Pathfinding too slow!!

The reason the button is red is because it hasn't calculated the path there yet.

If you leave the galactic map and come back to it you'll see it may well have calculated it but anything above 45 ly can take forever. The reason why is that to plot the paths each 10 LY adds more and more paths increasing the plotting requirement excessively for whatever algorithm they are using. Also I would imagine the procedural nature of the galaxy adds to this calculation time. As someone said above this algorithm really needs updating.

It needs to be put client-side. I don't care if that algorithm was written by rube Goldberg a single core on my processor could plot all conceivable routes within 5,000ly in an inconceivably small amount of time. Naturally the route calculations are set as a very low priority on the servers to prevent stability issues.
 
The routing is really, really bad. The fact that they actually implemented a system that searches ALL PATHS in a game with billions of stars is just... cringe-worthy. I mean, how did that ever see the light of day?

As an addendum to the OP's topic:

Routes should be saved, client-side, so we don't have to plot it all over again when we get disconnected by misbehaving servers.
 
Just a simple text thingy like that nice cmdr one where you input the start point and the end point and your jump range and it gives you a list on your HUD and plots it for you and off you jolly well go...
 
Another annoying detail is that you can't even entertain yourself by checking out random system views while waiting. Once you enter a system view all the already calculated routes are erased and it begins from scratch. You literally have to sit there waiting and staring as the blue lines appear with increasing wait time for every added jump.

This is far from genius.
 
Another annoying detail is that you can't even entertain yourself by checking out random system views while waiting. Once you enter a system view all the already calculated routes are erased and it begins from scratch. You literally have to sit there waiting and staring as the blue lines appear with increasing wait time for every added jump.

This is far from genius.

You can at least alt tab and browse the forum or reddit though :p
 
How about hte best of both worlds...

Manual off-line trade route plotting..

If you have a good route that's over 50Ly one way (mine is 120Ly one way!) have the ability to plot the route on an off-line start chart program which produces a simple text file of jump locations (set for your ship at max load to keep things simple) stick that text file in to a folder /<game install path>/routes/ The game looks there for any files and makes than an option in the chart screen

Then all you need to do is bring it up on the star chart console and <click> the route is pre planned and set for you.
 
Also to the Devs, when you do get around to making a better solution, please make sure to cache the results for future queries.
 
For a game where you can explore the entire Galaxy the map and tools in use for it are extremely lackluster. I give this a +1 and rep the OP.


While we are at it, we really need to have a "save route" feature of some kind and ideally it would save locally so that you could even have 3rd party tools import routes for you.
 
How about hte best of both worlds...

Manual off-line trade route plotting..

If you have a good route that's over 50Ly one way (mine is 120Ly one way!) have the ability to plot the route on an off-line start chart program which produces a simple text file of jump locations (set for your ship at max load to keep things simple) stick that text file in to a folder /<game install path>/routes/ The game looks there for any files and makes than an option in the chart screen

Then all you need to do is bring it up on the star chart console and <click> the route is pre planned and set for you.

This sounds like the worst possible scenario, and something that I used to do in Ultima Online in 1998. How about we don't bomb ourselves back to the stone-age with off-the-cuff ideas?
 
I am now exploring like 1000 LY above the gallactic plane because the stars got so dense that I can't even get 2 jumps path calclulated in reasonable time and I'm not even thinking about going to the core.

BTW Hello from:
nnnms5.jpg
 
Also to the Devs, when you do get around to making a better solution, please make sure to cache the results for future queries.

If they do a proper job they won't need to. Try calculating a route using cmdr.club it takes as long as it takes a web page to refresh. Plus each route is only valid for your current mass anyway, change that and it will need to recalculate.
 
This will be improved. I promise. ;)

Route planner was one of the very last things added prior to release. I sucks compared to what it could and will be, but it kicks ass compared to nothing, which is what we had until very shortly prior to release.
 
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