbital station close to the main sequence star (< 500 ls) where you can dock your big *ss ship.
What you are looking for as a destination is an orbital station further than about 200,000 ls from the main sequence star. These are guidelines and not absolutes.
Obviously you would like your mission start point to be close to your main sequence star so you can dock quickly and pick up new missions. But it’s not a necessity see ‘Looping Passenger Missions’ below for an alternative approach.
The further away from the main sequence star the destination, the higher the payouts. I have had good runs that are within the 200,000 ls range (Near to it at 177,000 though) but most are around the 300,000 – 500,000 ls range and I have done one out as far as 1,000,000 ls. Orbitals are preferred for speed but if you are happy with doing fast landings on planetary surfaces, you can find many planetary bases have good missions too.

Minor Faction Status Matters
So, once you have identified the starting location for your missions you need to consider one other thing. The types and value of missions that will be offered to you at a station is dependent on your status with the minor faction giving the mission.
Ideally your status with the controlling faction should be ALLIED, but anything above Cordial is usually a good start. Best to be at least friendly I have found. It would also behoove you to be cordial or above with every other minor faction. You may need to do other type missions like cargo delivery or donation missions to improve your status with certain factions to get a better overall potential passenger mission board, but it comes with risks. See ‘Don’t mess with the BGS’ below.

Board Flipping
So, some people regard this as an exploit – others not. Up to you. Board flipping = logging off and re-logging back in as OPEN, PRIVATE GROUP or SOLO. Every time you log of and back in you connect with a new server and get new mission potentials.
Bear in mind, it takes TIME. Be aware if you are going to do this - changing from OPEN to GROUP doesn't appear to refresh the board you need to go OPEN>SOLO>GROUP>SOLO>OPEN rinse and repeat to refresh a board.
That said with VIP missions it isn't a necessity - just a possibility.

Don’t mess with the BGS
What do you know about the Background Simulation (BGS)? EVERYTHING you do in the game affects the BGS. Every time you do a mission for a faction you alter their influence in a system and a station or base. This is the little red and blue arrows and the influence rating in the mission’s descriptions. There is a science to the BGS I don’t want to go into in detail but to avoid problems with the BGS and accidentally nerfing your own Passenger trade routes, here are some tips to avoid disaster:


1) Watch the controlling faction status. In each system there is a controlling faction. This is the faction with the most amount of influence in the system – usually above about 30% or so. You can check this by going to the right hand UI and flipping over to system status. This shows you the influence in % of each faction in the system and their status progression – blue arrow means they are gaining influence and red arrow means they are losing influence.
It also informs you of their state- Boom, Civil War etc. You ALWAYS want the controlling faction to be ahead of the other factions. If several factions within a system approach the same influence levels as a %, then it triggers a variety of states, which may include war, civil war or LOCKDOWN. These types of negative states should be avoided. If possible keep the controlling faction in BOOM.

2) Giver and Receiver. Each passenger mission affects the GIVERS influence and the RECEIVERS! Be aware of that. If you are gathering missions from multiple factions but they are skewed to benefit more of one faction at the receiving end you can still affect the station state at the receiving end while the giving end remains unaltered. When you hand in a mission check the influence changes reported to you and check the system UI panel. You will usually find a helpful text in blue or red after mission reward that states ‘Faction is less likely to experience a lockdown’ etc. Pay attention to your influence changes at both ends of your runs.

3) Sleeping with the enemy. If you take mission from a faction that is nearly at the same % as the controlling faction, you increase their influence and weaken the controlling faction and you can trigger a negative state.

4) Balance your missions. Either – lump all your eggs in the controlling factions basket by taking only passenger mission from them – which might be tricky and / or limit your earnings potential – OR – spread the love but be careful that you choose mission from lower status factions over the higher status factions. Bear in mind that as you play missions you affect the influence inside the system and you may need to continually revolve the mission you are taking – ALWAYS with an aim to support the controlling faction.

There are many mechanics at play in the BGS, as I said and other states may not be as bad. Just be aware that you are affecting your own missions by repeatedly taking missions from the same factions.

BEWARE Criminals
Pay close attention to the mission descriptions! The last person you want on board is an illegal passenger. Fine if you are taking them to a station and you are happy with speed docking – you can get in and landed before you get scanned. But if you run into any difficulty in the mail slot you could end up getting fired upon by authority vessels or denied entry to the station, and then fired upon.

Interdictions
Interdictions are a nuisance. If the passengers you carry are HUNTED then it’s likely you will get a tail try to interdict you. Look out for any warning that ‘Hostile ships may be sent against you’. If you are happy with avoiding interdictions in a Space Cow – it probably doesn’t matter but if you have a low success rate with avoiding interdictions you might want to bear it in mind.

Demanding Passengers
Used to be you could just ignore them and you would not be penalised - not so anymore. If you ignore a request you can be penalised - so try and avoid fussy VIP's.

Looping Passenger Missions
Quite a few of the high paying mission routes are really just A to B and back again runs sometimes with two way missions, sometimes not. Obviously you make more money if you NEVER FLY EMPTY, but will that automatically take you back to your starting location – after all, you spent a lot of time managing your status with the controlling factions in each system and making sure you don’t push the system into a lockdown, so you want to keep doing what you are doing.
If you are REALLY canny / lucky you may be able to find, or generate a passenger mission LOOP. Loops are potentially the Holy Grail of Passenger missions and more or less the same as either rare trading runs, trade loops, boom cargo routes etc. Spending time finding and developing these multi-drop runs is worth it IMO.

Farming is Growing
No fantastic passenger mission route just falls in anyone’s lap. You need to work at it. You need to increase your reputation with minor factions, you need to learn what to do and what not to do, you need to be flexible and you need to know when to walk away from a board and move on. There is a lot at play in ED and sometimes other commanders playing their own game will unintentionally nerf your passenger route, or suddenly make it highly profitable – a cause that is largely invisible to you and makes prediction very hard. I liken it to managing your own farm and crops only to have a sudden tornado come through and rip everything to shreds. There are some things you CAN control and some you CANNOT. Sh8t happens! Know when to walk away.

Conclusion and Top Tips
So in conclusion I give my top 5 tips:

1) Avoid highly publicized routes – the risk of nerfing is high
2) Gauge your expectations – don’t expect to just walk into a 100 plus per hour passenger loop – it’s gonna take work.
3) Manage your factions
4) Be flexible
5) Know when to walk away and try again

Fly Well Commanders o7
 
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Ok, thanks for putting a summary together, but can we select the whiners and space them?

I did rescue missions. As soon as some of them sat down they started whining about not being there yet. Even though I didn't care about getting paid, I'm pretty sure they cut my reward. And I still got their junk, commodities and materials, that I really didn't want. I even had to buy a cargo rack just to get rid of some of them.

I'd love to have a "OK, walk from here." button.
 
Ok, thanks for putting a summary together, but can we select the whiners and space them?

I did rescue missions. As soon as some of them sat down they started whining about not being there yet. Even though I didn't care about getting paid, I'm pretty sure they cut my reward. And I still got their junk, commodities and materials, that I really didn't want. I even had to buy a cargo rack just to get rid of some of them.

I'd love to have a "OK, walk from here." button.

Sadly not. Just turn up the radio and lock the doors.
 
Passenger missions are not complex after setting them up correctly being allied with every faction for the best offers, have all the passenger modules stored to quickly install them per the offerings, and have a fast ship that with a great pilot will never be scanned. It can be quite boring making all those millions of credits.
 
Good synopsis but this part hasn't been my experience.
I ran two nearly full Corvette loads this morning almost entirely of bulk passengers.

After some extensive testing I have reached the conclusion that Frontier have quietly rigged the missions stacking. It is my experience that you cannot stack more than 20 million worth of BULK passenger missions. I have tried flipping boards for 20 -30 minutes and it has NEVER generated a new bulk passenger mission if I already have more than 20 million worth of BULK Passenger missions to the SAME DESTINATION already stacked. I know others will say they have not found this to be the case and there may be more variables at play than just stacked missions. However, I have been trying this in a variety of system and with a variety of approaches and I have found this result to be consistent.


I'll check again shortly...
:)
 
So, after a few weeks hacking my way through passenger missions I thought I would share my findings. Why? Because I found there is a fair amount of disinformation out there and / or the FULL information required to assess whether you want to spend time doing passenger missions is simply not there. SO before you go dashing out to do that 200+ mill per hour passenger run as advertised on reddit or YouTube, consider the following.

Stacking Passenger Missions
The aim for most of the high payout missions is to fit the most passengers into your ship as possible. There are a couple of things to bear in mind with this:

1) The best way to get big payouts is to fit bulk passengers NOT VIP passengers. The mission types I am talking about are ’13 Tourists want to go to…’. Why? Economy passengers are happier to share cabins so you can squeeze as many in as possible. VIP passengers want exclusive cabins.

2) It may be worthwhile to keep one Business class or first class cabin JUST IN CASE a really high paying VIP mission turns up. Sometimes you can’t get a full load of bulk passengers for a variety of reasons discussed below and being able to pick up a high class VIP might just add that extra 5 million you are after.

After some extensive testing I have reached the conclusion that Frontier have quietly rigged the missions stacking. It is my experience that you cannot stack more than 20 million worth of BULK passenger missions. I have tried flipping boards for 20 -30 minutes and it has NEVER generated a new bulk passenger mission if I already have more than 20 million worth of BULK Passenger missions to the SAME DESTINATION already stacked. I know others will say they have not found this to be the case and there may be more variables at play than just stacked missions. However, I have been trying this in a variety of system and with a variety of approaches and I have found this result to be consistent.

This does not seem to be the case for VIP missions though. I have had 20 Million or so of Bulk missions and still getting the odd 5 – 8 million VIP mission. It’s all very interesting and I think there may be more things at play but I have consistently found hidden limitations on BULK missions no matter my faction status. See ‘Looping Passenger Missions’ below.

Pilots Federation Rank Matters
The higher your Pilots Federation Trading Rank the higher the mission payouts you get. Most of the BIG PAYOUT missions relate to ELITE ranked Traders. If you are further down the rank table, just bear that in mind.

The Size of your Ship Matters
Sounds obvious, but yes. The more passengers you can fit in a ship the more money you can make. Buy the biggest ship and fit the most economy cabins you can.

Cargo Space a MUST
You must have space on your ship for at least one cargo hold capable of holding at least 4 units of cargo. Most passenger missions have some form of commodity payment and if you do not have capacity to hold the commodity as payment you can’t get the mission. Bear that in mind when turning in passenger missions too. Once you have arrived at your destination, you may need to sell commodities to make room for your payment before your passengers will embark.

Choose the right start and end points
So what are we looking for? Ideally you are looking for an orbital station close to the main sequence star (< 500 ls) where you can dock your big *ss ship.
What you are looking for as a destination is an orbital station further than about 200,000 ls from the main sequence star. These are guidelines and not absolutes.
Obviously you would like your mission start point to be close to your main sequence star so you can dock quickly and pick up new missions. But it’s not a necessity see ‘Looping Passenger Missions’ below for an alternative approach.
The further away from the main sequence star the destination, the higher the payouts. I have had good runs that are within the 200,000 ls range (Near to it at 177,000 though) but most are around the 300,000 – 500,000 ls range and I have done one out as far as 1,000,000 ls. Orbitals are preferred for speed but if you are happy with doing fast landings on planetary surfaces, you can find many planetary bases have good missions too.

Minor Faction Status Matters
So, once you have identified the starting location for your missions you need to consider one other thing. The types and value of missions that will be offered to you at a station is dependent on your status with the minor faction giving the mission.
Ideally your status with the controlling faction should be ALLIED, but anything above Cordial is usually a good start. Best to be at least friendly I have found. It would also behoove you to be cordial or above with every other minor faction. You may need to do other type missions like cargo delivery or donation missions to improve your status with certain factions to get a better overall potential passenger mission board, but it comes with risks. See ‘Don’t mess with the BGS’ below.

Board Flipping
So, some people regard this as an exploit – others not. Up to you. However, all the so called HIGH PAYING passenger mission routes rely on board flipping – that is, logging off and re-logging back in as OPEN, PRIVATE GROUP or SOLO. Every time you log of and back in it ‘flips’ the board and generates new mission potentials.
Bear in mind, it takes TIME. I’ve spent up to 20 minutes flipping boards to try and fill my Cutter – which may relate to the 20 million cap I believe exists for bulk missions.

Don’t mess with the BGS
What do you know about the Background Simulation (BGS)? EVERYTHING you do in the game affects the BGS. Every time you do a mission for a faction you alter their influence in a system and a station or base. This is the little red and blue arrows and the influence rating in the mission’s descriptions. There is a science to the BGS I don’t want to go into in detail but to avoid problems with the BGS and accidentally nerfing your own Passenger trade routes, here are some tips to avoid disaster:

1) Avoid protesters mission. Protesters can send a station or base into LOCKDOWN. If a station or base is in lockdown you won’t get any further missions.

2) Watch the controlling faction status. In each system there is a controlling faction. This is the faction with the most amount of influence in the system – usually above about 30% or so. You can check this by going to the right hand UI and flipping over to system status. This shows you the influence in % of each faction in the system and their status progression – blue arrow means they are gaining influence and red arrow means they are losing influence.
It also informs you of their state- Boom, Civil War etc. You ALWAYS want the controlling faction to be ahead of the other factions. If several factions within a system approach the same influence levels as a %, then it triggers a variety of states, which may include war, civil war or LOCKDOWN. These types of negative states should be avoided. If possible keep the controlling faction in BOOM.

3) Giver and Receiver. Each passenger mission affects the GIVERS influence and the RECEIVERS! Be aware of that. If you are gathering missions from multiple factions but they are skewed to benefit more of one faction at the receiving end you can still affect the station state at the receiving end while the giving end remains unaltered. When you hand in a mission check the influence changes reported to you and check the system UI panel. You will usually find a helpful text in blue or red after mission reward that states ‘Faction is less likely to experience a lockdown’ etc. Pay attention to your influence changes at both ends of your runs.

4) Sleeping with the enemy. If you take mission from a faction that is nearly at the same % as the controlling faction, you increase their influence and weaken the controlling faction and you can trigger a negative state.

5) Balance your missions. Either – lump all your eggs in the controlling factions basket by taking only passenger mission from them – which might be tricky and / or limit your earnings potential – OR – spread the love but be careful that you choose mission from lower status factions over the higher status factions. Bear in mind that as you play missions you affect the influence inside the system and you may need to continually revolve the mission you are taking – ALWAYS with an aim to support the controlling faction.

There are many mechanics at play in the BGS, as I said and other states may not be as bad. Just be aware that you are affecting your own missions by repeatedly taking missions from the same factions.

BEWARE Criminals
Pay close attention to the mission descriptions! The last person you want on board is an illegal passenger. Fine if you are taking them to a station and you are happy with speed docking – you can get in and landed before you get scanned. But if you run into any difficulty in the mail slot you could end up getting fired upon by authority vessels or denied entry to the station, and then fired upon.

Interdictions
Interdictions are a nuisance. If the passengers you carry are HUNTED then it’s likely you will get a tail try to interdict you. Look out for any warning that ‘Hostile ships may be sent against you’. If you are happy with avoiding interdictions in a Space Cow – it probably doesn’t matter but if you have a low success rate with avoiding interdictions you might want to bear it in mind.

Demanding Passengers
Bulk and VIP passengers may make demands of you during the run. This could be eliminating enemies, making a detour or finding them their favourite brandy. This is all time wasting for the serious credit hungry commander. If you get this type of message pop up in your inbox – just ignore it. You don’t get a penalty if you just ignore it. If you open it, read it, and then deny the request, you can get penalized and lose credits. Just ignore it and delete it.

Looping Passenger Missions
Quite a few of the high paying mission routes are really just A to B and back again runs sometimes with two way missions, sometimes not. Obviously you make more money if you NEVER FLY EMPTY, but will that automatically take you back to your starting location – after all, you spent a lot of time managing your status with the controlling factions in each system and making sure you don’t push the system into a lockdown, so you want to keep doing what you are doing.
If you are REALLY canny / lucky you may be able to find, or generate a passenger mission LOOP. This is by far the most profitable method I have currently found. I have a loop that links 3 systems and, at best, I managed close to 100 mill per hour using that route. That’s is, so far, my best running payout per hour. I usually average between about 30 – 60 million per hour, even on routes described by others as allegedly 100 million plus per hour routes. Loops are potentially the Holy Grail of Passenger missions and more or less the same as either rare trading runs, trade loops, boom cargo routes etc. Spending time finding and developing these multi-drop runs is worth it IMO.

Farming is Growing
No fantastic passenger mission route just falls in anyone’s lap. You need to work at it. You need to increase your reputation with minor factions, you need to learn what to do and what not to do, you need to be flexible and you need to know when to walk away from a board and move on. There is a lot at play in ED and sometimes other commanders playing their own game will unintentionally nerf your passenger route, or suddenly make it highly profitable – a cause that is largely invisible to you and makes prediction very hard. I liken it to managing your own farm and crops only to have a sudden tornado come through and rip everything to shreds. There are some things you CAN control and some you CANNOT. Sh8t happens! Know when to walk away.

Conclusion and Top Tips
So in conclusion I give my top 5 tips:

1) Avoid highly publicized routes – the risk of nerfing is high
2) Gauge your expectations – don’t expect to just walk into a 100 plus per hour passenger loop – it’s gonna take work.
3) Manage your factions
4) Be flexible
5) Know when to walk away and try again

Fly Well Commanders o7

Good work and very good advice for the most part; however, unless I misread or misunderstood your post,
I have to beg to differ on the 20 million max part. The maximum number of stacked missions is 20, but bulk passenger missions are still being offered well over the 20 million total payout, not to mention the individual payout can be more than 20 million as well.

Right now I am shuttling refugees, workers, PoW's, etc and one or two of them have a payout of more than 20 million each. But they come with a price. Bounty Hunters will come after you and if you are scanned you loose out as well - (which makes it more of a challenge and fun at the same time).

Although the passenger missions had the same two destination stations, they originated from three or four different stations.

Yes, there are one or two non-passenger type missions included. I took these to add a little
variety. As you already mentioned, the distance the destination station / outpost is from the main star plays a big part in the mission payout. Round trip the pictured above run took a little over 2 1/2 hours to complete.
 
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This is from just a few minutes ago:

DUMfPPpUQAA8KOG.jpg:large
 
Ok, thanks for putting a summary together, but can we select the whiners and space them?


I did rescue missions. As soon as some of them sat down they started whining about not being there yet. Even though I didn't care about getting paid, I'm pretty sure they cut my reward. And I still got their junk, commodities and materials, that I really didn't want. I even had to buy a cargo rack just to get rid of some of them.


I'd love to have a "OK, walk from here." button.


Sadly not. Just turn up the radio and lock the doors.




As soon as they start to whine, I simply abandon their mission, (ungrateful b#$$%$#*s). Shuts them up rather quickly.
I wish we as captains could eject the passenger compartments ourselves, instead of forcing the passengers to do it.
 
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Good synopsis but this part hasn't been my experience.
I ran two nearly full Corvette loads this morning almost entirely of bulk passengers.

Good work and very good advice for the most part; however, unless I misread or misunderstood your post,
I have to beg to differ on the 20 million max part.

Although the passenger missions had the same two destination stations, they originated from three or four different stations.


Hi, I predicted this and to be fair I believe I have refined my statement, so I will go back and edit it appropriately. The 20 million cap does not apply to a single mission award. However, I still believe the upper stacking cap as it relates to missions from a SINGLE STATION and is not related to the 20 total number mission cap. It appears you can continue to stack missions if you go to different stations in the same system.

So: the 20 million cap only applies to missions collected form a single station and going to a single station and does not apply to VIP passengers. I also note that Down To Earth Astronomy have ALSO noted that there is something going on with passenger mission boards but that it relates to CONSOLES only. So the PC crowd have different experiences to the CONSOLE Crowd in this regard although DTEA notes he hasn't fully investigated this yet.
 
Recovering some funds on my xbox account atm and managed to stack 70 mil in passengers from the same station to the same destination station last night although it took a while! Something else must be at play tbh.
 
Good synopsis but this part hasn't been my experience.
I ran two nearly full Corvette loads this morning almost entirely of bulk passengers.




I'll check again shortly...
:)

Sorry LJS, I have to agree. I've been doing this at Upsilon Aquari (Allen Hub) to Smeaton Orbital now for weeks in my Orca, all Economy class cabins (looking at Bob's screenshot, that's the exact run I do; maybe this system is unique, I never see less than 4 people in Allen Hub in open). I usually do 20 mins of board hopping (any more and the time for the missions gets a bit tight, some only allow 1.5 hours to complete) and I don't think I've ever got less than 50 million as a total for all the missions (one source, one destination). I can carry 84 passsengers max and the average seems to be around 1 million per passenger. I did consider bringing the 'Conda over for more cabins but the extra time it would take to fill those extra slots would break the shortest mission time. I'm fully allied with all but one of the minor factions in UA.
 
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Hi, I predicted this and to be fair I believe I have refined my statement, so I will go back and edit it appropriately. The 20 million cap does not apply to a single mission award. However, I still believe the upper stacking cap as it relates to missions from a SINGLE STATION and is not related to the 20 total number mission cap. It appears you can continue to stack missions if you go to different stations in the same system.

So: the 20 million cap only applies to missions collected form a single station and going to a single station and does not apply to VIP passengers. I also note that Down To Earth Astronomy have ALSO noted that there is something going on with passenger mission boards but that it relates to CONSOLES only. So the PC crowd have different experiences to the CONSOLE Crowd in this regard although DTEA notes he hasn't fully investigated this yet.



Haha, yes you did predict it sure.
But there are two missions in the image I posted.
Not long after I picked up two from a single faction at the same station, going to the same location totaling ~50mil.
I'm on PS4.
This is my hold right now and they're all going to the same location:

DUNmpEtVoAAnFxY.jpg:large


My hold is full and almost all of that is from only two stations with 0 relogs.
What you're saying is obviously not true for everyone.


Edit: That trip netted me Cr 166,494,894, one of my better hauls.
 
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I did consider bringing the 'Conda over for more cabins but the extra time it would take to fill those extra slots would break the shortest mission time. I'm fully allied with all but one of the minor factions in UA.


What's nice about the 'Conda in particular is it has all the smaller module slots.
You can take a bunch of VIPs in those and not "waste" cabins.
I'm using a Corvette now mainly because I got sick of running from interdictions.
:)
 
I would say that we all at one time or another, some maybe more than others. Have had the RNG god(s) look favorably upon us, at one time or other. I've accepted short loads that paid 20 million, that's not normal, I've seen loads going to Colonia that only offered 10k. Some get good rolls when engineering, some never do. I can't believe it is an deliberate ploy by FDev. God as I'm told, works in mysterious ways.
 

stormyuk

Volunteer Moderator
I heard rumours today they are being nerfed anyway, but I am not sure how true that is as I am sure I also heard FDev say its working as intended but I could not find legit sources for either.

I guess it will become known on Thursday when the PCMR feed back to us minions.
 
What's nice about the 'Conda in particular is it has all the smaller module slots.
You can take a bunch of VIPs in those and not "waste" cabins.
I'm using a Corvette now mainly because I got sick of running from interdictions.
:)

I've given it some serious thought =]

I'm not rich enough to afford more than one 'Conda and currently it's over in the Pleiades and will cost me just shy of 10 million to ship it over but I am thinking I should just go over and pick it up then fly it back over. Not sure how many more station rescues I will do. Great the first time, after that it's not too appealing. I had to save OA though when the 'goids went to get him ;-)

A fighter bay would break up the monotony of supercruise…
 
I heard rumours today they are being nerfed anyway, but I am not sure how true that is as I am sure I also heard FDev say its working as intended but I could not find legit sources for either.

I guess it will become known on Thursday when the PCMR feed back to us minions.

To some degree, passenger mission were already merfed at the last update. Having done almost nothing else but haul passenger since launch. I noticed an increase in VIP missions. Which cuts down the ability to stack more mission cause they take the entire cabin. Prior to the update, I could cram 76 passengers almost every trip. And after dropping some, pick up some more thus I was always full. Since the last update, I'm lucky to get 50, 40 has become my average full wagon of passengers. Not a prolem anymore, the amount of cr's offered now are of little consequence to me. I'm just saying!
 
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