PC Gamer Article on 1.2 Wings

Do all of the players actually communicate with each other though? I thought they all communicated via a single "host" player.

They all communicate with each other, there's no player that gets assigned to be the host. This is the reason why some people can see their friend but not the player attacking their friend. Sometimes connections fails to be established.
 
Do all of the players actually communicate with each other though? I thought they all communicated via a single "host" player.

I would of thought so also but it appears not, from what little the developers have said and analysis of enterprising individuals.

It is possible to have unlimited* number of players in an instance.

* This increases the size of the messages and you can get a large churn of connections in edge cases. Also it would require a substantial rework of the net code to implement. For a description see a previous post of mine.
 
Precisely. Number two there is exactly how it should work. NPC's shouldnt feel like randomly spawned scenery that vanish the second you aren't looking. I haven't actually checked in game you, but when an NPC FSD jumps away, can you wake scan and follow it or does it just despawn? Because simply despawning at that point is exactly the opposite of what I bought this game for.

you can follow them... i've chased NPC's around before when they've FSD'd away from a fight.
 
Judging from FD's weapon balance, fuel consumption, and USS laziness we'll end up with weapons de-rated by 25%, 50%, and 75% respectively when flying in a group. :p
 
Every other game out there is playable the way YOU want to play it. Give the rest of us just ONE freaking game we can play the way we want for god's sake. I don't ujnderstand what MMO's are huh? I've probably played MMO's going back as far as just about anybody here.... and what ruined them was raids. And the fact that you could ONLY play and ONLY progress by constant raiding. The fact that you couldn't play casual and still really be able to get anywhere in time. So if that's how you want to play that's fine.. there are hundreds of games out there for you. Give those of us who like a more casual game with solo and small group play ONE damn game we can play.

actually mmos are about as casual friendly as you can get as they attempt to be as desirable as possible to as many as possible, if anything there aren't any games for the more serious gamer anymore hence why anything difficult gets a 10% metacritic boost for no other reason than "its hard"

Edit: Not agreeing or disagreeing with your overall argument just trying to address the perception that mmos are difficult, whereas they are usually intense time sinks with a very low skill cap because that ticks the boxes for the masses.
 
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Every other game out there is playable the way YOU want to play it. Give the rest of us just ONE freaking game we can play the way we want for god's sake. I don't ujnderstand what MMO's are huh? I've probably played MMO's going back as far as just about anybody here.... and what ruined them was raids. And the fact that you could ONLY play and ONLY progress by constant raiding. The fact that you couldn't play casual and still really be able to get anywhere in time. So if that's how you want to play that's fine.. there are hundreds of games out there for you. Give those of us who like a more casual game with solo and small group play ONE damn game we can play.

Wow. Did you even read anything I said at all? You can already play this game the way YOU want to play it. The way me and my friends play does not affect you, once again you have no basis for your argument. Raids? What you're talking about WoW? You can get a max level character playing by yourself. You see my group the "MMO" group, wants to go roaming about, there's maybe 8 or 10 of us, we'd like a large capital ship to support our nomadic style of play. This does not affect you in the least bit, just because one group of people wants to do things as a group, does not mean you are automatically subject to the whims of that particular group. The suggested features we ask for could be used in all groups of play, you're over-reacting, and that attitude is effectively killing the potential of this game. There is not hundreds of games out there for us, We came here looking for an open world/sandbox mmo space sim, Right now as it stands there's only one other game that's there which is star citizen.

This incessant fear of "large group play" in the largest game universe ever created is STUPID! You'll never convince me that these limitations are the right thing. You are given literally the entire galaxy as a play ground 1:1 scale, and you can only group up with 4 of your friends.
 
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I agree. You'll never be convinced. And yet here we are, with Elite progressing the way it is, and other games offering you what you appear to desire...please proceed accordingly. :)

Don't like my opinion? Good for you, I paid for my game so I'll continue to provide "Feedback" aslong as I want. Thanks
 
Wow. Did you even read anything I said at all? You can already play this game the way YOU want to play it. The way me and my friends play does not affect you, once again you have no basis for your argument. Raids? What you're talking about WoW? You can get a max level character playing by yourself. You see my group the "MMO" group, wants to go roaming about, there's maybe 8 or 10 of us, we'd like a large capital ship to support our nomadic style of play. This does not affect you in the least bit, just because one group of people wants to do things as a group, does not mean you are automatically subject to the whims of that particular group. The suggested features we ask for could be used in all groups of play, you're over-reacting, and that attitude is effectively killing the potential of this game. There is not hundreds of games out there for us, We came here looking for an open world/sandbox mmo space sim, Right now as it stands there's only one other game that's there which is star citizen.

This incessant fear of "large group play" in the largest game universe ever created is STUPID! You'll never convince me that these limitations are the right thing. You are given literally the entire galaxy as a play ground 1:1 scale, and you can only group up with 4 of your friends.
I think we got off on a bad start earlier in the thread. I'm not really against large group play. I'm against large group ONLY content. Give me NPCs that will accompany me on my Freighter, give me wingmen NPCs, and don't create content that is ONLY for groups, and I don't care what they add in. I play Solo, encountering others wasn't really supposed to be a main part of the game as mentioned by David, but all the arguments lately have been "make this EVE and give me guild halls". He has mentioned in various interviews he doesn't want large factions that essentially create 'gated communities' to content.

So, I agree with you, add content for groups and such, but allow the single and solo player or player with only 1 real life friend playing to experience the SAME content also, not gated content where we'll see

"YOU CANNOT ENTER THIS USS WITHOUT 3 FRIENDS"
"YOU CANNOT PILOT THIS WITHOUT 2 OTHER PLAYERS"


That's my only fear. NPC/bots for the rest of us, and you can run around in your ship with your 8 friends until you are the richest group in the universe.

I'd also like to add that RIGHT NOW I'd like to see a heavy focus on single player content and universe immersion BEFORE any of that is implemented. Better missions, chains, etc ... more robust in-game trading tools, improved AI, NPC wingmen and hireable transports, outside view of ships, etc ... so I think that might be why you're seeing a lot of backlash to the group content requests, a lot of us (won't speak for everybody but this opinion is out there for sure) feel the game needs to be more content rich or the single player and game in general (more station models, more ships, more, more ..) before they start focusing on content for groups.
 
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I think we got off on a bad start earlier in the thread. I'm not really against large group play. I'm against large group ONLY content. Give me NPCs that will accompany me on my Freighter, give me wingmen NPCs, and don't create content that is ONLY for groups, and I don't care what they add in. I play Solo, encountering others wasn't really supposed to be a main part of the game as mentioned by David, but all the arguments lately have been "make this EVE and give me guild halls". He has mentioned in various interviews he doesn't want large factions that essentially create 'gated communities' to content.

So, I agree with you, add content for groups and such, but allow the single and solo player or player with only 1 real life friend playing to experience the SAME content also, not gated content where we'll see

"YOU CANNOT ENTER THIS USS WITHOUT 3 FRIENDS"
"YOU CANNOT PILOT THIS WITHOUT 2 OTHER PLAYERS"


That's my only fear. NPC/bots for the rest of us, and you can run around in your ship with your 8 friends until you are the richest group in the universe.

I'd also like to add that RIGHT NOW I'd like to see a heavy focus on single player content and universe immersion BEFORE any of that is implemented. Better missions, chains, etc ... more robust in-game trading tools, improved AI, NPC wingmen and hireable transports, outside view of ships, etc ... so I think that might be why you're seeing a lot of backlash to the group content requests, a lot of us (won't speak for everybody but this opinion is out there for sure) feel the game needs to be more content rich or the single player and game in general (more station models, more ships, more, more ..) before they start focusing on content for groups.

Fair enough, I agree that large group only content aka EVE online isn't the way to go, all I'm asking for is the option. Right now yes, more content SP was is needed, I agree with the list you suggested. Gated content is bad, options are good. That's generally what I'm getting at. We'll have to see how things pan out down the road, everything right now is still too barebones.
 
I had hopes for much more, 4 max is sadly just meh in my eyes. I want to fly with hundreds of ships (yes i know that wouldn't be a reality now but later) so i was at least expecting a wing of 20 ships or such.
Also it SHOULD be possible to own a system. Not being able to do so takes a way a lot of the fun. If we where to blockade a system then others would need to gather forces and come and try to get rid of us.

Half of the problem with this game people are comparing it to their maximum expectation it doesn't stand a chance
 
My fear is there's a USS... and when you enter it, the game looks to see if you,re 1, 2, 3 or 4 players and adjusts it accordingly to auto-level it :(

Judging by what was said in the update this won't happen, you can scan the USS and get hints as to what it is and try to avoid it.
 
Not sure i understand why that would be a bad thing?

It's level scaling. Most games that do it, do it poorly and it's no fun. You are always just "at the same level" of the content.

I think a better implementation would be certain missions would spawn 1,2,3, or 4 player "difficulty" content and you could accept them no matter what ship or how many people you bring. It may be challenging or actually quite impossible but that's when you could hire some NPC wingmen for those of us who don't want to always find other players to complete content.

The wingmen could be based on price and type of ship. For example if you took 3 A class Vipers with an "Elite" rating (NPCs) and you in an Anaconda, the "3 person recommended" mission would be somewhat easy. You'd have to see what the cost vs payout was to see if it was worth it. Or if you had a Pro FA pilot in an A class Python, he may be able to take on the "2 person" or "3 person" missions.

But having a USS automatically see what you're flying and adjust to that seems terrible. You'd never be able to see "what was out there" if you fly solo. You'd have to get NPC wingmen to go and see it.

I think multiple player stuff should be missions, and those missions should be share-able with other players when they join your group to complete it. Or like mentioned above, ability to scan USS and see what they have, that's a logical way to handle things also.
 
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It's a MAX of 32 players in a session. But in reality most peoples connection won't even handle half that number because the upload speed isn't good enough. That is one of the problems with P2P.

4 players in a wing is fine, they need to leave room in a session for other wings.
 
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