Haha, yes you did predict it sure.
But there are two missions in the image I posted.
Not long after I picked up two from a single faction at the same station, going to the same location totaling ~50mil.
I'm on PS4.
This is my hold right now and they're all going to the same location:
https://pbs.twimg.com/media/DUNmpEtVoAAnFxY.jpg:large
My hold is full and almost all of that is from only two stations with 0 relogs.
What you're saying is obviously not true for everyone.
Edit: That trip netted me Cr 166,494,894, one of my better hauls.
Which has always been the problem trying to analyse the game and find out 'how it works' and 'how to play'. It appears that one player can do a>b>c and get the end result of D, while another players follows exactly the same mechanic and goes from a>b>c and gets F. I can only speak from my experience running around doing stuff and hopefully help others, like me who get genuinely depressed by being unable to actually chart a progress through the quagmire. Las night despite 2 -3 hours of trying the best run i managed to get from the same system i normally get 50 -60 million per hour missions was 15 million. NO MISSIONS SPAWNED - they just did not appear! NO variables had changed far as i could ascertain, i was allied with the main factions, in the right location, with the right ship doing the right things - NO MISSIONS. When your gameplay is limited to 10 hours per week,losing 3 or 4 hours or more of productive game time is very frustrating its like 2 steps forward and 3 backwards.
Now the missions have been nerfed - or at least the algorithm has - so i have no idea what that is going to do to this. I agree that 200 million per hour is excessive, but spending 45 minutes to an hour to get 15 million is just not even reasonably balanced versus the costs in the game for larger ships and max upgrades required to perform these tasks. A fully kitted Cutter will set you back 1.2 billion credits (or more) - an Anaconda more or less the same and that isn't even the END of the game because theres engineering on top of that - yes no credits but a heck a lot of time for sure. As YAMIKS pointed out, if a large section of the community is pursuing these types of earnings is it not indicative of a fault in the balancing in the system that needs to be addressed?
Is FDev substituting excessive gameplay time into the system because of the lack of depth and content driven story telling? I wouldn't be the first to ask that question.
Anyways, I digress. I will be continuing this exploration of passenger missions later, and will periodically return to updated this thread (if it remains on the first page) with any further findings. I can only say my experiences are NOT THE SAME as others here. I would appreciate if they could further explain what parameters lead them to getting 75 million or 166 million per hour trade runs though - further data is always warranted. While I don't want them to discolse the exact route, some specificity wouldbe helpful like:
are you allied with all factions?
Do you run from stations or bases?
Do you use large or medium sized ships?
How far from the main sequence star is the giving base and how far is the receiving base?
What is the distance from the giving system to the receiving system in Ly?
Are the system in a heavily populated area of space or a sparse area of space?
Basically anything you can add would be great - Being able to work with analysing how these missions arrive may provide guidance into how to find or develop your own unique trading run for passengers.