Performance

Good day, dear team at Frontier Developments.

I have a question for you. But first I would like to tell you that you have been developing a PC game for a long time, which is so brilliant that no other game can come close to you, Planet Zoo, when you take long-term motivation into account. The excellent animations of the animals are worth mentioning, but also the loving animations of the guests in particular. Big praise to the developers. My question is a bit extensive. For example, I have been rebuilding a large zoo in Germany on a 1:1 scale for 6 years, the Wilhelma in Stuttgart. But I am reaching the limits of performance. At the moment I have 6 fps. That is not enough, it is slow motion. I do not have a slow PC, i7 8700, gtx 1070, 32 ram. It also runs well on 6 cores. It's not the graphics card's fault, it uses 32 percent, but the CPU uses 100 percent performance.

I have found that it is not due to the number of guests (approx. 2000 limit) and the number of animals. It must be due to the real-time rendering of the many details of the buildings, plants, etc. What can I do? Can you recommend a PC that can handle the problem better, or is it due to the game engine? I would be happy to make the zoo available to you if you are interested in improving the game program. I would be very happy to receive an answer from you.

best regards from Germany

Juederphil
 
Last edited:

HeatherG

Volunteer Moderator
Hi @Juederphil,
Every time you add something to a park (guests, rides, animals, scenery, shops) it slows down your computer. It really all depends on your hardware and how much it can render. A 1:1 scale of a real zoo sounds very taxying on your computer.
 
Hi @Juederphil,
Every time you add something to a park (guests, rides, animals, scenery, shops) it slows down your computer. It really all depends on your hardware and how much it can render. A 1:1 scale of a real zoo sounds very taxying on your computer.
Thank you for your answer, HeatherG. As a moderator, you can forward my suggestions to Frontier Developments. I don't know if the developers read anything here in the forum. That would be very nice.

I've also experimented a bit. I've run the zoo without visitors, with fewer animals. That doesn't change the FPS, or only changes it very little. So it's down to the real-time rendering of the many static details. I've also found out that if I run the zoo at double speed, the FPS increases a bit. If it's triple speed, it doesn't, and then it stutters. However, the sound of sound files, such as own integrated animal noises, is faded out at double speed. but i think, this would be a little problem only. So if you could increase the game speed in the game program continuously to adapt it to your needs, for example for the visitors, that would be a big advantage. If you could adjust the game speed for the animals separately, that would be even better, as the normal speed would naturally be used here. Since the movements in the game only depend on the visitors and the animals, this is an advantage even for less powerful PCs. Because the slow movements of the visitors at low fps would be compensated for by normal movements without changing the fps, which depends on the cpu and not on the game.

A far as rendering the static objects is concerned, you could build a buffer for finished elements into the program to minimize real-time rendering and only allocate new elements to the memory when building. If this is technically possible, it would be a huge improvement in the gameplay.

best regards Juederphil
 
Good day, dear team at Frontier Developments.

I have a question for you. But first I would like to tell you that you have been developing a PC game for a long time, which is so brilliant that no other game can come close to you, Planet Zoo, when you take long-term motivation into account. The excellent animations of the animals are worth mentioning, but also the loving animations of the guests in particular. Big praise to the developers. My question is a bit extensive. For example, I have been rebuilding a large zoo in Germany on a 1:1 scale for 6 years, the Wilhelma in Stuttgart. But I am reaching the limits of performance. At the moment I have 6 fps. That is not enough, it is slow motion. I do not have a slow PC, i7 8700, gtx 1070, 32 ram. It also runs well on 6 cores. It's not the graphics card's fault, it uses 32 percent, but the CPU uses 100 percent performance.

I have found that it is not due to the number of guests (approx. 2000 limit) and the number of animals. It must be due to the real-time rendering of the many details of the buildings, plants, etc. What can I do? Can you recommend a PC that can handle the problem better, or is it due to the game engine? I would be happy to make the zoo available to you if you are interested in improving the game program. I would be very happy to receive an answer from you.

best regards from Germany

Juederphil
i also love huge zoos, im bulding a new pc if you want i can give you the feedback in a few weeks
 
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