Is the 'pay to test' model found in any other industries?
A new car is being developed which you are keenly interested in. Can't normally pay to go drive it through it's testing phases.
A book is being written closing a trilogy you are keenly interested in. Can't normally pay to proof read it.
A movie is being made which you are keen on. Don't normally pay to sit in the audience just to watch it's pre-release trailer. Pre-screenings are free.
So why are games so different? Has this now become part of the marketing model - basically charge a fee for modular 'early access' and label it as a testing phase to make the customer feel like they are part of the game creation?
You don't normally see this in other types of software do you? I mean does Adobe allow you to pay an additional amount to test their next release? Does Microsoft charge you an additional amount to test their next OS?
If this becomes the norm with games, won't producers simply create specific crippled builds of their games, label them as test builds, and then charge the consumer an additional amount for this early access? Anyone working in marketing aware of such strategies in the gaming industry?
A new car is being developed which you are keenly interested in. Can't normally pay to go drive it through it's testing phases.
A book is being written closing a trilogy you are keenly interested in. Can't normally pay to proof read it.
A movie is being made which you are keen on. Don't normally pay to sit in the audience just to watch it's pre-release trailer. Pre-screenings are free.
So why are games so different? Has this now become part of the marketing model - basically charge a fee for modular 'early access' and label it as a testing phase to make the customer feel like they are part of the game creation?
You don't normally see this in other types of software do you? I mean does Adobe allow you to pay an additional amount to test their next release? Does Microsoft charge you an additional amount to test their next OS?
If this becomes the norm with games, won't producers simply create specific crippled builds of their games, label them as test builds, and then charge the consumer an additional amount for this early access? Anyone working in marketing aware of such strategies in the gaming industry?