Perfect Specs for Planet Coaster ?

Hey,

For Christmas i'm gonna have some new Specs on my computer so i would now if someone could tell me the perfect specs for having a full park whit peeps and high fps ;)

Thank you [happy]
 
Even with a beast of a system, once you reach 7,000+ guests the game starts to bog down for everyone and gets worse as it goes up.

The general idea for the best of the best is a quad core CPU with around a 4ghz clock speed. A GPU that's around a gtx980 or higher (the 1070/1080 series). 16GB ram.
 
Even with a beast of a system, once you reach 7,000+ guests the game starts to bog down for everyone and gets worse as it goes up.

The general idea for the best of the best is a quad core CPU with around a 4ghz clock speed. A GPU that's around a gtx980 or higher (the 1070/1080 series). 16GB ram.

Yeah, you would think so but I have a 4.2ghz processor, a GTX 1080 and 64gb RAM and once I fill about 1/2 my park and 4000-5000 guests the FPS drops to about 10 and I am just forced to start a new park because I cannot stand the lag anymore..I do not think there is ANY system out there that will run the game at 40-60 FPS with a FULL map and 8-10 thousand guests..If you keep the scenery down to a minimum you could potentially build a bigger park with the above specs.
 
that is disappointing as i was thinking of getting a similar rig just for this game, just to experience a full park you spent weeks on in descent quality. sounds impossible. Your GTX1080 has the 8GB DDR5x dedicated ram right? A tech from frontier recommended i have 32GB ddr4 memory. i have not bought this yet but come from RCT3, and there i would just play it paused and or closed as i was building the park (at least 50% anyway). Can you play/build PC 'paused'? and couldn't you build smaller paths and Que lines to keep the amount of guests down and focusing on scenery and bigger rides?
 
that is disappointing as i was thinking of getting a similar rig just for this game, just to experience a full park you spent weeks on in descent quality. sounds impossible. Your GTX1080 has the 8GB DDR5x dedicated ram right? A tech from frontier recommended i have 32GB ddr4 memory. i have not bought this yet but come from RCT3, and there i would just play it paused and or closed as i was building the park (at least 50% anyway). Can you play/build PC 'paused'? and couldn't you build smaller paths and Que lines to keep the amount of guests down and focusing on scenery and bigger rides?

Sure, you can play and do most things paused, but it's not always the action of the poeple that slow things down, it's also all the very detailed scenery that takes some serious GPU work.

I think the complaints on the FPS slowing down on huge parks is a difficult one for the developer to sort out. During alpha 3 and beta there were huge complaints of the small size of the park. So they increased it by almost 250%. So now people are building huge parks and expected them to run smooth as butter. They are using rocks instead of Terrain to build mountains, they are double stacking scenery to get every bit of detail out of it as possible and not expecting this to affect the frame rate. Really?

There were limits on blueprints during Alpha 3 that kept them under 1000 items. So they upped the limit to 2000 which still is getting complaints. But you start copying 2000 items around your park a couple of dozen times, you're bound to have problems. This is what is happening and all you need to do is read threads in the tech support and bug reporting forum to find people expecting too much.

There is an option in the park management for keep then number of guests under a certain number (like 2000).

I think the developer needs to do a bit of expectation management here. Either you get the details and the freedom to do want your want or they will have to limit everything to keep you from overdoing it . "not more than 100 special affects", No more than 75 attractions, Max limit of 10k items in your park. Those kinds of things will keep the frame rate up but could be game breaking.

A real world example: Many cars have governors on the engine speed due to the irresponsibility of a very few individuals who drive too fast and blame the manufacturer when things go wrong.

I am not saying there isn't room for optimization, but I think the expectations are a little high if you expect to max out a park and expect it to run super smooth on ultra settings.
 
Hey,

For Christmas i'm gonna have some new Specs on my computer so i would now if someone could tell me the perfect specs for having a full park whit peeps and high fps ;)

Thank you [happy]

If you're buying it now to play Planet Coaster I'd highly recommend an i7, since the hyperthreading will really make a difference on this. If you can hold off it might be worth waiting to see how much AMD charge for Ryzen (due Q1 next year), since if previous pricepoints are to go with there should be better value alternatives (thinking back to when AMD actually managed to compete at all).

Graphicswise you just need something relatively recent, a radeon rx470 or geforce 1050ti should do it (though I'd recommend going higher if you can afford it and actually intend on playing any more graphically intensive games).

Ozzy suggested 32gb of ram, which really is alot. Seems a bit unnecessary, 16gb should be enough. Though once again, if you can afford it its not going to do you any harm to have extra.
 
My current rig is a i7-3770k (which has a base speed of 3.5 GHz but autoboosts to 4 without overclocking), a GTX 1070, and 16 gb of RAM.
I run fairly detailed parks without problem until I hit about 5000 guests. I've been meaning to overclock the processor (its why I got the k in the first place), but have no experience in such things and have been procrastinating, and the game's lack of content is already kind of boring me as it is, so I haven't been terribly motivated to see how it runs after OCing.

PS: when I see people talking about having like 64 gb of RAM, is just wonder, why? Can anyone give me an example of what you are doing that is actually using more than 16?
 
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Ozzy suggested 32gb of ram, which really is alot. Seems a bit unnecessary, 16gb should be enough. Though once again, if you can afford it its not going to do you any harm to have extra.[/QUOTE]

i think it is a lot too. i was emailing i think frontier themselves and was emailed back regarding my concern in part just how under powered my machine really was and what i REALLY needed to upgrade to as even their ''recommended'' specs seemed under powered based on complaints i was reading and how big/beefy their computers were...... and this was his response -- ''I can only advise you to go bigger if you want to run a huge park with a lot of guests and all the graphics settings on very high/ultra. Planet Coaster is a CPU intense game mainly due to the number of individual guests. a 1080 (nvideaGTX1080) will work perfectly fine, but I suggest a i7 6700 or 6800 and 32GB of DDR4 memory to be really ready to run every single park without choking.'' -- before inquiring about this game i recently was forced into a new computer from a mishap trying to revert back to WIN7 from a ''FREE upgrade'' of WIN 10 that i hated. on my new computer i had just upgraded (doubled) my included RAM from 8 to 16 (DDR4) not to mention added an extra 750GB SSD. so now i have a lot invested into this laptop that i have only been using for a few months. wish i would have found out about this game before i bought this as there is only 2 things i do with the computer besides surf the net and one of them is a coaster sim, i want to jump ship from RCT3 to PC.
 
so now i have a lot invested into this laptop that i have only been using for a few months. wish i would have found out about this game before i bought this as there is only 2 things i do with the computer besides surf the net and one of them is a coaster sim, i want to jump ship from RCT3 to PC.

You could just accept that there are limitations if you don't want to invest in better hardware (strange that you would get told different specs by email thant the official 'recommended' specs).

Or just stick wit RCT3 for a while and give the devs time to develop PC? I bought PC after release and I've already stopped playing.
 
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I have a 6 year old i7-2600k and still get 15-20 fps with 9000 guests and a 500 scenery score and a monorail (so multiple pathing calculations per guest). On a different park, I'm at over 30 fps with 4000 guests and a higher scenery score.

I think it all depends on what FPS you think is playable. I don't have any issue playing this type of game at 15-30 FPS. It runs closer to 60 fps on all of the career mode smaller maps.
 
You could just accept that there are limitations if you don't want to invest in better hardware (strange that you would get told different specs by email thant the official 'recommended' specs).

Or just stick wit RCT3 for a while and give the devs time to develop PC? I bought PC after release and I've already stopped playing.

i have, i did end buying this and seems to be fine so far (with an i5). time will tell how far i can push this on my current laptop and i will have a better idea for what i can do or get away with. everything is more or less on 'medium settings' and looks good enough. if i invest in a new rig for this game i should probably wait for something stronger than an i7 and for 6 or 8 cores to get a little cheaper.
 
honestly playing with 5000 + guest is just to much , do you really need 5000 guest walking around in your park ? im fine with 1200 guest,im building sixflags magic mountai and it takes up the whole map corner to corner and it has stable 25 to 30 fps on my rig ,with 900 guest max, if i had a better cpu i would say 1500 to 2000 guest,but i have an i5 4460 ,which runs the park with no lag unless i look at the whole park from certain angles, i built the park with min scenery as possible but still keeping the sfmm vibe , i cant wait to put it on the workshop for others to try it out and tell me how it performs on there rigs
 
Do you really need??

honestly playing with 5000 + guest is just to much , do you really need 5000 guest walking around in your park ? im fine with 1200 guest,im building sixflags magic mountai and it takes up the whole map corner to corner and it has stable 25 to 30 fps on my rig ,with 900 guest max, if i had a better cpu i would say 1500 to 2000 guest,but i have an i5 4460 ,which runs the park with no lag unless i look at the whole park from certain angles, i built the park with min scenery as possible but still keeping the sfmm vibe , i cant wait to put it on the workshop for others to try it out and tell me how it performs on there rigs


IDK what the "do you need?" question, is supposed to mean. Its like asking someone that plays city skylines "do you need so many roads?" I think it comes down to why you bought the game. Some of us "Yes we need 5k people" if its possible. I play the game because I want to create a amazing park (That I like) and hope I get a HUGE amount of customers. If I don't get a lot of peeps its because I am not managing it well or I need to make better creations. The answer is YES ( for many of us) WHY? Because that's why we spend soooo many hours paying attention to details. We are creators that love to manage our parks . So, I am tired of "what are the minimum specs to play/". I want to know. What does it take to play this game on Ultra? period As in, the whole game and all that comes with it. FOR ME 7500 Peeps is okay, I understand people poorly build their parks by using 10000s of rocks when some terra forming will work, but 10000s of rocks are there to be used. IDK I am a fan that cant play fully with a I7 gen (don't know all details) but that is why I am asking. $2200 budget and I will have to settle for whatever that gets me in the game. For the next 8 years until its time to upgrade.
 
It takes two years for the hardware to catch up.

Why is this such a big drama? id Software did this on every release on the doom engine for 20 years. A game that pushes the limits often needs some hardware lifecycles to come into full awesomeness. Better this than dumb it down and have us yelling for better graphics in 6 months. Better hardware is inevitable, most players over the lifetime of this product are going to upgrade their hardware and be able to run on ultra eventually. And everytime they buy new hardware they will get a pleasant surprise that PC runs even better.
Just be patient for now. The game runs fine with small parks. Would it be better if they restricted our park dimensions? I think not. I'd rather not have that constraint and put up with constraining myself to a size appropriate for my hardware. Upgrade later.
 
It takes two years for the hardware to catch up.

Why is this such a big drama? id Software did this on every release on the doom engine for 20 years. A game that pushes the limits often needs some hardware lifecycles to come into full awesomeness. Better this than dumb it down and have us yelling for better graphics in 6 months. Better hardware is inevitable, most players over the lifetime of this product are going to upgrade their hardware and be able to run on ultra eventually. And everytime they buy new hardware they will get a pleasant surprise that PC runs even better.
Just be patient for now. The game runs fine with small parks. Would it be better if they restricted our park dimensions? I think not. I'd rather not have that constraint and put up with constraining myself to a size appropriate for my hardware. Upgrade later.

I do hope this could be true, but even on current high end systems it can be a bit of a drama if you really build whatever you want. I did upgrade to a 6700k last summer mainly for planet coaster. This was, and still is a high-end processor. It's the same as the 7700k eventhough the 7700k is clocked higher by default. But even with this processor the game struggles. And normally you don't buy a few hundred dollar processor every 2 years, at least I don't. So I really doubt in 2 years the game will run as smooth as butter. Right now i'm waiting for mods to fix some performance issues, by turning some stuff off etc. This is also how it was done for some other games. Sims 3 for example is an unplayable mess eventhough it's the best one in the series, you just need mods for it so it runs smooth. I do hope with planet coaster we will get similar mods that make the overal experience smoother.

It unfortunately is just the only thing that really stops me from fully enjoying the game and continue playing with the same park for more than a day. I'm more than happy content wise (sure some extra transport rides are always nice) and the last few updates that remove collisions etc are a true gift and i'm happy with that, but right now everytime your park starts filling up it just becomes a slideshow. I don't expect miracles but I do think it deserves more attention.
 
ref 6 months

It takes two years for the hardware to catch up.

Why is this such a big drama? id Software did this on every release on the doom engine for 20 years. A game that pushes the limits often needs some hardware lifecycles to come into full awesomeness. Better this than dumb it down and have us yelling for better graphics in 6 months. Better hardware is inevitable, most players over the lifetime of this product are going to upgrade their hardware and be able to run on ultra eventually. And everytime they buy new hardware they will get a pleasant surprise that PC runs even better.
Just be patient for now. The game runs fine with small parks. Would it be better if they restricted our park dimensions? I think not. I'd rather not have that constraint and put up with constraining myself to a size appropriate for my hardware. Upgrade later.

Confused, as I am greatful that the game requires power. So I dont know why this is in response to my post. Most people ask whats the minimum to play minimum.??❤︎❤︎❤︎ Somebody said "why do you have to have such a big park etc etc?" Because, I want to play the game, and all I am asking people is " what does it take? " I see parks on youtube that run great with a lot of people. I am going to put out money for a PC, but before I buy a pc I want to buy one that plays Planet Coaster no holds barred. If it cost 2k , then that is what it takes. I would be happy if I could make a small town at this point, and I have "decent" machine (Much better than minimum specs.) It isnt Drama. Its a awesome game thats has "Ultra" settings. I presume its playable and it doesnt cost 10 grand ? right? or charge half price because there isnt anyway to enjoy all the time we (the players) put into this game. (303 hours now, restart every park @ frustration point.)...I think 2-2.5 thousand dollars should be an adequate amount of money to play a game (as stated) for about 6 -8 years. I hope the add=on packs require a lot too. I look forward to being part of this community for a couple years. Apparently, nobody can say " to play Ultra with 5k peeps and full land use, you need ____CPU with a ______ and a___ at minimum, to play the the game on Ultra period...Thats all I am asking.
 
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