Performance issues

Recently i purchased horizons for my pc account and everything was going well until i decided to land on a planet.

My game went from a consistent 50 FPS to a cap of 25FPs for no apparent reason, after checking my game settings vsync was off and there was no FPS limit on (i have a 1050ti)

After speaking to two of my mates about this they also said their game caps them at half their normal FPS when on planets as well (one has a 1070 and the other has a 960).

Does anyone else have this issue or does anyone have a solution?
 
There is no FPS cap (barring vsync or the like), but planet surfaces are vastly more demanding than most areas in space, even starports and rings.

The only solution is to tune the graphics settings or to improve the performance of your hardware.
 
I have the same GPU and sometimes I get those framedrops too.

I was told that ED is not optimized for factory overclocked GPUs so the Ti or MSI GTX1050ti OC 4GB like mine is not used as efficiently as it should.

Try turning down the graphic settins to high or medium or VR High/Medium and it will fix it at least a bit.

In the Nvidia Control Panel, go for performance or balanced instead of quality and force V-sync off.

Switch v-sync off in the game too and cap them to 60 or whatever your display gives.
 
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You shouldn't be getting any issues with a 1050 Ti.

My good old AMD HD 6870 1Gb can do 60fps on space, and 30~ on a planet. And it's ancient. And Dying.

What settings are you using?
 
And don't forget to tune the slider for the CPU/GPU rendering for planetary terrain. If memory serves the basic setting is more towards the CPU, which can lower performance. Now if I could only remember the name of the slider :p
 
Im sat at max at the moment, the thing is its not FPS drops i get it is just the game caping me at half my normal frame rate as it just stays at 25.

And my friends have the same issue where it caps them at 30 (half their normal FPS)
 
I was told that ED is not optimized for factory overclocked GPUs so the Ti or MSI GTX1050ti OC 4GB like mine is not used as efficiently as it should.

That really doesn't make much sense. Who told you this?

Elite: Dangerous can be quite demanding and plenty of factory OCed GPUs aren't perfectly stable out of the box or have power limits set too low for them to hold full performance...but the game itself has no way of telling if your GPU is OCed and isn't going to be optimized any differently for different clock speeds.

Im sat at max at the moment, the thing is its not FPS drops i get it is just the game caping me at half my normal frame rate as it just stays at 25.

And my friends have the same issue where it caps them at 30 (half their normal FPS)

Are you or your friends running vsync?
 
That really doesn't make much sense. Who told you this?

Elite: Dangerous can be quite demanding and plenty of factory OCed GPUs aren't perfectly stable out of the box or have power limits set too low for them to hold full performance...but the game itself has no way of telling if your GPU is OCed and isn't going to be optimized any differently for different clock speeds.

https://forums.frontier.co.uk/showthread.php/349871-Framerate-loss-in-RES?p=5477535&viewfull=1#post5477535

Here you go
 
Im sat at max at the moment, the thing is its not FPS drops i get it is just the game caping me at half my normal frame rate as it just stays at 25.

And my friends have the same issue where it caps them at 30 (half their normal FPS)

Switching off Vsync in the game is one thing, but if you have Vsync forced via the GPU settings, it might kick in. Might want to check your NVidia Control Panel whether you have a vsync forced override on or not.
 
Switching off Vsync in the game is one thing, but if you have Vsync forced via the GPU settings, it might kick in. Might want to check your NVidia Control Panel whether you have a vsync forced override on or not.

When i get on my PC ill have a look at that, i dont think its active but ill check.
 
When i get on my PC ill have a look at that, i dont think its active but ill check.

Other then that, planetary surfaces are quite the buzzkill for your FPS. My RX480 goes from 220 in space to like 60 when the dynamic lighting and the dust particles start piling up. And speaking of dust.. that thing kills performance. In your case though it does sound like forced vsync, though I could be wrong.
 
I was told that ED is not optimized for factory overclocked GPUs so the Ti or MSI GTX1050ti OC 4GB like mine is not used as efficiently as it should.
That's mostly an issue with 900-series geforce chips that can produce timing errors and crash with a "failed to lock a buffer" error. Overclocking is generally reducing stability and should be reverted when encountering problems.
 
Recently i purchased horizons for my pc account and everything was going well until i decided to land on a planet.

My game went from a consistent 50 FPS to a cap of 25FPs for no apparent reason, after checking my game settings vsync was off and there was no FPS limit on (i have a 1050ti)

After speaking to two of my mates about this they also said their game caps them at half their normal FPS when on planets as well (one has a 1070 and the other has a 960).

Does anyone else have this issue or does anyone have a solution?

I'm having issues on certain things, system specs below;

Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz
16GB RAM 3200MHz
Nvidia GTX 970
Z270 Gaming Pro Carbon motherboard
Windows 10 (on SSD)

Due to my monitor, I have to keep vsync on - despite this, I always have 60 FPS on High/Ultra settings.

However, if I got above Supersampling of 1.0x or 1.25x - and jump to 1.50x Supersampling or above, my FPS tanks to 30 - effectively a 50% drop.

All my CPU cores are un-parked, I have PhysX set to CPU through the Nvidia drivers, and I'm using motherboard gaming software (and intel's XMP) to maxamise performance (along with good tweaks in the bios)...

I have tried lowering the Slice Size of the textures etc in the GraphicsConfiguration file thinking it may be a video memory issue, but that didn't seem to sort anything...

Even if I had a Nvidia 1060 or 1080, I don't think I would see any difference, sadly.

It's either a graphics/directx problem with Elite (and their coding), lack of support from Nvidia to better optimise, or it's my machine (which I severely doubt, given other games don't suffer like this)...

Another problem that severely hampers my frame-rates is using 3rd party software like Reshade 3.0.7 - for some reason, the latest versions of Elite have turned, what were once nice post-processing effects, into real FPS drains - which, again, can reduce my FPS by 50% on my i7! My i-god-damn-7! LOL - whatever Frontier are doing to their coding, I don't think they are helping when it comes to performance with their latest versions of the game - my old AMD Phenom II in my old rig seemed to actually cope better, which shouldn't be the case.
 
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I'm having issues on certain things, system specs below;

Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz
16GB RAM 3200MHz
Nvidia GTX 970
Z270 Gaming Pro Carbon motherboard
Windows 10 (on SSD)

Due to my monitor, I have to keep vsync on - despite this, I always have 60 FPS on High/Ultra settings.

However, if I got above Supersampling of 1.0x or 1.25x - and jump to 1.50x Supersampling or above, my FPS tanks to 30 - effectively a 50% drop.

All my CPU cores are un-parked, I have PhysX set to CPU through the Nvidia drivers, and I'm using motherboard gaming software (and intel's XMP) to maxamise performance (along with good tweaks in the bios)...

I have tried lowering the Slice Size of the textures etc in the GraphicsConfiguration file thinking it may be a video memory issue, but that didn't seem to sort anything...

Even if I had a Nvidia 1060 or 1080, I don't think I would see any difference, sadly.

It's either a graphics/directx problem with Elite (and their coding), lack of support from Nvidia to better optimise, or it's my machine (which I severely doubt, given other games don't suffer like this)...

Another problem that severely hampers my frame-rates is using 3rd party software like Reshade 3.0.7 - for some reason, the latest versions of Elite have turned, what were once nice post-processing effects, into real FPS drains - which, again, can reduce my FPS by 50% on my i7! My i-god-damn-7! LOL - whatever Frontier are doing to their coding, I don't think they are helping when it comes to performance with their latest versions of the game - my old AMD Phenom II in my old rig seemed to actually cope better, which shouldn't be the case.

If i were to guess its probably gonna be a combination of FDs coding and Nvidia drivers (not sure if AMD people have this issue), i play this game a lot on Xbox and quite a bit on PC recently and only the PC version suffers from the FPS issues ( ive played the game on 2 PCs both had FPS issues).
 
Don't feel bad. I'm running an EVGA FTW3 1080ti overclocked to a 2070mhz boost and I still have certain areas in the game where my FPS drops for a good 5 seconds causing stuttering/judder.

These days, the problem areas are down to just TWO remaining.

1) Immediately after dropping out of SC at a Starport.

2) Exiting Glide Mode at a planetary base.

Both of these are INSTANCE related transitions, so I suspect most of the hiccuping is the Cobra Engine choking on its own code base, but I am not 100% sure.

Running the game at 1080p 60hz / All graphics settings maxed to Ultra/High / Supersampling at 2.0, V-Sync On, DSR X4.

I get a locked 60fps/16ms frame time on planet surfaces with this GPU and an Overclocked 6700k @ 4.6Ghz, but the 2070Mhz boost is basically constant the entire time I am roaming around in my SRV.

I can't imagine a 1050ti being able to render a locked 60fps based on my observations with how this 1080ti behaves to maintain that fps without dropping frames.

My theory for pretty much all fps related issues in ED.... COBRA ENGINE choking on its own unoptimized code base. Super high performance GPUs like the 1080ti can bulldoze their way through a lot of the slop, but mid-range cards are surely going to struggle in spots where they just can't push through the optimization bottlenecks. Running with V-Sync off and having to deal with screen tearing is not a viable solution in my opinion. (Look at what the original PS4 version looked like when FDEV "attempted" to use that trick to maintain better performance. They tried and failed in the same exact way with an early XB1 Beta version, and were forced to re-enable V-Sync due to over the top tearing issues)

Let us HOPE, that this is something that will be addressed in 2.4. There is no reason any modern GPU should have a problem delivering this game at a locked 60fps.
 
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