Honestly, I think ganking is a symptom of a larger problem; the fact that being a criminal basically doesn't exist as a playstyle in Elite dangerous.
If you want to redirect any type of PvP, all you have to do is offer a reward for PvP elsewhere while a community goal or AX event is taking place. It wont get rid of all of us, but certain a large chunk. Still, PvP community goals would go a long way.
But it doesn't address the issue of gankers like myself, as it would have to be some hella huge carrot at the end of the stick to make me want to change my gameplay. I love unrestricted, unfair, organic PvP in Open without any silly rules. If I wanted 1v1 tryharding, I would sit in San Tu 24/7 with a ruler and measuring tape next to my PP.
Listen carefully and take this from the perspective of a ganker. The problem isn't just the philosophy behind the crime, notoriety and punishment system. The main problem is the execution of the system.
- General System Authority NPC's are a non-engineered joke.
- ATR is a threat but it takes way too long for them to arrive, finish their roleplay and actually engage a target. Much less actually attack the correct target. If only you knew how many times I've lured the ATR into killing the wrong target.
- ATR appears to be random, I've seen them show up after 3 ganks, 20 ganks and sometimes they don't show up at all which = unlimited/unrestricted ganking!
Ask yourself, do you really think that it's PvP'ers or gankers that end up on Detention Ships most of the time? Because it's not. It's your new, average and even Elite CMDR who make a single mistake during a illegal mission or get griefed into "Wanted" status.
I mean, I gank all the time and I have "Report crimes against me" turned ON. So can you guess what happens if someone shoots at me first? Working as intended?
So... if the system ends up targeting the wrong audience, it means the system doesn't work. Which by the way, we told FDEV when they implemented it and the whole community told us that we were just crimebabies trying to avoid punishment and that the days of gankers were over, we would loose our engineered ships and waste time in detention facilities whilst being excluded from minor faction missions. It's like taking away apple juice from a kid that never liked it to begin, great logic.
I believe that feedback from all corners of the community is important, rather than only that of solo mode explorers that spam reddit with neutron star screenshots. But those are the loudest and most active on social platforms with direct pipelines to the CM's. I'd love nothing more than see CM's step out of the kitty pool and dip their toes in the shark tank but... well... Bruce, Stephen...one day perhaps, I have such high hopes for you!
I also believe that a official tutorial on how to avoid and deal with ganking would be a much better solution. The game gives you the tools, but the vast majority of players don't know how to use them. But they certainly know how to combat log or process kill the game no matter how new they are to the game.
Do you now see that the problem lies elsewhere?
So to prove a point...
Ya'll having fun taking taxies from detention ships, wasting time and paying bills because a system designed to deal with gankers applies to you instead? <3