path system killed the game for me

new franchize zoo all flat cant path the ground build evrything for nothing sinze i have to move everything so i can path but still not working. im done . i saw the path system on Prehistoric Kingdom and duuuude its much betetr and that are some indy devs in their 20ties.......maybe you reconsider your engine of course you will not since people will buy anyways.(that would also solve the cpu hunger of this game but its costly so chief will say no why they buy it anyways). Still got my money worth with the campaign which was good fun to get all 3 Stars i needed 40 hours for it well worth it.

im so done with this path system its pathetic tjat you have to watch youtube videos to get even an idea how it works guess what its not working at all its so limited and frustating.

cant wait for the bbotlickers to say best path system wever if you put 30 hours in youtube videos to play a game...that alone is a joke in itsself.

played jwe more that was not frustating at all waiting for the second game. :)

useless post of course but what is not
 
I'm not even entirely sure what this post even says.

It says the path system, much like that in Coaster before it, could stand some significant improvements. Seems fairly clear if you weren't just looking to take a cheap shot at someone who may not have English as their first language. Which is rarely a good look to be honest.

I don't actually own Zoo or Coaster but before you tell me that means I'm not qualified to comment, I'd point out that the path system is actually the reason I don't own either of them, after extensive research on youtube and also discussion with a friend who does own Coaster.
 
Oh how I wish there was a click & drag system or a spray painting tool for filling in gaps or even painting paths where ever they can be placed.

I wish that when you change the height of a path, especially when curving the path up or down, you didn't have to immediately place it down and instead can choose which direction it's going so you're not having to delete and try again over and over.

I wish rides (in PC and PZ) could be placed inside of big open pathways with guests milling about their entrance until a proper queue is set up.
 
Oh how I wish there was a click & drag system or a spray painting tool for filling in gaps or even painting paths where ever they can be placed.

I wish that when you change the height of a path, especially when curving the path up or down, you didn't have to immediately place it down and instead can choose which direction it's going so you're not having to delete and try again over and over.

I wish rides (in PC and PZ) could be placed inside of big open pathways with guests milling about their entrance until a proper queue is set up.

If wishes were horses, then beggars would ride. But seriously, I'm with you on the whole pathing thing. I inadvertantly stuffed up the pathing in my latest Franchise zoo and it is killing me.
 
It says the path system, much like that in Coaster before it, could stand some significant improvements. Seems fairly clear if you weren't just looking to take a cheap shot at someone who may not have English as their first language. Which is rarely a good look to be honest.

I don't care whether or not English is his first language, he's been taking cheap shots all over the forum since he became active here. Every complaint of his is underlined with "not that anything will ever be done, boo hoo, Frontier sucks".

Forgive me for no longer being willing to indulge it.

Edit: and if you intend on playing the devil's advocate, in this thread he called people who have no problem with the pathing "bootlickers" and in another thread he called people "shills".
 
Tbh, all I see from the OP is complaining and telling Frontier how bad of a company they are and that they won't listen anyway and the game is poop yadda yadda. At some point I can't take the critique for serious anymore, even if it is on a topic that a lot of people complain about (pathing system). At some point its trolling.
 
new franchize zoo all flat cant path the ground build evrything for nothing sinze i have to move everything so i can path but still not working. im done . i saw the path system on Prehistoric Kingdom and duuuude its much betetr and that are some indy devs in their 20ties.......maybe you reconsider your engine of course you will not since people will buy anyways.(that would also solve the cpu hunger of this game but its costly so chief will say no why they buy it anyways). Still got my money worth with the campaign which was good fun to get all 3 Stars i needed 40 hours for it well worth it.

im so done with this path system its pathetic tjat you have to watch youtube videos to get even an idea how it works guess what its not working at all its so limited and frustating.

cant wait for the bbotlickers to say best path system wever if you put 30 hours in youtube videos to play a game...that alone is a joke in itsself.

played jwe more that was not frustating at all waiting for the second game. :)

useless post of course but what is not

the system is not bad it is just not beginner-friendly. the path-system has not much restrictions at all, if you cant place a path, in 99% of the cases it is due to: 1. a too close barrier , 2. some water surface, 3 a building, 4 nother path in a stange position. in the path-menue (2 of them), you have several adjustments to nearly everything in game, if you cant place a path maybe you locked in the flatten terrain option and want to connect a path to another path on a different level but close to a builing f.e.. so its not the restriction, but the freedom, that makes it difficult. if you figured it out, how it works, the tools of that game are very god and allow much more than in every other game i know.
 
if you figured it out, how it works, the tools of that game are very god and allow much more than in every other game i know
Same here..
The only thing I don't like is connecting elevated paths with the normal paths - a bit too twitchy and does require a couple of tries to get your desired result.

Even if English isn't your first language - some users just post their comment in their own language, with a google-translate tekst as well. Works fine.
Tbh, if you can complain in English or use terms like "bootlickers" you're setting the wrong tone. I agree with OP, that was a useless post.
 
Same here..
The only thing I don't like is connecting elevated paths with the normal paths - a bit too twitchy and does require a couple of tries to get your desired result.

Even if English isn't your first language - some users just post their comment in their own language, with a google-translate tekst as well. Works fine.
Tbh, if you can complain in English or use terms like "bootlickers" you're setting the wrong tone. I agree with OP, that was a useless post.

pls dont quote-mix my answer with the initial post. that again leads to people thinking, that i have written that initial nonesense.
 
Last edited:
I think everyone has been frustrated by the pathing system at times, it's one of those things that I accept it is the way it is and try to plan around it. I am pleased the original poster got 40 hours of very enjoyable gameplay out of PZ as well. This was feedback on the game which I think is always welcome but maybe not delivered in a constructive way, I try to think would I say what I am typing to someone's face if they were in front of me and I doubt they would have worded it like this if he was in the Frontier office. Just because your not sat opposite someone you should still speak to them in the same manor but that's a whole other topic.

I look at things a couple of ways.

  • There has never been a perfect game where everything works as good as it should
  • A rock (or whatever) of silicon found in the ground allows me to control animals and build parks in front of my eyes. It's extraordinary.
  • I don't know how to make a game, let alone one as complex as PZ. If I can't do better or send in the code to fix things or improve I won't tell people how to do there job. I will make suggestions over what I would like but really don't have a clue if they are possible or how complex they are or what else it might break.
  • If anything is done on the pathing I would certainly welcome it but not expect it.
 
It says the path system, much like that in Coaster before it, could stand some significant improvements. Seems fairly clear if you weren't just looking to take a cheap shot at someone who may not have English as their first language. Which is rarely a good look to be honest.

I don't actually own Zoo or Coaster but before you tell me that means I'm not qualified to comment, I'd point out that the path system is actually the reason I don't own either of them, after extensive research on youtube and also discussion with a friend who does own Coaster.
Can you throw down a rope; I hear the view from the moral high ground is spectacular?
 
No reason to escalate this any further. I don’t think put downs are necessary from anyone. NZFanatic had some good points and nos93 has stated how he feels about the game and made his point as well. We all know the path system could be better especially coming from a former zt2 player where path building was one of the easiest parts of the game. I’ve gotten used to it. Sometimes it works for me and sometimes I can’t get it the way I want it or it will surprise me and look better then I intended.
 
Can you throw down a rope; I hear the view from the moral high ground is spectacular?

I didn't realise that literally just pointing out it's a bit lame to criticise someone's ability to communicate in English was claiming any moral high ground to begin with.

Criticise opinions all you like, God knows I do enough of it.
 
Google Translator:

Hello, I have now played 300 hours soon.
I don't really like the way system.
If it doesn't change, I can handle it.
But especially on uneven terrain, or if you create large squares, it is a nerve war.
Or if the way wants to connect with other obvious ways, although it should go to another place.
CTRL doesn't help either. Sometimes I just want to delete a small part of a place, but suddenly the whole place is gone.
I have never seen such a freaky path system anywhere. (I haven't played a Planet Coaster yet.)
I also think it's a shame that you can't make stairs wider than 10.
I would also be there for a touch-up, but I don't assume that this will be done by Frontier.
 
I'd like to throw in some general advice if you want to give feedback about a game (or any product-related feedback really).

The first is, try to keep your language as constructive as possible. Sleep another night over it if you must. Personally, I use humour to raise my morale. The more invectives, speculative accusations and passive-aggressive posturing a dev has to power through to get to your point the less likely they will.
And the second is, talk about your problem, not about what you think the solution is. Chances are the devs know a lot more about the inner workings of their game than you, so don't try to remote control them. But as a player you know what problem you have, so try to describe that in as much detail as necessary to paint the picture. That is not to say that you can't make suggestions, especially about things you would like to see implemented in the future, but if you want to complain about something that is already in the game don't presuppose the devs already know what your personal problem is.

Regarding the path system in Planet Zoo the main problem I have with it is that it can be so fiddly to reroute a path once it is done. Let's say your mechanics have discovered a few more building technologies and now you would like to replace the cheap buildings you placed at the start of the game with some shiny new ones that are aesthetically pleasing to look at. It can happen that some of them need a bit more space than the others or you have to move them over a bit for your energy setup or whatnot.
So, you have to delete a bit of path and build a new one, but what happens when you try? A huge swath of path is erased, including the connectors to a nearby round-trip path and a good chunk of that path as well. It seems to happen most often when you have a combination of grid-aligned an free-form path. You just want to correct one little corner and - BAM - dozens of metres of interconnected paths erased.
And the most infuriating part of that is that you often have to hit undo and try a different approach altogether, because when you try to recreate the previous path minus the part you want changed the game doesn't let you. Suddenly there is a 2m gap in a path that just doesn't want to close, or the neat connection you had before now looks all crooked as if the pavers suddenly got mortally drunk when they got to that intersection.
That said, I wouldn't let those problem ruin the whole game for me. Yeah, it's frustrating at times, but I have played around with it enough that most of the times paths go where I want them to go.
 
Back
Top Bottom