Pedestrians are the cause of massive lag.

So I just want to point it out there, after playing around it seems that due to the fact every pedestrian moves around all the time with default movement included that if you have over X amount of pedestrians in your park this causes even the most advanced (gaming) computers/laptops to end up dropping a lot in FPS. I do not know whether this should be listed under suggestions yes or no but I think there should either be a setting to lower quality when it comes to pedestrians or they should be improved overall.

Without any pedestrians walking around I barely have any lag and most run around 50~59 FPS.


For those who are interested in my computer stats, I have exactly this (Yes it's a laptop, I know this isn't as good as a normal PC). Here is the link (Sorry if hotlinking is not allowed and/or if this seems like an advertisement because it isn't).

https://www.alternate.nl/MSI/GP72-6QF-Leopard-Pro-296NL-17-3-notebook/html/product/1255336?lk=6053

Regards.
 
You can limit the number of guests in your park just in case you weren't aware but can't dumb them down. Having decent sized parks with thousands upon thousands of guests will test even the most powerful rigs, that's just how this game works unfortunately.
 
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This is a well known problem. There is an option to limit the number of guests in the ticket price menu. This helps reduce lag but it kills your profit margin.

I wish they would add a multiplier to your profit when you have a guest limit set. If you set a 2000 guest limit, but your park would draw 4000 guests without the limit, then each guest would be paying double to make up for it. Though this multiplier shouldn't show up in the guests thoughts/stats.
 
Yes most everyone is aware that the more people in your park the more the FPS drops, There are a lot of calculations happening with the people so the more your have the more calculations
 
It seems that turning the option 'Show map borders' off (Or whatever it's called) also turns up the game speed. And it obviously is already known that the building UI caues framerate drops.
 
Yes most everyone is aware that the more people in your park the more the FPS drops, There are a lot of calculations happening with the people so the more your have the more calculations

I think that based on this your CPU is a bit of a bottleneck. I can imagine someone not wanting to upgrade for just one game but it might be worth it to check if Alternate has some alternatives in stock. Something a bit faster. Otherwise you may want to try Azerty in Raalte.

Or, if you'd happen to have a capable PC available, try and play on that but make sure your GPU is on the correct slot (pci-e x16). I've read that on these forums and that solved my problem.
 
I wonder if the guest brain wasn't so complex, if the game would run better and we would be able to have even larger parks? I hope that in a year or two, with better CPUs and more optimization, that the game will be able to run better with even more going on, especially after we get a few more updates or add-ons to the game
 
I think that based on this your CPU is a bit of a bottleneck. I can imagine someone not wanting to upgrade for just one game but it might be worth it to check if Alternate has some alternatives in stock. Something a bit faster. Otherwise you may want to try Azerty in Raalte.

Or, if you'd happen to have a capable PC available, try and play on that but make sure your GPU is on the correct slot (pci-e x16). I've read that on these forums and that solved my problem.

The CPU is the bottle neck for everyone people that have a i7 6950 say that have big FPS issues with lots of people and they all occur around the 4-5k mark
 
It's tricky. For many the guest limit is too small, for others it's too large because everyone has different computer specs. It's impossible to solve unless they do several options. IE a choice to limit guests to 2000, 5000, 10000... and so on. I have the mother of all lags on my latest park, but I have around 14,000 guests, my lag wasn't bad until I hit 10,000. Limiting guests to 2000 would be too low for me. I'm not complaining though, I'm pleasantly surprised at how well the overall performance has been, compared to other less graphical games I have played. I must also add that my comp is above min specs but below recommended, so all things considered, it's running pretty well!

ETA. Oh just ignore me, I'm an idiot. I've just noticed that you can indeed choose to limit guests to any number, not just 2000.
 
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Even high end cpus like my intel core i7 6700k will start to struggle at 10,000 people. However with 5-6k people its fine at 30-40fps on 1080p high settings full screen with 25 rides in my park. With 900 people i manage 76fps.
 
Oh, mine's in it's boots. it's hovering between 5 to 7 FPS. I've not counted the rides, but it's nearly full (snow biome, challenge) When I said the mother of all lag, I meant it [cry]

I'm on a AMD FX(tm)-6300 Six-Core Processor, NVIDIA GeForce GTX 960, 16GB mem

It's a mission for me to wait until at least one ride makes classic status, I've been waiting 15 in game years for this! Judging by my fps, it's gonna be a long wait. Then me thinks it's time to start a new park! (which will run fine until I get over 10k guests!) It runs really well until that point, so I can't complain.
 
OK. I've just done a little experiment, with surprising results.

Like I said last night, my lag translates to 5-7 FPS. So, after saving my park I..
Closed all rides - No FPS difference
I flushed the park of all 15,000 guests - Gained 1-2 fps
Deleted all rides - Gained another 2 fps
Deleted all scenery - fps shot up to 55-56
Paths left undeleted.

It's not the guests, as I first thought, it's the scenery. It just appears to be the guests, but we're adding scenery all the time at a steady flow as the guests build.

Now I'm wondering what's the best route to go to fix this. A better processor or graphics card? (Any devs feel free to step in right now!)
 
That's about the frame rate I get on a small park with about 5 flat rides, a corresponding amount of scenery and around 600 guests.
I'm on an Intel i5 2500k @ 3,4gHz, MSI GTX 970 4G and 12GB ram. Most settings maxed.
My GPU is a wee bit better than yours but my CPU is way worse so the CPU shouldn't be the problem then I guess.

I have heard that all scenery, even if most of a piece is sunken in a wall or in the ground, is rendered completely so that would put some extra strain on the GPU. I do know some games like GTA V (I guess most games do) use culling to render only the objects that can be seen but I don't know how that would work on a part of an object. Planet Coaster does use culling for shadows according to the config file so I assume it does for other things too.

So based on that I guess it's important to limit the amount of pieces used on scenery, especially large pieces that are sunken in for the most part to act as details.
 
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OK. I've just done a little experiment, with surprising results.

Like I said last night, my lag translates to 5-7 FPS. So, after saving my park I..
Closed all rides - No FPS difference
I flushed the park of all 15,000 guests - Gained 1-2 fps
Deleted all rides - Gained another 2 fps
Deleted all scenery - fps shot up to 55-56
Paths left undeleted.

It's not the guests, as I first thought, it's the scenery. It just appears to be the guests, but we're adding scenery all the time at a steady flow as the guests build.

Now I'm wondering what's the best route to go to fix this. A better processor or graphics card? (Any devs feel free to step in right now!)

I've gone and tested this myself by removing quite a lot of scenery and my FPS (That isn't all too good to begin with) certainly became quite the bit better. I do think that because buildings are not static and contain of all sorts of pieces (Most buildings having 100+ objects) plays a role in this, although for me bushes and rocks also come into play.

Hope this could be improved, because I think scenery shouldn't take that much when running on everything low (except for graphics being medium).
 
What i also do is turn shadows off or put it on low only. Shadows likely also burden the game as because stuff needs to project the appropriate lighting effects and where shadows need to go in the game and when you have hundreds of objects in the game in combination with moving objects and effects like trees and special effects like fire bubbles etc and the AI which is heavily demanding on the CPU these things cause lower fps. i have water quality on ultra cause my pc can handle it but it may help to put water quality on low that way it wont reflect like all mad and detailed especially with trees and buildings near water.
 
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The CPU is the bottle neck for everyone people that have a i7 6950 say that have big FPS issues with lots of people and they all occur around the 4-5k mark

Lol what? I was playing with 7000 guests lowest settings on a core i5 750 from 2009 25fps. I now play the same park on my new i7 6700k & gtx 1080 4k ultra all settings and have nice frames, 35+

Everyone on these forums seems to have gotten robbed in the silicon lottery or have messed up computers.
 
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Lol what? I was playing with 7000 guests lowest settings on a core i5 750 from 2009 25fps. I now play the same park on my new i7 6700k & gtx 1080 4k ultra all settings and have nice frames, 35+

Everyone on these forums seems to have gotten robbed in the silicon lottery or have messed up computers.


As you, i can play good with a normal Gaming Laptop (HP Omen 15 of 2-3 years ago) and without any probleme. Obviously i cant overlop 35 fps, but anyway, between 20-30 i can play good, without t maximum specs, of course.

Yes, the game is afected by Denuvo as all denuvo protected games, but i'm not obsesed by FPS.

People saying the game is unpleyable because it runs donw 50fps .... REALLY ?!?! :S Play and have fun, come on.. ;)
 
People saying the game is unpleyable because it runs donw 50fps .... REALLY ?!?! :S Play and have fun, come on.. ;)

Not really. People are saying this when they get down well below 20FPS.

I'm down to 11 now on my latest large park (i7-5930K, 32GB RAM and Titan XP)
 
Lol what? I was playing with 7000 guests lowest settings on a core i5 750 from 2009 25fps. I now play the same park on my new i7 6700k & gtx 1080 4k ultra all settings and have nice frames, 35+

Everyone on these forums seems to have gotten robbed in the silicon lottery or have messed up computers.

proof

https://forums.planetcoaster.com/sh...settings/page4?p=160196&viewfull=1#post160196

there are many different things that effect FPS not just people

As you, i can play good with a normal Gaming Laptop (HP Omen 15 of 2-3 years ago) and without any probleme. Obviously i cant overlop 35 fps, but anyway, between 20-30 i can play good, without t maximum specs, of course.

Yes, the game is afected by Denuvo as all denuvo protected games, but i'm not obsesed by FPS.

People saying the game is unpleyable because it runs donw 50fps .... REALLY ?!?! :S Play and have fun, come on.. ;)

The devs have said multiple times that there is Denuvo causes little to no performance hit in PC. How about reading other people's threads about FPS problems before saying that people calling it unplayable when it gets to 50 fps [rolleyes]
 
proof

https://forums.planetcoaster.com/sh...settings/page4?p=160196&viewfull=1#post160196

there are many different things that effect FPS not just people



The devs have said multiple times that there is Denuvo causes little to no performance hit in PC. How about reading other people's threads about FPS problems before saying that people calling it unplayable when it gets to 50 fps [rolleyes]

I am using Zotac AMP Extreme 1080gtx, 6700k i7 and 16gb ddr 4... I play in 4k ultra every setting. Very smooth on this save:

http://www.chrystalnet.com/606B750D_prk_auto-Challenge_1.zip
 
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