Agreed, it seems they can't figure out what they want.
Hmm, no one is doing passenger missions, adjust it.
Hmm, people are making too much money, adjust it.
Hmm, no one is doing passenger missions, adjust it...
etc...
/ face palm.
@Fdev, people are going to figure out which mission pay the most, no matter the mission, and flock to it. Common sense, you know?
Even if every mission in the game had 10 cr payouts except 1 that had 11 cr payout, people would flock to that 11 cr payout.
Example:
A cutter is 208m on top of the rank grind.
you seem to want missions in the 100k range? maybe, no one is sure what you really want.
that's 2,080 missions by that logic.
Let's say you want Military grade armor, that's 188m, which is 1,880 missions.
8A power plant, that's a nice 162m, so, 1,620 missions at an average of 100,000 cr each.
8A Thrusters at 162m .... (is coriolos off on 8A thrusters and 8A power plant, or are they actually the same cost?) ok... 1,620 missions.
so, total ship cost with just those upgrades alone, 718m, over 7,180 missions that average 100,000 cr each.
Even at a million credits each, that's 718 missions.
Now factor time.....
let's say the average mission from launch to landing is about 20 min.
5 out, 10 to execute, 5 back (this is very low, some missions can take an hour or two, so, let's round up to 30 minutes at least, as some missions make you wait.)
Even at the 718 mission mark, at 30 minutes = 21,540 m = 359 hours, or 14 days contiguous
The average 8 hour play time is then 44 days of 8 hours of play,
Then if your limited in time, say 2 hours after the kids go to bed, 179 days, and that's being generous.
This is if you find continuously 1 million cr missions you can do in 30 minutes a mission. Never mind time spent doing engineering gathering grinds or time in between missions etc, that's just if you did nothing else.
Excuse me, Fdev, but maybe instead of measuring the credits in the game, maybe you should measure the time investment for a particular feature, and also know your player base. Not everyone is going to be able to hit that 8 hour mark, the dedicated fans will have already ripped through it anyway, so the top are already going to have their ship as they play 16 hours a day, but take a metric of the average time accounts are logged in, and then set your metric, and decided how much grinding a person needs to do if their goal was something like 718 million, (and that's low, honestly), how much time should it take?
If the average time is 6 hours, should it take 3 months to get a single 200m module? once you decide that, THEN set the missions costs up, yea, sure, the lower stuff will be whopping easy to get, but then they can work into the larger grinder.
(I use cutter and high cost modules and a high end frame time, everything else would be priced to measure to completion against that, and scale accordingly.)
Killing all the rewards will never be enough because we are only going to spend our time on the highest payout mission that we are able to do. Maybe if credits wasn't such a massive barrier to actually having fun flying our ships, perhaps there wouldn't be a need to completely mow down the mission board, or for you to disable half the missions because, my god, some one made a credit more then you thought they should.
... and you wonder why people are f-reaking out over high payout missions? wow.