I was running fine in patch 6 (and most prior releases to be honest) but with patch 7, suddenly it's stuttering left/right/centre and dropping from 60 FPS flying above a planetary port (not settlement) to 20 FPS with frequent pauses. Then get into the port and go see an Engineer (for example, at Sanctuary) and it's 20FPS and dropping, right until it hits 1 FPS.
Seems to recover shortly after, only to take off and have the same happen again.
Then get into port and dock and attempt to disembark and it drops to 0 FPS with a never-ending "docking" sound effect.
Anyone else having horrendous issues with framerates in patch 7? Not poor framerates before - explictly terrible rates in 7 only that were fine in 6. Is it just me??
I have profiled it with VerySleepy and put some cache grind dumps (which you can view in QCacheGrind, for example) I have sent these and other files to Sally for her to share with the devs:
Cachegrind: https://drive.google.com/file/d/1lkZIxP7t_gfQVuhHpF6CuiWU4ApIKXbr/view?usp=sharing
VerySleepy: https://drive.google.com/file/d/1_MEGkne5Bm1_eiJCeCGgKrRaFEwr54FN/view?usp=sharing
Another set, where the EXE died shortly afterwards:
Callgrind: https://drive.google.com/file/d/1c5wSNdtXGflJjMXC1y1ablWB8EjX6dOa/view?usp=sharing
VerySleepy: https://drive.google.com/file/d/1lA-A0MzGQzxolbhUlpq5MKkKq7Qs025m/view?usp=sharing
Anyone spot anything obvious??
I used Reshade to enable CAS in patch 6 (that is all, no other effects) and am still using it in patch 7 (with FSR and CAS disabled in the game).
Seems to recover shortly after, only to take off and have the same happen again.
Then get into port and dock and attempt to disembark and it drops to 0 FPS with a never-ending "docking" sound effect.
Anyone else having horrendous issues with framerates in patch 7? Not poor framerates before - explictly terrible rates in 7 only that were fine in 6. Is it just me??
I have profiled it with VerySleepy and put some cache grind dumps (which you can view in QCacheGrind, for example) I have sent these and other files to Sally for her to share with the devs:
Cachegrind: https://drive.google.com/file/d/1lkZIxP7t_gfQVuhHpF6CuiWU4ApIKXbr/view?usp=sharing
VerySleepy: https://drive.google.com/file/d/1_MEGkne5Bm1_eiJCeCGgKrRaFEwr54FN/view?usp=sharing
Another set, where the EXE died shortly afterwards:
Callgrind: https://drive.google.com/file/d/1c5wSNdtXGflJjMXC1y1ablWB8EjX6dOa/view?usp=sharing
VerySleepy: https://drive.google.com/file/d/1lA-A0MzGQzxolbhUlpq5MKkKq7Qs025m/view?usp=sharing
Anyone spot anything obvious??
I used Reshade to enable CAS in patch 6 (that is all, no other effects) and am still using it in patch 7 (with FSR and CAS disabled in the game).