Passenger transport rewards have been reduced too much

I used to be able to pick up a lot of economy passenger transportation missions to bases/stations that were 100Ks + from system entry point and make a lot of money for the long journey, sometimes tens of millions of credits. This is no longer the case and in fact, the rewards are now not very good at all. I can see that the devs were trying to make it so that you couldn't make too much money on one run, which is fair enough, but I think they've taken it too far the other way, so much so that there is no incentive to do runs that involve travelling several hundred thousands of light seconds from they system entry point. There has to be a decent reward for spending 20-30 minutes travelling to a port with a cargo full of economy passengers. Also, to add insult to injury, the number of passengers per individual mission has increased so much that the cabins get filled too quickly. One mission I picked up today had 45 passengers for one mission, whereas before there weren't as many and you could fill up with 20+ missions and make a very good profit. So I would like to see this "nerf" reversed, if not completely, then enough so that it's worth doing these long haul missions, please.
 
I saw the live stream, I believe it’s end of this week of beginning of next. Really praying they make passengers missions worth doing. Atm I haven’t ran a passenger mission in over a month and I’m sure there is a backlog of businessmen that need to go places!
 
Yes definitely, also seems to be a lot less missions that can do with one player, seems to be full of wing missions. :S
 
Wing missions need their own board, for the same reason that passenger missions have one - so they don't crowd out everything else with special interest missions.
 
Agreed, it seems they can't figure out what they want.

Hmm, no one is doing passenger missions, adjust it.
Hmm, people are making too much money, adjust it.
Hmm, no one is doing passenger missions, adjust it...
etc...
/ face palm.

@Fdev, people are going to figure out which mission pay the most, no matter the mission, and flock to it. Common sense, you know?

Even if every mission in the game had 10 cr payouts except 1 that had 11 cr payout, people would flock to that 11 cr payout.

Example:

A cutter is 208m on top of the rank grind.
you seem to want missions in the 100k range? maybe, no one is sure what you really want.
that's 2,080 missions by that logic.

Let's say you want Military grade armor, that's 188m, which is 1,880 missions.

8A power plant, that's a nice 162m, so, 1,620 missions at an average of 100,000 cr each.

8A Thrusters at 162m .... (is coriolos off on 8A thrusters and 8A power plant, or are they actually the same cost?) ok... 1,620 missions.

so, total ship cost with just those upgrades alone, 718m, over 7,180 missions that average 100,000 cr each.

Even at a million credits each, that's 718 missions.

Now factor time.....

let's say the average mission from launch to landing is about 20 min.
5 out, 10 to execute, 5 back (this is very low, some missions can take an hour or two, so, let's round up to 30 minutes at least, as some missions make you wait.)

Even at the 718 mission mark, at 30 minutes = 21,540 m = 359 hours, or 14 days contiguous
The average 8 hour play time is then 44 days of 8 hours of play,
Then if your limited in time, say 2 hours after the kids go to bed, 179 days, and that's being generous.

This is if you find continuously 1 million cr missions you can do in 30 minutes a mission. Never mind time spent doing engineering gathering grinds or time in between missions etc, that's just if you did nothing else.

Excuse me, Fdev, but maybe instead of measuring the credits in the game, maybe you should measure the time investment for a particular feature, and also know your player base. Not everyone is going to be able to hit that 8 hour mark, the dedicated fans will have already ripped through it anyway, so the top are already going to have their ship as they play 16 hours a day, but take a metric of the average time accounts are logged in, and then set your metric, and decided how much grinding a person needs to do if their goal was something like 718 million, (and that's low, honestly), how much time should it take?

If the average time is 6 hours, should it take 3 months to get a single 200m module? once you decide that, THEN set the missions costs up, yea, sure, the lower stuff will be whopping easy to get, but then they can work into the larger grinder.

(I use cutter and high cost modules and a high end frame time, everything else would be priced to measure to completion against that, and scale accordingly.)

Killing all the rewards will never be enough because we are only going to spend our time on the highest payout mission that we are able to do. Maybe if credits wasn't such a massive barrier to actually having fun flying our ships, perhaps there wouldn't be a need to completely mow down the mission board, or for you to disable half the missions because, my god, some one made a credit more then you thought they should.

... and you wonder why people are f-reaking out over high payout missions? wow.
 
Isn't that a little odd I felt the same way lately I kitted my Conda out with all 1st class cabins now in system where my rep/rank is pretty good and I have been lucky enough to find 4mil 5.5 mil passenger missions? as well the lower ones as well, I always thought it was based on rank and rep as it should be, not so much a new cmder in a new system is this the case or is your rep and rank up?? I do feel there is too many sight seeing and wing missions though, however would be interesting to do a single player wing mission probably would take a little bit of time.
 
Isn't that a little odd I felt the same way lately I kitted my Conda out with all 1st class cabins now in system where my rep/rank is pretty good and I have been lucky enough to find 4mil 5.5 mil passenger missions? as well the lower ones as well, I always thought it was based on rank and rep as it should be, not so much a new cmder in a new system is this the case or is your rep and rank up?? I do feel there is too many sight seeing and wing missions though, however would be interesting to do a single player wing mission probably would take a little bit of time.

First class cabins. The problem with those is that the clients who demand first class don't like sharing cabin space with others. So you can't pick up many missions because there aren't enough module spaces to have more than 3 or 4 first class cabins without having to sacrifice some other piece of equipment. Also, first class passengers often have you running around after consumer items, which slows you down and if each first class passenger needs to travel to a different planet you spend ages jumping from one system to another.
Economy class cabins are better, because economy class passengers don't mind sharing cabin space, so you can fill up with loads of economy class missions all to the same location and make huge profits.... well, that was before it was nerfed. On my cutter I have 4x 6E economy cabins, each one accommodating 32 passengers and 2x 5E economy cabins, each taking 16 passengers. That's 160 economy passengers. That used to equate to around 25 economy missions once I filled up and the credits came rolling in. Now it's hardly worth the trouble. It sucks and really needs redressing.
 
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