Pathing Problems - How to Remove Curb Breaks?


As you can see in the video, I was simply trying to find an elegant way to connect the branching path to the main path.
However, since I had connected a path before but deleted it, there was a break in the curb left, which I thought I'd just touch up later, which I think is fair to expect to be able to do.
As it appears to be, it doesn't seem to let me just re-place that section of the main path to fill up the curb, it just stays there until it's used.
Though, really, you'd think it would just close up automatically when there's nothing attached, but it doesn't.

The only way I could get rid of that break is by connecting the branching path next to where the break was so it wouldn't connect at the open spot, then place a small piece to the curb-opening and delete it again so that the curb would become whole again. - However, when this happened during the recording of the video, that was totally by accident and I couldn't recreate that afterwards, which still left me without a workaround.

What's more is that, even if I connect it to that existing curb-break, as you can see in the video, I couldn't alter the path-width either.
Well, the part after the curb would change, but the curb-opening itself wouldn't be altered along with it.
Why isn't it just so that it changes along dynamically when placing new path so that it creates a smooth form to the connected paths?

I'm quite certain details like these could be improved. - That said, for now, am I missing the way to do it or is it really that finicky and stubborn?

(On a different note: Why does the tree-bark have a shiny surface? - Could be turned more matte/flat, perhaps it would even save a little on performance-cost. - It should look dry and it could even be darkened when raining. That would be a cool detail.)
 
You should be able to delete curb breaks like that with the delete path option. Usually it will just get rid of the break but sometimes for some reason it will take a section of path. What I find really annoying is sometimes when you get rid of a curb break there will still be a leftover invisible one where path connections will automatically snap, making connections next to where it snaps impossible.
 
You should be able to delete curb breaks like that with the delete path option. Usually it will just get rid of the break but sometimes for some reason it will take a section of path.

Deleting the path, including just right-clicking on it, right? - I think that would just result in removing that big center path in this case.
Perhaps it could fix the open curb by simply re-placing that main path indeed, but it should just close up if there's nothing attached.
That said, I think it did happen properly later on further down the path. I guess it has to do with some very particular details, like the proximity or land or what have you.

Planet Zoo_2022.05.17-03.53 [scaled].png


I ended up doing it this way, though. - It's not entirely the way I had in mind, as I just wanted it to go more streamlined and not so bendy.
However, a little later I found that there's this "straighten path" feature that might have helped with this. - There's too much that you're not told about...
 
Deleting the path, including just right-clicking on it, right? - I think that would just result in removing that big center path in this case.
Perhaps it could fix the open curb by simply re-placing that main path indeed, but it should just close up if there's nothing attached.
That said, I think it did happen properly later on further down the path. I guess it has to do with some very particular details, like the proximity or land or what have you.

View attachment 306811

I ended up doing it this way, though. - It's not entirely the way I had in mind, as I just wanted it to go more streamlined and not so bendy.
However, a little later I found that there's this "straighten path" feature that might have helped with this. - There's too much that you're not told about...
If you click delete path then click the curb break it should just delete the curb break and not the whole path. Just try it, if it doesn’t work you can hit undo.
 
It's tough to see, but those breaks are actually a teeny, tiny branch off your bigger main path. You can delete just the break by edging the delete path circle over the break and just deleting it. If you're not used to it, you'll need to fiddle with attempts (and undo), until you can select just the break and not the larger path.

OTOH - I think that weird curve is actually pretty elegant, if you wanted to leave it there.
 
If you click delete path then click the curb break it should just delete the curb break and not the whole path. Just try it, if it doesn’t work you can hit undo.
Aha, so there should be a dedicated "delete button" somewhere that can do that?... Cause I just basically right-click all the time, maybe that's messy or something.

It's tough to see, but those breaks are actually a teeny, tiny branch off your bigger main path. You can delete just the break by edging the delete path circle over the break and just deleting it. If you're not used to it, you'll need to fiddle with attempts (and undo), until you can select just the break and not the larger path.

OTOH - I think that weird curve is actually pretty elegant, if you wanted to leave it there.

Ah, so that's actually a separate piece. Yea, I must've not been able to highlight it or something, cause it really just seemed to be a part of that main piece.

Sometimes the building in this game is really just like...
Jackie Chan Brain is Full of .jpg


But yea, it doesn't look too bad the way I ended up putting it, but it's just a little... quirky...
I wanted a bit more of a flow coming from the entrance into a bend there, but sometimes it just won't let you do something that seems easily possible.
I feel it's a bit too sensitive to conflicts between objects, while on the other hand you still get these weird flaws in paths and whatnot.
And I'm talking about things like weird edges and stretches that are just all glitched out because... well, software.

Anyway, gonna go expose myself to this stuff some more. 😆 I'm getting the hang of it more, though.
 
Aha, so there should be a dedicated "delete button" somewhere that can do that?... Cause I just basically right-click all the time, maybe that's messy or something.



Ah, so that's actually a separate piece. Yea, I must've not been able to highlight it or something, cause it really just seemed to be a part of that main piece.

Sometimes the building in this game is really just like...
View attachment 306892

But yea, it doesn't look too bad the way I ended up putting it, but it's just a little... quirky...
I wanted a bit more of a flow coming from the entrance into a bend there, but sometimes it just won't let you do something that seems easily possible.
I feel it's a bit too sensitive to conflicts between objects, while on the other hand you still get these weird flaws in paths and whatnot.
And I'm talking about things like weird edges and stretches that are just all glitched out because... well, software.

Anyway, gonna go expose myself to this stuff some more. 😆 I'm getting the hang of it more, though.
At the top of the paths menu is a button that says delete path.
 
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