Deleted member 38366
D
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Okay, if you're going to play the "this is what the Elite franchise is about" card, then you can't bemoan SOLO mode, since the entire history of the Elite franchise (until now) *IS* a series of SOLO games. (Don't get me wrong, though, I'm loving that E : D has multiplayer. (And solo!) I'm just pointing out the inconsistency of the argument of saying that SOLO play is somehow going against what the "Elite franchise" is about. )
That one pirate requested 30 tons of gold from a single Type 6, that can handle around 112 tons, with shields? So he got a value of approx. 250-300kcr. That is outrageous and very short sighted, of the pirate.
Let us assume you'll make 1000cr profit each for the remaining 82 tons of gold, you would have made a net loss of at least 170kcr (82kcr - 250kcr) and would need 2+ trips without interdiction to get back to the point you were before that pirate robbed you.
I am all for pirating, but even if I would promise that if you give me 30 tons of cargo now that I'll not bother you again during the next 1-2 days, there are still other pirates out there... and who says you will not get interdicted again by another pirate on the same trip?
If it is no longer profitable for a trader to run a route he'll either quit running that route and go somewhere else, which would be the right thing to do, or, if no traders are there because they can not make a profit the new station will not be build. That means that whoever wants the station build needs to increase the rewards, prices paid per ton, whatever. Sadly, with people just going to solo mode, the station will be build anyway, which is a huge problem.
Playing in solo mode is all fine and good. I have done it myself when I wanted to grind money, fast, without interruptions, but not for community events.
Personally I see two things here that need to happen:
1.) Pirates need to demand only reasonable amounts of cargo to make sure the route stays profitable for the trader and that he'll come back. If calculating with 1000cr proft / ton, never ask for more than 10% of the cargo. Even with 10% there basically is no profit anymore for the trader. If the trader doesn't come back he can not be interdicted again (some time later), so less profit for the pirate. Also, do NOT shoot the traders if they give up cargo or when unwilling to drop some because they already lost cargo to another pirate. I would even go as far and say that if the trader is willing to part with a larger amount of cargo, you dear pirate, could offer to protect the trader from other pirates instead. Claiming the trader for yourself, so to speak.
2.) For the Devs: Community events must be available in open mode ONLY, period, no exceptions. This also means that the rewards/prices need to be adjusted or noone will actually be there to contribute because it is unprofitable. I do not see the word "solo" anywhere in "community event".
* drastically increase the prices paid for the goods that are required (especially since there basically is an empty return trip involved)
* lower prices for ammo, fuel, repairs and even ships... percentage depending on how much you contributed
* ammo, fuel, repairs during the actual building process and also afterwards, but at the newly created station only
* ship prices, at the newly created station only
* grant auto allied status (or something more, like founder status, to incorporate the bonus mentioned above), with the new station only
Thank you all and have a nice day.
I think they should also beef up security in the system if such a community event is organizated. Maybe three times for security forces that are in Elite class while rewarding bounty hunters 10x the credits for Yembo wanted. This should encourage more fun for the bounty hunters, not just for the traders and pirates.
I was one of them. Only blew up a few people, quite a lot of peaceful transactions. Some transactions which when through but only after a bit of shooting. Also had some vigilantes trying to shoot and/or ram me. Fun times!
I love honeypots. Made a few million, was good fun. More of this sort of thing!
Hi Tigga,
I was one of the traders that got interdicted by you.
I just bought a ASP and had it stripped down to cover for insurance.
Was a nice thrilling experience.
Fortunately for me someone in a Anaconda was chasing you down and came to the rescue ...
Great multiplayer interaction
Okay, if you're going to play the "this is what the Elite franchise is about" card, then you can't bemoan SOLO mode, since the entire history of the Elite franchise (until now) *IS* a series of SOLO games. (Don't get me wrong, though, I'm loving that E : D has multiplayer. (And solo!) I'm just pointing out the inconsistency of the argument of saying that SOLO play is somehow going against what the "Elite franchise" is about. )
Someone was bounty hunting players in a conda?.... Lol just wow wrong on so many levels.
Doesn't "name and shame" require that you NAME someone? Anyway, the two pirates who interdicted me were very polite and clear in their instructions. Props to CMDR's Name and Shame.
Probably a trader who can make 4 mill/ an hour so he can waste money in an anaconda for fun.
Oh please. Selectively quoting bits of my posts to make it appear I was saying something else is at best impolite. At no stage have I ever bemoaned solo play. What I have consistently bemoaned is the fact that FD have not delivered an AI that makes solo play other than a very safe doddle.
agreed,
Ai is to easy and this whole switching between solo/open doesn't sit well with me. It basicly means that players who play open always have a disadvantage, and yet they are the ones that bring some 'life' into the universe.
It doesn't feel right if i would grind my way up in easy mode (solo)... untill i have the best weapon loadout and can start fighting real players. Kinda feels like mixing 2 different difficulty levels.
What happens in solo should stay in solo and what happens in open should stay in open. Players in solo can have an effect on the universe while at the same time escaping from all dangers.
I have no problem people preferring solo but i question this mix developed by FD.
Followed the news and took a trip to Yembo for some trading. First experience was 3 interdictions by another Commander playing the game [sp?] demanding 4 tons of cargo, followed by destruction. Would love to help with bringing resources for the space station, but staying far, far away until the system is safer.
There were CMDR pirate hunters last time I was there. I was on the receiving end of one recently.