Currently it is very fiddly to create underwater tunnels within the game and water can still be seen within them unless you view from a certain angle. I feel strongly this should be properly implemented within the game. With more aquatic animals in the roster this is a necessary addition.
I see 2 different additions to the UI contributing to achieving this:
1) A new guest gate with sliding doors for the start and end of the tunnel. This must be added to the side of a habitat wall that is able to contain water for it to be valid.
2) An option within the path settings you can tick to enable - ‘enable glass tunnel’. This would create a curved glass tunnel over any path you place but would only work when placing the path from where the new guest gate type has been placed. It also needs to be connected to a second guest gate to make it a complete tunnel and validated.
I imagine this would need to be placed before water is put inside a hole within the ground, but once the tunnel is validated (similar to how habitats become validated once a habitat gate is added), water can then be placed but will not fill the tunnel.
See pictures below for reference.
Surely this must be possible!
What do you think?
Hoping the devs will see this!
I see 2 different additions to the UI contributing to achieving this:
1) A new guest gate with sliding doors for the start and end of the tunnel. This must be added to the side of a habitat wall that is able to contain water for it to be valid.
2) An option within the path settings you can tick to enable - ‘enable glass tunnel’. This would create a curved glass tunnel over any path you place but would only work when placing the path from where the new guest gate type has been placed. It also needs to be connected to a second guest gate to make it a complete tunnel and validated.
I imagine this would need to be placed before water is put inside a hole within the ground, but once the tunnel is validated (similar to how habitats become validated once a habitat gate is added), water can then be placed but will not fill the tunnel.
See pictures below for reference.
Surely this must be possible!
What do you think?
Hoping the devs will see this!