PC Pirates in Yembo - beware traders!

Okay, if you're going to play the "this is what the Elite franchise is about" card, then you can't bemoan SOLO mode, since the entire history of the Elite franchise (until now) *IS* a series of SOLO games. (Don't get me wrong, though, I'm loving that E : D has multiplayer. (And solo!) I'm just pointing out the inconsistency of the argument of saying that SOLO play is somehow going against what the "Elite franchise" is about. )

Completely agree; the Solo franchise of the game was great and what the original was all about.
 
Hey djamila people don't do sustainable piracy you take what you can, if the guy doesn't come back good for him even better if he was smart enough to drop 30t and go instead of getting destroyed. It isn't about "farming" a trader going past to get the beans he's grown since last time.

Also i can say with absolute certainty so far that requesting less cargo has absolutely zero increased chance of success, people who are willing to drop drop, be that 10 20 or 30t whatever, people who aren't generally die protecting 10t and trust me i've tried I always ask for a reasonable % of cargo but i've had a T9 refuse to drop 5t and another happily dropped 50t and wished me a good day (love you btw if your reading). these are just examples but I've pirated a fairly large number of people by now.

I would say 20% drop and leave without damage, 20% drop something after they take some damage and the remaining 60% won't drop a single thing except what you can force out, even if they are in a python or a conda and you cause 5mil of damage.
 
That one pirate requested 30 tons of gold from a single Type 6, that can handle around 112 tons, with shields? So he got a value of approx. 250-300kcr. That is outrageous and very short sighted, of the pirate.

Let us assume you'll make 1000cr profit each for the remaining 82 tons of gold, you would have made a net loss of at least 170kcr (82kcr - 250kcr) and would need 2+ trips without interdiction to get back to the point you were before that pirate robbed you.

I am all for pirating, but even if I would promise that if you give me 30 tons of cargo now that I'll not bother you again during the next 1-2 days, there are still other pirates out there... and who says you will not get interdicted again by another pirate on the same trip?

If it is no longer profitable for a trader to run a route he'll either quit running that route and go somewhere else, which would be the right thing to do, or, if no traders are there because they can not make a profit the new station will not be build. That means that whoever wants the station build needs to increase the rewards, prices paid per ton, whatever. Sadly, with people just going to solo mode, the station will be build anyway, which is a huge problem.

Playing in solo mode is all fine and good. I have done it myself when I wanted to grind money, fast, without interruptions, but not for community events.

Personally I see two things here that need to happen:

1.) Pirates need to demand only reasonable amounts of cargo to make sure the route stays profitable for the trader and that he'll come back. If calculating with 1000cr proft / ton, never ask for more than 10% of the cargo. Even with 10% there basically is no profit anymore for the trader. If the trader doesn't come back he can not be interdicted again (some time later), so less profit for the pirate. Also, do NOT shoot the traders if they give up cargo or when unwilling to drop some because they already lost cargo to another pirate. I would even go as far and say that if the trader is willing to part with a larger amount of cargo, you dear pirate, could offer to protect the trader from other pirates instead. Claiming the trader for yourself, so to speak.

2.) For the Devs: Community events must be available in open mode ONLY, period, no exceptions. This also means that the rewards/prices need to be adjusted or noone will actually be there to contribute because it is unprofitable. I do not see the word "solo" anywhere in "community event".

* drastically increase the prices paid for the goods that are required (especially since there basically is an empty return trip involved)
* lower prices for ammo, fuel, repairs and even ships... percentage depending on how much you contributed
* ammo, fuel, repairs during the actual building process and also afterwards, but at the newly created station only
* ship prices, at the newly created station only
* grant auto allied status (or something more, like founder status, to incorporate the bonus mentioned above), with the new station only


Thank you all and have a nice day.

I think they should also beef up security in the system if such a community event is organizated. Maybe three times for security forces that are in Elite class while rewarding bounty hunters 10x the credits for Yembo wanted. This should encourage more fun for the bounty hunters, not just for the traders and pirates.
 
I think they should also beef up security in the system if such a community event is organizated. Maybe three times for security forces that are in Elite class while rewarding bounty hunters 10x the credits for Yembo wanted. This should encourage more fun for the bounty hunters, not just for the traders and pirates.

you already get interdicted every minute lol, or I do if you make it too high it'd just be unplayable, the npcs being elite anacondas would have no impact as the AI isn't setup to chase currently (in any ship).

They could have though, no joke the most dangerous encounter i've ever had was with a psycho npc anaconda that interdicted me, completely threw me off though I did choose to turn round thinking it was the usual viper/eagle lol.
 
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I was one of them. Only blew up a few people, quite a lot of peaceful transactions. Some transactions which when through but only after a bit of shooting. Also had some vigilantes trying to shoot and/or ram me. Fun times!

I love honeypots. Made a few million, was good fun. More of this sort of thing!


Hi Tigga,

I was one of the traders that got interdicted by you.
I just bought a ASP and had it stripped down to cover for insurance.
Was a nice thrilling experience.
Fortunately for me someone in a Anaconda was chasing you down and came to the rescue ...

Great multiplayer interaction
 
Hi Tigga,

I was one of the traders that got interdicted by you.
I just bought a ASP and had it stripped down to cover for insurance.
Was a nice thrilling experience.
Fortunately for me someone in a Anaconda was chasing you down and came to the rescue ...

Great multiplayer interaction

Someone was bounty hunting players in a conda?.... Lol just wow wrong on so many levels.
 
I was in Yembo trying to collect anti-piracy protection fees from traders, first T6 i interdicted i thought 5t of metal cargo will suffice..... next minute two player ships, clipper and cobra have jumped in hardpoints deployed wha tha f..... then my T6 jumps out uhhh
 
Okay, if you're going to play the "this is what the Elite franchise is about" card, then you can't bemoan SOLO mode, since the entire history of the Elite franchise (until now) *IS* a series of SOLO games. (Don't get me wrong, though, I'm loving that E : D has multiplayer. (And solo!) I'm just pointing out the inconsistency of the argument of saying that SOLO play is somehow going against what the "Elite franchise" is about. )

Oh please. Selectively quoting bits of my posts to make it appear I was saying something else is at best impolite. At no stage have I ever bemoaned solo play. What I have consistently bemoaned is the fact that FD have not delivered an AI that makes solo play other than a very safe doddle.
 
Doesn't "name and shame" require that you NAME someone? Anyway, the two pirates who interdicted me were very polite and clear in their instructions. Props to CMDR's Name and Shame.

He did. His post has been edited by a mod (as has mine since I quoted it - note they have been edited to say different things - you just can't get the staff these days).
 
(Not posted here before)

Hello Everyone! Im Falcons "Nice Pirate" and im making quite the killing stopping traders in Yembo.

I've done a bit of everything in Elite Dangerous and the most fun I've had yet has been whilst pirating. I primarily play multiplayer games for the interaction of players and none compare to traders under pressure from a pirate or being chased by a bounty hunters.

There seems to be a lot of unjustified hate towards pirates. I would rather this hate not be blanketed upon all of us due to the few bad examples that incite it.

Fly Safe CMDRs!

your friendly neighbourhood pirate.
 
Probably a trader who can make 4 mill/ an hour so he can waste money in an anaconda for fun.

its not fun its the slowest ship with any combat ability, its monumentally expensive to repair and it steers like a pregnant buffalo in a bathtub like i'd be gobsmacked if a player conda bounty hunting had any player kills, if he did those players chose to suicide lol.
 
In this night I am a little bit piriating in Yembo,
i take max 10% of the Cargo and if the trader have no Cargo inside he can go his way.
I meet many nice traders who give me a few tons of metal.
After it we chat a few minutes and then we go ouer ways ;)
But bad traders will be shoot a little bit... but i don`t kill him directly. He get a second chance to drop cargo.

Fly save Comanders!
 
Oh please. Selectively quoting bits of my posts to make it appear I was saying something else is at best impolite. At no stage have I ever bemoaned solo play. What I have consistently bemoaned is the fact that FD have not delivered an AI that makes solo play other than a very safe doddle.

agreed,
Ai is to easy and this whole switching between solo/open doesn't sit well with me. It basicly means that players who play open always have a disadvantage, and yet they are the ones that bring some 'life' into the universe.
It doesn't feel right if i would grind my way up in easy mode (solo)... untill i have the best weapon loadout and can start fighting real players. Kinda feels like mixing 2 different difficulty levels.
What happens in solo should stay in solo and what happens in open should stay in open. Players in solo can have an effect on the universe while at the same time escaping from all dangers.
I have no problem people preferring solo but i question this mix developed by FD.
 
agreed,
Ai is to easy and this whole switching between solo/open doesn't sit well with me. It basicly means that players who play open always have a disadvantage, and yet they are the ones that bring some 'life' into the universe.
It doesn't feel right if i would grind my way up in easy mode (solo)... untill i have the best weapon loadout and can start fighting real players. Kinda feels like mixing 2 different difficulty levels.
What happens in solo should stay in solo and what happens in open should stay in open. Players in solo can have an effect on the universe while at the same time escaping from all dangers.
I have no problem people preferring solo but i question this mix developed by FD.

It's a very, very big universe. I've made millions trading in Open in a remote little corner of it with only 2 human interactions. I think the only reason some of us have switched to Solo around Yembo is because of the highly-skewed risk/reward generated by huge numbers of criminals in the system. We still want to contribute to the cause - and honestly, Type 6s and Type 9s provide the backbone for making this goal happen.
 
Followed the news and took a trip to Yembo for some trading. First experience was 3 interdictions by another Commander playing the game [sp?] demanding 4 tons of cargo, followed by destruction. Would love to help with bringing resources for the space station, but staying far, far away until the system is safer.

There were CMDR pirate hunters last time I was there. I was on the receiving end of one recently.
 
Well, not a single interdiction in todays run...
What people often forget is that pirats look for week ships...
I noticed i saw a lot less type 6's today in open... and a lot more people where running ASP's and cobra's.

This is the main problem with having open/solo mixed together: you can never get a right balance because if it gets a bit to hard or people can not get their profits like they are used to they just run away into solo.
Traders will keep complaining about pirates in open... go to solo... and pirates start complaining the profits are not big enough. After a while when things settled down in open the same cycle begins again...
How can ships/items be balanced properly if weak ships (no shields or defences because this equals more earnings) are able to find a safe heaven in solo...
Finding a balance between professions is impossible and if they don't change this aspect of the game i see no solution to end these silly discussions.
This would be less of a problem if the AI where any decent but this is just not the case.... the difficulty lvl goes from 10 to 1 if you switch to solo...and the few challenges in this game evaporate.

Another major flaw is that trading profits where to high from the beginning but once people are used to something it is very hard to take it away. It doesn't make sense at all that trading is the best way to earn money especially if you consider there is no risk involved (in solo). I believe the best thing to do is up the earnings for all other professions because as it is now most just fall into this 'grind' trap to earn more money for the next 'blingbling' ship.
If i murder someone who has a bounty on its head i expect a good pay and it should be more then a trading run from point A to point B because i put my ship in serious risk. A pirate should be able to make a decent living but the high risk should also be there for getting cought. How can we ever do a proper bounty hunt if people can escape to solo and pay of their bounties easily as if nothing happened? Everything needs to be balanced perfectly and if one chain breaks the whole circle collapses.

The problem at the moment is this: 1000 traders earn 100$/hour -> 50 pirates earn 50$/hour each -> 25 bounty hunters earn 25$/hour
In reality it should be like this: 1000 traders earn 100$/hour -> 50 pirates earn 100$/hour each -> 25 bounty hunters earn 100$/hour
 
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