I think we got off on a bad start earlier in the thread. I'm not really against large group play. I'm against large group ONLY content. Give me NPCs that will accompany me on my Freighter, give me wingmen NPCs, and don't create content that is ONLY for groups, and I don't care what they add in. I play Solo, encountering others wasn't really supposed to be a main part of the game as mentioned by David, but all the arguments lately have been "make this EVE and give me guild halls". He has mentioned in various interviews he doesn't want large factions that essentially create 'gated communities' to content.
So, I agree with you, add content for groups and such, but allow the single and solo player or player with only 1 real life friend playing to experience the SAME content also, not gated content where we'll see
"YOU CANNOT ENTER THIS USS WITHOUT 3 FRIENDS"
"YOU CANNOT PILOT THIS WITHOUT 2 OTHER PLAYERS"
That's my only fear. NPC/bots for the rest of us, and you can run around in your ship with your 8 friends until you are the richest group in the universe.
I'd also like to add that RIGHT NOW I'd like to see a heavy focus on single player content and universe immersion BEFORE any of that is implemented. Better missions, chains, etc ... more robust in-game trading tools, improved AI, NPC wingmen and hireable transports, outside view of ships, etc ... so I think that might be why you're seeing a lot of backlash to the group content requests, a lot of us (won't speak for everybody but this opinion is out there for sure) feel the game needs to be more content rich or the single player and game in general (more station models, more ships, more, more ..) before they start focusing on content for groups.